In the Last few days i was playing stamina Necromancer in PvP and while the class is okay from its Performance there are still a lot of points where its Buggy or general mechanics make it hard to be enjoyable and reliable. Here are my pain points:
Tether and corpses:
First of all, they are hard to target. That was already mentioned by ZOS and for next Patch, they are off GCD. Another option would be that they dont require targeting and will consume the nearest corpse. Like deaden Pain.
Healing tether can be LOSed. While corpse gameplay forces you to be really stationary kiting will stop your tether. Even the smalest objects will cut the beam and your heal is gone. LOS should not break tether.
Using players for your tether. As soon as the enemy player respawns the corpse is gone and your tether also. It needs to stay for the full duration, even If the player respawns.
Blastbones:
Blastbones are a meme in cyro. Targeting is a joke. Often they stay right next to their target for 5 seconds + without exploding and then they just despawn. Needs to be fixed asap to make them usefull. Also they need a little bit more health. Ranged players kill them in 1 seconds.
Colossus:
While the Animation and design of that Ultimate is really nice i noticed that the damage is dodgeable. Its an really expensive ult wich does AOE damage. That should be undodgable.
Scythe:
Stamnecro doesnt really have a good spammable. I play melee so ven skull is clunky and doesnt really fit to melee playstyle. Then i tried the scythe. Damage isnt really high, even with 5k weapon damage. And also proccing off balance at every 3rd cast feels underperforming.
(Also the visuals from it look awkward. Necro feels dark and evil but as soon as you cast the scythe its more If a meme. A bright glowing Scythe doesnt really fit the theme. Should be dark with some mist behind its path.)
Bone Armor:
While beckoning armor has a unique Secondary effect the other morph feels really boring. 15% cost reduction on 3 skills wich arent even a real spammable isnt really that good. It needs to have a more active secondary effect. For example consuming a corpse upon cast to have a new bonus effect on you. Additional resist cause you have "more bones" from the corpse.
Edited by Artorias24 on October 4, 2019 6:39AM