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Imperial City should be alliance locked

  • JumpmanLane
    JumpmanLane
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    I just want to preface this by saying I dont think alliance lock is a good idea for Cyrodiil campaigns, it's not useful to anyone. However; I do believe the Imperial City should be alliance locked.

    My reasoning is because the Imperial City is not only a place to pvp, but where the end game pvpers go to earn a living. When you enter the IC you must fight for your rights to the territory and the tel var that comes with it.

    It becomes very frustrating when I enter the city with my small group, wipe all the other groups in there to EARN territory; then shortly after I see the same groups I wiped previously all swapped over to my color so that they dont get PKed any more and can leech tel var with no repercussions!!

    This takes all the reward out of earning territory through pvp in the IC, and it feels like a total cop out. ZOS at least start a day to day alliance lock in the IC so cheesers cant leech, please and thank you!

    Yeah IC is not for earning a living lol. I’m pretty sure. It’s THAT mentality! That’s why I tbag every fool I kill and get ONE telvar off of lol.

    Kill more bosses. You’ll be good. You Zerg down some lil dude; THEN you don’t want the man around..,YOU ALREADY SPLITTING THE TELVAR!
    Edited by JumpmanLane on October 7, 2019 12:14AM
  • merevie
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    No.

    IC is a place where people who are in different guilds can muck around together, meet their nemesis' and chill with them/learn new tricks.

    It's not a long term environment with a monthly reward.
  • brandonv516
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    Entitled. Love that word.

    Especially when I can use it in a sentence. You are entitled to nothing.
  • Raideen
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    Imperial City should have never been PVP, such a waste to reduce the Imperial City to a pvp gankfest zone.
  • Dusk_Coven
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    Raideen wrote: »
    Imperial City should have never been PVP, such a waste to reduce the Imperial City to a pvp gankfest zone.

    I think an interesting change would be to make it PvE but if your faction controls no banners, your Tel Var adjustment from banners is x0 -- that is, no Tel Var from any source. Then around the banners you have a PvP zone so that to hold the banners you need to PvP.
  • Raideen
    Raideen
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    Dusk_Coven wrote: »
    Raideen wrote: »
    Imperial City should have never been PVP, such a waste to reduce the Imperial City to a pvp gankfest zone.

    I think an interesting change would be to make it PvE but if your faction controls no banners, your Tel Var adjustment from banners is x0 -- that is, no Tel Var from any source. Then around the banners you have a PvP zone so that to hold the banners you need to PvP.

    Possibly. I just think from a lore perspective it sucks that Imperials are kind of on the back seat. I mean even their furnishings are recycled Breton. Imperial city could have been a really cool pve area, but as it stands between the bad performance and bad design in ESO pvp, most people will never fully get to experience it.

    Not to mention the zone size and what could have been done with it. Ohh well.
  • MentalxHammer
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    Xarcus wrote: »
    What is the "no" argument ?

    Since people not complaining about faction lock do not feel the need to come here, seeing more "NO" is a normal thing on the forum, but that does not mean it is representative of the global opinion of the players. So, when you come here to say "no", try to say why, maybe :)
    Or maybe @op is right and you 're ones of theses leechers he's talking about.

    or maybe none of us are actually bothered by the way it is and quite like the challenge of beating down the zergs, if you want to PvE go farm a dungeon simple

    okay cowboy glad to know you're having fun wiping 14 people using imperial physique... PvE dungeon bosses don't drop 14.7k tel var stones...
  • MentalxHammer
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    Ackwalan wrote: »
    Guys I know alliance lock is garbage most of the time but you have to understand, in cyrodiil when it's not alliance locked players usually play the underdog color to even numbers out, it is the exact opposite effect in IC because everyone wants to play what is easiest to farm tel var, so everyone only plays one color.

    Evidence of this can be seen in every 2x tel var event. During the events the main campaign is usually healthy, but the extra IC campaign is literally ALL blue all the time. It's like during the events the main campaign is for pvp, and the extra IC campaign is for farming. How are so many players okay with this?

    I'm beginning to believe you've never played in Cyrodiil nor IC.

    Pointless baiting...
  • MentalxHammer
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    Dusk_Coven wrote: »
    It becomes very frustrating when I enter the city with my small group, wipe all the other groups in there to EARN territory; then shortly after I see the same groups I wiped previously all swapped over to my color...

    And what is the reason that your group doesn't swap to a different colour and do it all over again? If they did it, you can too.
    bmnoble wrote: »
    Really surprises me with all the keep swapping you see from time to time in Cyrodiil, that big groups have not just divided up the Imperial city on occasion and just farmed Tel var to make a fortune in gold while ignoring PVP for the most part.

    What actually surprises me is the situation the OP described. During the IC event we saw that people were more willing to be thugs and kill others for Tel Var instead of doing the mathematically smart thing by declaring a truce and farming obscene amounts with their Tel Var multipliers.
    Where is the one-colour-IC the OP is talking about? I want to take my toons and go farming.

    I happen to have all of my characters on one color, so I can't swap. I play on xbox and the last two years of the tel var event, the main campaign has been healthy but the off campaign has been all blue, all the time, just for farming. Currently on xbox the no CP campaign is usually just a big DC group farming.

  • jcm2606
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    Raideen wrote: »
    Imperial City should have never been PVP, such a waste to reduce the Imperial City to a pvp gankfest zone.

    1. Like it or not, that's how IC was designed. It was always designed as a PvPvE zone, where you run the risk of dying for the reward of a valuable currency. Be thankful the stone loss on player death was reduced to 50%, as it used to be 80%.

    2. Honestly, IMO, IC is some of the best PvP content this game has to offer, and it's a shame it isn't more popular. The fact that you have something to lose makes fights feel that much more exhilarating and personal, the small scale of the zone makes fights feel a lot more hectic, and the mixed PvPvE nature of the zone adds another dimension to fights (you can pull other mobs or a boss into a fight to put some bodies between you and your opponent). With some work, it could seriously shine bright.
  • Alienoutlaw
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    Xarcus wrote: »
    What is the "no" argument ?

    Since people not complaining about faction lock do not feel the need to come here, seeing more "NO" is a normal thing on the forum, but that does not mean it is representative of the global opinion of the players. So, when you come here to say "no", try to say why, maybe :)
    Or maybe @op is right and you 're ones of theses leechers he's talking about.

    or maybe none of us are actually bothered by the way it is and quite like the challenge of beating down the zergs, if you want to PvE go farm a dungeon simple

    okay cowboy glad to know you're having fun wiping 14 people using imperial physique... PvE dungeon bosses don't drop 14.7k tel var stones...

    why do you assume that? i may be the one running round getting ganked but not moaning about it because i understand thats the nature of the game. (wish i was that good to be that person but alas i am not)
  • Ysbriel
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    Yeah sure lock it and see how it becomes an NPC safe haven...
  • MentalxHammer
    MentalxHammer
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    Xarcus wrote: »
    What is the "no" argument ?

    Since people not complaining about faction lock do not feel the need to come here, seeing more "NO" is a normal thing on the forum, but that does not mean it is representative of the global opinion of the players. So, when you come here to say "no", try to say why, maybe :)
    Or maybe @op is right and you 're ones of theses leechers he's talking about.

    or maybe none of us are actually bothered by the way it is and quite like the challenge of beating down the zergs, if you want to PvE go farm a dungeon simple

    okay cowboy glad to know you're having fun wiping 14 people using imperial physique... PvE dungeon bosses don't drop 14.7k tel var stones...

    why do you assume that? i may be the one running round getting ganked but not moaning about it because i understand thats the nature of the game. (wish i was that good to be that person but alas i am not)[/quote]

    Fair enough, I misenterpreted your post.
    Edited by MentalxHammer on October 7, 2019 5:56AM
  • Jayroo
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    No.
  • Dusk_Coven
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    Dusk_Coven wrote: »
    It becomes very frustrating when I enter the city with my small group, wipe all the other groups in there to EARN territory; then shortly after I see the same groups I wiped previously all swapped over to my color...

    And what is the reason that your group doesn't swap to a different colour and do it all over again? If they did it, you can too.

    I happen to have all of my characters on one color, so I can't swap. I play on xbox and the last two years of the tel var event, the main campaign has been healthy but the off campaign has been all blue, all the time, just for farming. Currently on xbox the no CP campaign is usually just a big DC group farming.

    All 18? o.O :facepalm:

    People were talking about alliance change. Maybe a PvP-specific alliance change might be useful.
    That is, you change your alliance ONLY where it concerns PvP campaigns. A real alliance change I'm pretty sure would screw up PvE quests and even non-quest dialogs because they do check your alliance.
    Edited by Dusk_Coven on October 7, 2019 5:11AM
  • KillsAllElves
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    Hahahahahahahahahaha
  • Emma_Overload
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    I feel OP's pain. I spend enough time in IC that I could name many of the players who swap to whichever faction owns the map. It is very annoying to share tel var with the scumbags you just chased off the map.

    However, I don't agree that faction swapping should be banned. Firstly, I like having the option to faction swap myself. It is very satisfying to kill a leech that keeps following you around unwanted. Secondly, I like being able to play with friends on a different faction.

    Ultimately, I could live with banning faction swap, since I only do it myself very rarely. But I hope they don't ban it, because I think it would unnecessarily limit options for all players.
    #CAREBEARMASTERRACE
  • wolfie1.0.
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    my vote is to leave it as is. If they faction lock itthen they might as well just turn it into a PVE zone and remove PVP altogether.
  • Dusk_Coven
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    my vote is to leave it as is. If they faction lock itthen they might as well just turn it into a PVE zone and remove PVP altogether.

    But I think the OP is contending that it is basically a PvE zone now, when everyone just switches to one faction -- at least that's what they are seeing on Xbox. Probably different on every platform/server. So a lot of people are probably commenting on the OP's post with their own experience on their server, and there's a disconnect there.
    Edited by Dusk_Coven on October 7, 2019 7:52AM
  • FierceSam
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    No..

    Let’s not have anything that restricts access to IC. It’s hard enough finding anyone who wants to play there as it is.

  • NeillMcAttack
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    I mean, everyone is saying no, but you have a point OP. The ability to farm safely is supposed to be open to being contested by other factions. Otherwise, it is just a boss/tel var farming area with no PvP action.

    I think you are right, some kind of restriction, like a 24 hour no swap cool down or something would actually make sense. I don’t know another way to restrict it really, since there is no “campaigns” or leaderboards for the zone.
    Edited by NeillMcAttack on October 7, 2019 9:13AM
    PC EU - NoCP PvP, is real PvP
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    Played since beta, and then on console at release, until the game became unplayable on console.
  • BNOC
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    This goes both ways and I quite like it.

    If you want to grind and it's not your faction, you can fight them.
    If they come back on your faction, you can swap factions too and fight them again.
    They won't stay long.

    The problem is that less experienced IC players are terrified of the zone, they consider 10k stones a lot still and will be happy to farm in groups of 10, earning 1.4k stones a kill.

    Wherever there's a safety net in sight, they will jump in and there's not much to change that mentality except time and experience of their own.
    Dusk_Coven wrote: »
    Where is the one-colour-IC the OP is talking about? I want to take my toons and go farming.
    Xbox Eu - Permanent yellow zerg.

    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Qbiken
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    I´ll give you a no to that. Anything that restricts you in any context in PvP is bad design (faction locks are trash btw)

    IC is one of few places that is lagfree and still allows me to pvp with all my character without any restrictions.
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