Imperial City should be alliance locked

MentalxHammer
MentalxHammer
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I just want to preface this by saying I dont think alliance lock is a good idea for Cyrodiil campaigns, it's not useful to anyone. However; I do believe the Imperial City should be alliance locked.

My reasoning is because the Imperial City is not only a place to pvp, but where the end game pvpers go to earn a living. When you enter the IC you must fight for your rights to the territory and the tel var that comes with it.

It becomes very frustrating when I enter the city with my small group, wipe all the other groups in there to EARN territory; then shortly after I see the same groups I wiped previously all swapped over to my color so that they dont get PKed any more and can leech tel var with no repercussions!!

This takes all the reward out of earning territory through pvp in the IC, and it feels like a total cop out. ZOS at least start a day to day alliance lock in the IC so cheesers cant leech, please and thank you!
  • Ackwalan
    Ackwalan
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    I looked all over IC and didn't see anything that indicated that you owned or even earned any claim to it.
  • Katahdin
    Katahdin
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    No
    Beta tester November 2013
  • SipofMaim
    SipofMaim
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    No.
  • dennissomb16_ESO
    dennissomb16_ESO
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    Does it not seem like a bigger issue that a small group can wipe all the zones and "earn" the territory?
  • MentalxHammer
    MentalxHammer
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    Ackwalan wrote: »
    I looked all over IC and didn't see anything that indicated that you owned or even earned any claim to it.

    I never stated that I owned the city, I'm just saying that the territory should be contested through pvp like it is designed to be, rather that allowing people to cop out and leech tel var by flip flopping to whichever side is winning, ultimately resulting in a city that is all one color with one zerg farming together, that's not fun for anyone.
    Does it not seem like a bigger issue that a small group can wipe all the zones and "earn" the territory?

    If we were running into only soloists and steam rolling everyone I agree that would be an issue. In the last 3 nights my 3 man group has bettered an 8 man, a 9 man, and numerous other small groups. I think its safe to say we earned the areas we cleared!
  • MentalxHammer
    MentalxHammer
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    Katahdin wrote: »
    No
    SipofMaim wrote: »
    No.

    So you guys prefer it when every district is blue with a 20 man zerg farming bosses for 400 tv per tick with 0 pvp? Because this is what is happening right now, no pvp just all players on one color farming together. I think alliance lock just for IC makes sense.
  • Artim_X
    Artim_X
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    IC should never be alliance locked, since there aren't enough active peeps in it (only truly lit during events).
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  • BaiterOfZergs
    BaiterOfZergs
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    I’m going to say something really profound, no.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • MentalxHammer
    MentalxHammer
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    Artim_X wrote: »
    IC should never be alliance locked, since there aren't enough active peeps in it (only truly lit during events).

    I know it seems like alliance lock would hurt player population in there but with every player defecting to one color there is very little pvp anyways!
    Edited by MentalxHammer on October 6, 2019 6:41PM
  • MentalxHammer
    MentalxHammer
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    Guys I know alliance lock is garbage most of the time but you have to understand, in cyrodiil when it's not alliance locked players usually play the underdog color to even numbers out, it is the exact opposite effect in IC because everyone wants to play what is easiest to farm tel var, so everyone only plays one color.

    Evidence of this can be seen in every 2x tel var event. During the events the main campaign is usually healthy, but the extra IC campaign is literally ALL blue all the time. It's like during the events the main campaign is for pvp, and the extra IC campaign is for farming. How are so many players okay with this?
  • Rave the Histborn
    Rave the Histborn
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    Katahdin wrote: »
    No
    SipofMaim wrote: »
    No.

    So you guys prefer it when every district is blue with a 20 man zerg farming bosses for 400 tv per tick with 0 pvp? Because this is what is happening right now, no pvp just all players on one color farming together. I think alliance lock just for IC makes sense.

    It wouldn't work as you'd split up the already low population even further. Currently theres only 2 servers as well so ZOS would have to open a 3rd under populated server.
  • MentalxHammer
    MentalxHammer
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    Katahdin wrote: »
    No
    SipofMaim wrote: »
    No.

    So you guys prefer it when every district is blue with a 20 man zerg farming bosses for 400 tv per tick with 0 pvp? Because this is what is happening right now, no pvp just all players on one color farming together. I think alliance lock just for IC makes sense.

    It wouldn't work as you'd split up the already low population even further. Currently theres only 2 servers as well so ZOS would have to open a 3rd under populated server.

    Or just make the one main one alliance locked!
  • Aliyavana
    Aliyavana
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    No
  • Varana
    Varana
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    Yes.

    After all, alliance lock was promoted to be the solution to every PvP-related issue under the sun. It stands to reason that the same will apply to the Imperial City.
  • Dusk_Coven
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    Guys I know alliance lock is garbage most of the time but you have to understand, in cyrodiil when it's not alliance locked players usually play the underdog color to even numbers out, it is the exact opposite effect in IC because everyone wants to play what is easiest to farm tel var, so everyone only plays one color.

    But that's what PvP in ESO is all about. No different from camping sewer doors and using the cheesiest tactics to counter other cheesy tactics.
    If IC ever gets popular, there will be a tipping point where door camping is going to be a thing again, special event or not. Then the best way to get to the IC is to be the faction that is camping the doors.

    It's different in Cyrodiil possibly because the missions REQUIRE you to be in enemy territory. If you can't grab ENEMY resources and keeps, you can't complete those quests to get AP and rewards. So once the map is dominated, you pretty much have to change faction to one of the underdogs. How do you complete "capture 9 different resources", for example, when your faction controls all of them?
    Edited by Dusk_Coven on October 6, 2019 8:02PM
  • MentalxHammer
    MentalxHammer
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    Dusk_Coven wrote: »
    Guys I know alliance lock is garbage most of the time but you have to understand, in cyrodiil when it's not alliance locked players usually play the underdog color to even numbers out, it is the exact opposite effect in IC because everyone wants to play what is easiest to farm tel var, so everyone only plays one color.

    But that's what PvP in ESO is all about. No different from camping sewer doors and using the cheesiest tactics to counter other cheesy tactics.
    If IC ever gets popular, there will be a tipping point where door camping is going to be a thing again, special event or not. Then the best way to get to the IC is to be the faction that is camping the doors.

    I think door camping is less relevant than you think outside of the TV event as most players use retreat stones to get back to base.
  • Dusk_Coven
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    I think door camping is less relevant than you think outside of the TV event as most players use retreat stones to get back to base.

    Uh, that's not what I read during the event. People queued for BG or Cyrodiil to get out of the IC.
    And they weren't camping doors to block people from getting back. They were camping doors to block people from getting out of their bases. It wasn't even about Tel Var, it was about easy kills because the population had gone up and people were starting to enter the IC/Sewers in enough numbers that it was somehow worth it.

    In any case, my point was that PvP is about easy. Whatever you suggest, they'll find an easy way around it. Cyrodiil is structured differently with different objectives, so comparing faction lock there with IC is tricky.
    Edited by Dusk_Coven on October 6, 2019 8:33PM
  • Girl_Number8
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    Aliyavana wrote: »
    No

    No
    Katahdin wrote: »
    No

    I don't really like the thought of it being fraction locked. Especially, since it already has a mediocre population. I think it is fine the way it is. :)
    SipofMaim wrote: »
    No.

    ^This

    They are adding a new 30 day non-locked campaign, so I think Zos is listening to the sound of money paying customers which is good.

    Also, in the fraction locked campaigns there is daily cheating or as Zos calls it, creative thinking, of fractions boosting each other and selling empy. How can there be fraction loyalty when really no one but a few people even care.

    That's why 1 v X, 2 v X, and small scale is best for myself. And in small scale there is the bonus of playing with my friends, having fun together. Fraction locks take away from this plain and simple.

    Because having fun is why people play a game, well, because it is a game after all....

    So....No
  • ArchangelIsraphel
    ArchangelIsraphel
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    No.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Alienoutlaw
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    IC is hard its ment to be hard, locking ppl into a faction wont solve the zerglings farming you, telvar is easy come easy go hard to keep hold of :) its the nature of the beast and why we keep going, its not a resource farming location
  • bmnoble
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    Really surprises me with all the keep swapping you see from time to time in Cyrodiil, that big groups have not just divided up the Imperial city on occasion and just farmed Tel var to make a fortune in gold while ignoring PVP for the most part.


    As it is there is no score board in the Imperial city, no reason to add the Alliance lock and quite simply you don't have a monopoly on the the Tel var, makes perfect sense if they decide to swap to alts to avoid being killed so they can farm a bit of tel var for themselves, your a victim of your own success, you carved out a safe area in the Imperial city and those you were killing took advantage of it.
  • Darsaga
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    No. If your going with a group your not making the real money anyway. Max two people. After that you may as well just share anyway.
  • MentalxHammer
    MentalxHammer
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    IC is hard its ment to be hard, locking ppl into a faction wont solve the zerglings farming you, telvar is easy come easy go hard to keep hold of :) its the nature of the beast and why we keep going, its not a resource farming location

    It seems you have missed the point of the post, the IC has devolved into a resource farming location BECAUSE people can play whichever faction they want, and everyone just plays one color rather than there being a healthy mix of colors to promote pvp. Also Im not concerned with getting farmed...
  • Alienoutlaw
    Alienoutlaw
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    IC is hard its ment to be hard, locking ppl into a faction wont solve the zerglings farming you, telvar is easy come easy go hard to keep hold of :) its the nature of the beast and why we keep going, its not a resource farming location

    It seems you have missed the point of the post, the IC has devolved into a resource farming location BECAUSE people can play whichever faction they want, and everyone just plays one color rather than there being a healthy mix of colors to promote pvp. Also Im not concerned with getting farmed...

    guess ive not had your experience then, i see a healthy number of all factions, had many cross factions battles, also had one faction stacking and zerging the whole map but thats PvP for you, good days and bad days, still no reason to Alliance lock
  • MentalxHammer
    MentalxHammer
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    bmnoble wrote: »
    Really surprises me with all the keep swapping you see from time to time in Cyrodiil, that big groups have not just divided up the Imperial city on occasion and just farmed Tel var to make a fortune in gold while ignoring PVP for the most part.

    This is exactly what is happening, all the players swap to the most populated color and form a huge group that just spins around the IC farming endlessly, when a small group comes in to do some PvP it is impossible because everyone in the city is on one color in a zerg together.

    The reason I'm saying it makes sense to alliance lock IC is because if it was alliance locked then the huge zerg of one color farming would end up as multiple groups pvping to contest territory.

  • Xarc
    Xarc
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    What is the "no" argument ?

    Since people not complaining about faction lock do not feel the need to come here, seeing more "NO" is a normal thing on the forum, but that does not mean it is representative of the global opinion of the players. So, when you come here to say "no", try to say why, maybe :)
    Or maybe @op is right and you 're ones of theses leechers he's talking about.

    Edited by Xarc on October 6, 2019 10:50PM
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
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    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • MentalxHammer
    MentalxHammer
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    Darsaga wrote: »
    No. If your going with a group your not making the real money anyway. Max two people. After that you may as well just share anyway.

    I go in with a 3 man group max, its not that I dont want to share, its just that the flip floppers are being rewarded for losing to my group by swapping and leeching off of us.
  • Alienoutlaw
    Alienoutlaw
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    Xarcus wrote: »
    What is the "no" argument ?

    Since people not complaining about faction lock do not feel the need to come here, seeing more "NO" is a normal thing on the forum, but that does not mean it is representative of the global opinion of the players. So, when you come here to say "no", try to say why, maybe :)
    Or maybe @op is right and you 're ones of theses leechers he's talking about.

    or maybe none of us are actually bothered by the way it is and quite like the challenge of beating down the zergs, if you want to PvE go farm a dungeon simple
  • Ackwalan
    Ackwalan
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    Guys I know alliance lock is garbage most of the time but you have to understand, in cyrodiil when it's not alliance locked players usually play the underdog color to even numbers out, it is the exact opposite effect in IC because everyone wants to play what is easiest to farm tel var, so everyone only plays one color.

    Evidence of this can be seen in every 2x tel var event. During the events the main campaign is usually healthy, but the extra IC campaign is literally ALL blue all the time. It's like during the events the main campaign is for pvp, and the extra IC campaign is for farming. How are so many players okay with this?

    I'm beginning to believe you've never played in Cyrodiil nor IC.
  • Dusk_Coven
    Dusk_Coven
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    It becomes very frustrating when I enter the city with my small group, wipe all the other groups in there to EARN territory; then shortly after I see the same groups I wiped previously all swapped over to my color...

    And what is the reason that your group doesn't swap to a different colour and do it all over again? If they did it, you can too.
    bmnoble wrote: »
    Really surprises me with all the keep swapping you see from time to time in Cyrodiil, that big groups have not just divided up the Imperial city on occasion and just farmed Tel var to make a fortune in gold while ignoring PVP for the most part.

    What actually surprises me is the situation the OP described. During the IC event we saw that people were more willing to be thugs and kill others for Tel Var instead of doing the mathematically smart thing by declaring a truce and farming obscene amounts with their Tel Var multipliers.
    Where is the one-colour-IC the OP is talking about? I want to take my toons and go farming.
    Edited by Dusk_Coven on October 6, 2019 11:57PM
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