Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Lava Whip and why it is the worst class spammable in the game

Xvorg
Xvorg
✭✭✭✭✭
✭✭
During the last weeks the desire for a stam whip has risen again in the forums in oposotion to the rock toss ZoS is giving us (I don't like its animation too, but the idea has some strong points to support it). I've always been against stam whip for several reasons, such as mirroring mDK playing style, or taking away one of the morphs mDK uses for PvE or PVP.

Nevertheless there's a point few people have ever mentioned, and that has to do with the condition of whip as a spammable: it is bad. It is the worst class spammable in the game.

Ok, from a aestethic perspective I love whip. It is a beautifully designed animation, and power lash looks amazing, but it is bad, and that's why I wouldn't support a stam whip. Any weapon based spammable will do it better. Even at some point, spamming burning embers/dragon claw was better (don't you remember guys?). Nevertheless, whip (or better said, flame lash) at some point was a more than good spammable, but some painful nerfs have made it the meme it is now. Molten whip, on the other hand, has always been bad (although it used to add 100 spell dmg to all fire based skills) and even with seething fury now is just a couple steps over what it used to be, not very much

Brief History of Flame Lash Nerfs

Flame Lash before Dragon Bones

First of all, lash was a bit more expensive (beore Morrowind) and its heal wasn't that good. Nevertheless, nobody complained about it because mDK has access to emebers, which also heals. Lash was a hard hitting skill with a very risky/rewarding proc: whip stunned enemies and you will set them off balance. Whip them again to stun them.

Also you were able to use Power lash on any enemy that had an off balance given from anothe source. Tactician, or shock blockade were pretty helpful doing that (in fact, after morrowind I realised that livewire + shock staff was a much better combo to get a free powerlash, despite not using the flame staff or S/B). But the Dragon Bones came and lash started to become crap.

Dragon bones change

This was the first change : Fixed an issue where the Power Lash attack from this morph could not be dodged. At the time, few DKs complained about that, but considering all the advantages the skill had (no CD on off balance enemies, stuns, etc) it seemed a little tweak. Around that time, sould harvest got the very same nerf. What's amazing is the fact that at the time, melee magicka skills were not "dodgeable skills" because they were magicka based. In the case of lash, making it dodgeable was against the DK playing style... you MUST stun or apply a root to get the powerlash, in the case of the later, the only way to get away from the later is a dodge roll... so the impact was on playing style. No more talons to proc flame lash or you will be hitting air. Anyway, it wasn't the only nerf at the time, there are still 4 consecutive nerfs that made mDk lives a bit more misserable.

Murkmire changes
1. Decreased the range of this ability and its morphs to 5 meters from 8 meters. 3 mts less. 2 mts more through the new Elder dragon, so DKs got a 1 mt nerf. It's a class with serious mobility problems, an 8 mts range spammable wasn't doing that much dmg, but ZoS decided it was too long, so we had to stick with it. The feeling was like a buff for stam DKs range, despite they have better mobility, while nerfing the sluggish mDK.

3. Removed the stun from the Power Lash special attack That was a move that hurt Dks who didn't relied on stuns or roots to proc flame lash. Again, Lash proc conditions are obnoxious, that stun seemed like a reward. Nevertheless, ZoS justified it with this: Developer Comment: We want all classes to be intentional about when they land stuns on the enemy, and not have it coupled with an already highly damaging attack. Like lashing an already stunned/rooted enemy was a matter of luck.

5. The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash This was the one it hurt the most. A class that has sustain problems now has to pay to proc its special ability. But before doing that it NEEDS to spend magicka to get the enemy in position to get that special attack. In simple words you need Foss + whip to get a powerlash. Foss cost at the time around 3k magicka, same as whip, so 6k magicka for a special attack, and that special attack afer that was raised to around 7k magicka. On a melee attack. This was not a 5 light attacks to get the proc, or to get the proc by using magicka based skills. This required actual skill... but ZoS ignored that.

Whip and Ardent Lame passives (pun intended): a 5 years divorce

Passives in this game are supposed to help playes no matter if you go with PvP or PvE, for example, all passives in the Siphoning skill line help NBs, no matter if they are healers, tanks or DDs. Restoring light passives for templar have also uses for all kind of roles. Resurrecting players faster as a DD is not a bad feature either on PvE or PvP, and that's just the worst passive in that skill line.

On the contrary, Ardent Lame passives are focused on just one playing style: damage dealers. There's no support for other playing styles and the line on its own is kind of selfish. Even NBs in their dmg line provide a group buff. Ok, if the passives in the skill line are oriented to Dmg dealers, then they should be good enough, right?

But they are not. They are at bottom of the bottom, and what's worse, only 2 of them kind of help Whip.

1- Combustion: affects all flame based skills adding extra chance of proc on burning (and poison). The chance of proc those statuses is quite low, so an increase in the 50% of the chance is not a huge buff. For example, if naturally you have a 10% chance of proccing the burning status with a flame based skill, with this passive, the chance will be increased to a 15% (50% of 10). Nevertheless, it could help whip (and a supposed stam whip) proccing the status effect in aroung 1 out of 5 hits. The biggest issue with this passive is the fact that searing strike now GRANTS it, which is helpful with the buff the resource recovery part.
There's another skill that has a chance to proc the burning status on 33% base: Elemental weapon (1 out of 3) That skill beats hands down the proc chance of combustion.

2- Warmth: This passive gives a 30% snare for 3 secs. It is somewhat useful, but the effect doesn't stack with other Ardent Lame skills, so, if you are planning using whip, with embers or breath, or even chains, this passive is a waste. It won't help your whipping. In the case of sDKs, having their debuff associated to Noxious would rend the passive usless.

3- Searing heat: Nothing to see here, it clearly states the skills it helps.

4- WiR: For a flame based mDK using whip, WiR is pointless, unless you stack it with breath or another AoE flame based attack (Blockade of fire, Flame rune, maybe impulse). What's even more painful is the fact that lightning staff gives a much better buff to all AoE attacks, and Blockade of lightning could proc the off balance effect (making your power lash easier to proc).
If whip becomes a stam based skilll, this could be the only useful passive for it, giving a 12% cost reduction (proven it has been made a poison based skill). However, given ZoS nature of "Evil Genie", they would probably raise the cost of the skill to 3k stam, to make that passive reuce it to a regular level, which is what currently happens with earing strike and fiery breaath morphs. Both cost the same.

Compared that with any weapon spammable is terrible. 2H passives are more useful, I mean, Follow up has a window of 7 (yes seven) seconds to give an extra attack 10% harder. On DW, Ruffian does 25% extra dmg on stunned enemies and slaughter does extra dmg to enemies under 25% health. And I'm not even mentioned heavy weapons or twin blade and blunt.

And looking at other classes passives that interact with spammable skills is even more depressing:

NB
Veiled strike: 1) 3% extra health; 2)major ward/resolve just for using it.
Strife and drain essence: 1) 8% extra magicka just by slotting it; 2) 3% extra healing for slotting it; 3) 2 ultis per using the skill each 4 secs

Templar:
Punct strikes: 1) 10% extra crit dmg and 50% extra dmg on block just by slotting it; 2) 6 secs minor protection on use; 3) Burning light extra dmg (which also crits)
Dark Flare (not a very used spammable, but it could be): 1) 3 extra ulti each 6 secs; 2) minor sorcery for the group

Warden:
Dive and shalks: 1) 4 ulti each 8 secs 2) 12% extra magicka and stam recovery if it's slotted 3) 2% extra dmg if slotted

Necro:
Skull and blastbones: 1) 25% cost reduction on blastbones after a blastbones explodes; 2) 10% extra crit dmg on 25% health enemies; 3) increase spell/wepon pen on using a skill
Scythe: 1) 200 magicka and stamina restored pere enemy dead at 28 mts; 2) 10% reduced dmg while spamming your spammable: 3) 2% extra healing receive for slotting it

I'm not including sorcs in this summary since armaments is still being tested so the usefulness of the skill could change.

As you can see, Stam whip as a skill would be bottom tier of all stam spammables. Whip as a magicka skill is already bad but as I've said in othe threads, it is the only skill mDKs have access. In fact, when pulsar was good, that was mDK spammable. If pulsar is fixed and made again viable, I'm sure most DKs will go back to it.

What to do then?

First, if to get a decent stam whip, the passives of the class, and especially of Ardent Lame should be addressed. They are pretty lackluster for a class that relies on flame dmg (Poison to me is just a green meme). After that's addressed, we could start talking about stamwhip.

Next to that, a magicka skill which is not whip, should be turned into a magicka spammable. Since one of whip morphs is taken away, that's the obvious solution. Most class with spammable have 2 magicka spammable. DK j¿too, but is one or the other.

A side solution given by ZoS is what they are doing with stonefist. Granted, it's ugly, but the passives that are related to it are much better than the passives in Ardent Lame. In fact, they are OK when compared with other classes spammable. They do things for using your spammable skill, something current whip doesn't do. I hope they make a decen animation change to make it more appealing.

Nevertheless, despite new stone giant (with a decent animation) solves the problem of stamDK spammable, mDK will still have the problem of a spammable not supported by its passives. That's why I've been advocating last 2 years for a rework of all the passive in that skill line, and maybe some of the Draconic power skill line. Thats why I considered the auditory on class skills a failure because they made all those changes without looking into passives first. Probably they needed to revamp passives just to make some unused skills more appealing, but, they decided to build the roof before making the walls. That lead to the painful meta in patch 23, which will be destroyed on patch 24

Thanks for reading
Edited by Xvorg on October 3, 2019 7:51PM
Sarcasm is something too serious to be taken lightly

I was born with the wrong sign
In the wrong house
With the wrong ascendancy
I took the wrong road
That led to the wrong tendencies
I was in the wrong place at the wrong time
For the wrong reason and the wrong rhyme
On the wrong day of the wrong week
Used the wrong method with the wrong technique
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    let me ignore this whole ''looks ugly'' debate about stonefist and list the problems about the ability itself and how it does not synergize with the rest of the class kit:

    1. The stagger damage taken mechanic seems too powerful in PvE while too damn weak in PvP(even halved by battle spirit).

    The main issue here is that unlike the engulfing flames, this passive mechanic does not scale with any offensive stats, meaning the tank could potentially provide this debuff, which is a problem, obviously. (It also could become problematic and end up with the ability getting nerfs because power creep is well, bad for the game, proven by necromancer's major vulnerability.)

    2. The stun part of this spammable feels awkward.
    They buffed it to 3 stacks down from 5, HOWEVER this does not change the root of the problem. This is the type of spammable that will either be too weak or too damn strong in PvP because there isn't much skill involved in using it. You just spam it, over and over again.

    ZOS nerfed a lot of abilities because they said high damage+stun is problematic, yet we see the trend return here, in a weaker format but the general idea is the same. You spam a single ability over and over again for damage and also stun.


    What could be done?

    Against the flame lash proc for example, you can dodge roll to deny the reward magDK would get from landing it, with stonefist however that is not really the case. It can be spammed over and over again, and it creates too much confusion when a target has CC immunity. This is why I believe removing the ''auto-stun'' completely and giving this ability a second proc at the cost of using stagger stacks, (a two-phase spammable similar to flame lash) would yield better results and allow for more skill expression.
    Edited by Ragnarock41 on October 3, 2019 9:19PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    I don't disagree on the stagger mechanic, however even if the skill is reworked and made a decent spammable for stamDK (I think we both agree that off balance is much better than the whole stagger thing) the problem is still ardent flame

    A possible solution is, maybe, moving whip from Ardent Lame to Earthen Heart. You know, Lava whip. Stonefist could be moved to Ardent Lame making it a 28 mts ranged spammable, or a completely reworked skill. That should cover the loss of wings. a 28 mts spammable that snares seems much more logical than a melee whip that snares.

    Then I would go for a stam whip.

    Spammable skills should reward you for using them and that's my problem with whip, there's no reward
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Xvorg wrote: »
    I don't disagree on the stagger mechanic, however even if the skill is reworked and made a decent spammable for stamDK (I think we both agree that off balance is much better than the whole stagger thing) the problem is still ardent flame

    A possible solution is, maybe, moving whip from Ardent Lame to Earthen Heart. You know, Lava whip. Stonefist could be moved to Ardent Lame making it a 28 mts ranged spammable, or a completely reworked skill. That should cover the loss of wings. a 28 mts spammable that snares seems much more logical than a melee whip that snares.

    Then I would go for a stam whip.

    Spammable skills should reward you for using them and that's my problem with whip, there's no reward

    In an ideal world the seething fury passive should be on the base morph of whip , in my opinion. And physical/poison whip, even if it does not look like a whip, should happen. (ideally the stamina version of this morph then would be more simplistic since stamDK has access to executes, and all sorts of weapon abilities while for magDk whip is bread and butter.)

    However as much as you buff stonefist's range stamDK is a class that only truly works in melee range, so buffing it to 28 meters wouldn't really achieve much in that regard.

    Wings , both of its morphs are in a sad state, however that is a separate discussion unrelated to ardent flame.
    Edited by Ragnarock41 on October 3, 2019 9:47PM
  • SipofMaim
    SipofMaim
    ✭✭✭✭
    Preach.

    Counterpoint: whip looks cool and it's fun to use even after years of eroding its power. IMO it would be worth the devs' time to get the passives sorted and then give stamDKs their whip. Fun needs to be re-prioritized.

    But I've been waiting a long time for magDK to get a damn execute, since we have no options outside the class for one, and I'm pretty sure that will never happen either. ¯\_(ツ)_/¯ They have their own ideas about what DKs get to have and do.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Wait, are you seriously saying that whip is the weakest class spammable with a straight face?

    I'm just flabbergasted honestly.

    The fact that it's used over ele weapons should tell you something already.
    Edited by JinMori on October 3, 2019 10:44PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    Wait, are you seriously saying that whip is the weakest class spammable with a straight face?

    I'm just flabbergasted honestly.

    Yup

    It doesn't synergy with anything. You could just slot whip without any passive in its own skill line at it will be almost the same.

    Most spammable skills in the game give something else. Whip gives nothing besides its own tooltip.

    When powerlash was undodgeable, stunned enemies, was an 8 mts spammable and it has a 0 cost on the proc, I could have said that whip was in line with the rest of the spammables. It didn't do much damage and required special conditions to hit hard. Now it can't even do that, and the passives do not support it.

    Molten whip, also looks impresive but it is quite lackluster. It was nerfed into 75 wpn spell dmg (down from 125). Originaly it added 100 spell dmg on all flame based skills. Those were the times when it was the strong morph of whip. I have to say that it was strong on its own during the patch Seething fury was launched but now it is not. To activate seething fury you must spamm skills that are not meant to be spammed, making whip a rare case of a spammable that to do extra dmg must not be spammed so you can get the rewarding 99% extra dmg. Yes, once you do that it looks impresive, but you also become quite predictable.

    It could have been a very good nuke if seething fury was procced on any DK dmg skill even without the extra spell and weapon dmg giving a chance to build towards combos outside Ardent Lame (Inhale + Talons + molten whip, for example), but no. So you have to put at least 2 more ardent lame skills to make it work, and what happens with the rest of the skills?
    At the end, all mDKs bars look similar, and the gameplay is just generic.
    Edited by Xvorg on October 3, 2019 10:55PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Yes? So what if it doesn't synergyze with anything?

    The point of the matter is that alone that skill is still stronger than pretty much every other spammable.

    You are also wrong on the all flame abilities about the previous iteration of whip, it gives a stacking bonus in terms of weapon and spell damage that is amplified by other things, so it's WAY STRONGER than before+ the proc, also you do not need to spam abilities that were not meant to be spammed, just doing your rotation properly will give you a high uptime on it, with very good lava whip hits, although it was nerfed compared to when it first launched in elsweyr, although i haven't being playing in the last few patches, it's still 225 weapon and spell damage.
    Edited by JinMori on October 3, 2019 11:14PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    Yes? So what if it doesn't synergyze with anything?

    The point of the matter is that alone that skill is still stronger than pretty much every other spammable.

    You are also wrong on the all flame abilities about the previous iteration of whip, it gives a stacking bonus in terms of weapon and spell damage that is amplified by other things, so it's WAY STRONGER than before+ the proc, also you do not need to spam abilities that were not meant to be spammed, just doing your rotation properly will give you a high uptime on it, with very good lava whip hits, although it was nerfed compared to when it first launched in elsweyr, although i haven't being playing in the last few patches.

    ok, let me explain this in a different way: To set seething fury at its full dmg you must activate 3 ardent lame skills within 5 secs. Now think about this:

    1st sec = chain --> Seething fury at 33%
    2nd sec = emebers --> seething fury at 66%
    3rd sec = breath --> setthing fury at 99%
    4th sec = Molten whip at 200% dmg
    5 th sec = Molten whip at 200% dmg

    Dmg of Molten whip in 5 secs (just molten whip) = 400%

    compare that to this.

    1st sec = molten whip at 100% dmg
    2nd sec = molten whip at 100% dmg
    3rd sec = molten whip at 100% dmg
    4th sec = molten whip at 100% dmg
    5th sec = molten whip at 100% dmg

    Dmg of molten whip in 5 sec = 500%

    Now something for you to consider:

    This is the dmg of flame whip on a level 3 DK without gear, passives or attributes
    http://prntscr.com/pel2ih

    now, this is the dmg of veiled strike on a level 3 NB ithout gears, pasives or attributes
    http://prntscr.com/pel2uf

    the only difference is cost

    You can test the same on the PTS
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Another pain point I've just checked

    To make seething fury work you need to spend a lot of magicka. Currently embers and breath are more expensive than molten whip. Not to mention chains.

    The only skill that could be used for saving some magicka is inferno...

    Sure, embers now grants burning status and makes you save 2.5k magicka in 5 secs if its not cleansed. And even if it's not cleansed, you will still use 605 more magicka than spamming molten whip.

    I don't want to dig much more with the changes currently... in any moment Gilliam appears with a Bazinga! shirt
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    You just completely disregarded the damage that the dots would do in the time you are charging molten whip, which is considerable since it's off gcd extra damage+ the spell and weapon damage, you didn't take into account that whip benefits from burning embers, what's the point of this conversation exactly? If you aren't gonna be honest about it?

    Matter of fact is that whip is the strongest class spammable in terms of damage, that is a fact, end of story.
    Edited by JinMori on October 4, 2019 12:09AM
  • OG_Kaveman
    OG_Kaveman
    ✭✭✭✭✭
    @Xvorg your first example is flawed, the 5th Whip would be at 100%, as seething fury is consumed on cast. Thing is though, you get basically 3 casts for the price of 2, all doing a rotation that you would be doing anyways, though in pve, you would be using a front bar of flames of Oblivion/embers/engulfing flames before using the spammable.
  • Thanatos_inside
    Thanatos_inside
    ✭✭✭
    AHAHAHAHAHAHAH
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    You just completely disregarded the damage that the dots would do in the time you are charging molten whip, which is considerable since it's off gcd extra damage+ the spell and weapon damage, you didn't take into account that whip benefits from burning embers, what's the point of this conversation exactly? If you aren't gonna be honest about it?

    Matter of fact is that whip is the strongest class spammable in terms of damage, that is a fact, end of story.

    No, I don't disregard them. Connecting 5 molten whip takes 5 secs. To put 2 dots another 2 secs,, so, in a 7 secs rotation the extra dmg you will do with spamming molten whip is higher than the dmg trying to set seething fury. Besides, how many ticks you get within 5 secs? If you use a dot to start seething fury, after 5 secs it will tick twice. The second DoT will tick once or twice depending when you put it (second or third). The dmg output of 2 ticks cannot and will not be higher than molten whip dmg.

    So you need 3 secs to increase the dmg of a skill in a 100%, when usually 3 hits of the skill give you a higher dmg output.

    The value of seething fury was the extra wpn and spell dmg you received besides the dmg increase on whip, but that extra wpn and spell dmg has been nerfed to 75 from 125.

    Whip is bad, it seems good because its seems its all about dmg, but there's nothing else. Even its dmg is not several leagues ahead of other spammable skills and those spammable skills are better due to the associated effects they have through passives.

    For example Veiled strike costs around 500 magicka more than whip, it puts a similar amount on dmg on hit (not considering seething fury) but it triggers Major Ward and resolve for 6 secs (refreshed every time you use the skill again)

    A DK who wants major ward and resolve needs to cast spiked armor which gives him major ward and resolve (and some dmg output) for 2700 magicka (20 secs)

    So, a NB can get both buff in his spammable at 500. He needs 3 attacks to get a 18 secs duration = 1500 magicka. DK needs to spend almost double to get the same buff

    Is that a bad spammable? What does whip do for you besides dmg?

    Even worse, seething fury forces you to use certain skills that are affected by the very same passives so whats the net value whip brings to the table? You are obligued to build around one skill line.

    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    OG_Kaveman wrote: »
    @Xvorg your first example is flawed, the 5th Whip would be at 100%, as seething fury is consumed on cast. Thing is though, you get basically 3 casts for the price of 2, all doing a rotation that you would be doing anyways, though in pve, you would be using a front bar of flames of Oblivion/embers/engulfing flames before using the spammable.

    Yup, in PvE those rotations are necessary, which makes of molten whip a semi spammable skill. In PvP molten whip will put more dmg on its own than trying to set seething fury.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • BNOC
    BNOC
    ✭✭✭✭✭
    God forbid you have to use an ability that buffs all your flame damage 10%, with an 8s dot and god forbid you have to use an 8s dot that heals you in your rotation.

    Are you going to complain that you have to put cc someone to proc off balance on them as well?

    I can tell you now, you spamming whip on me back to back is less damage than when used in conjunction, am I reading what you're saying wrong or..
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    Xvorg wrote: »
    OG_Kaveman wrote: »
    @Xvorg your first example is flawed, the 5th Whip would be at 100%, as seething fury is consumed on cast. Thing is though, you get basically 3 casts for the price of 2, all doing a rotation that you would be doing anyways, though in pve, you would be using a front bar of flames of Oblivion/embers/engulfing flames before using the spammable.

    Yup, in PvE those rotations are necessary, which makes of molten whip a semi spammable skill. In PvP molten whip will put more dmg on its own than trying to set seething fury.

    Maybe it's more DPS but you need burst in PVP, and just spamming the whip without building up the stacks isn't going to give you that. My execute combo is: burning embers > engulfing flames x 2 (to build stacks) > leap > fat daddy molten whip. Unless they're a tank, they are dead. That wouldn't be the case if I just spammed the whip by itself, even if it did technically add up to more total DPS.

    edit: typo
    Edited by ketsparrowhawk on October 4, 2019 3:16PM
  • FlatLine12
    FlatLine12
    Soul Shriven
    JinMori wrote: »
    Wait, are you seriously saying that whip is the weakest class spammable with a straight face?

    I'm just flabbergasted honestly.

    The fact that it's used over ele weapons should tell you something already.

    I've used Ele Weapon along with the new Whip Morph in combination of each other to offer myself an effective range ability that doesn't cost an insane amount of Magicka but the sustain is an issue so I use Ele Drain in place of it now.

    In response to the possibility of a Stam Whip option... I'm honestly all for it, however to allow both MDK and SDK to ensure they each have "different" options for a base and morph, as well as clear "identity." There should be both an option for a Stam and Magicka base and morph options. Make the Stam morph do Poison damage to keep it in line with how MDK utilizes Flame damage also allowing the Combustion passive to be utilized effectively and kept in line with SDK Identity.

    An issue I've found with Whip and a few othe DK abilities over the years is even though it says it's an "instant" cast ability...it really isn't. The animation of whip in itself is a cast time, making it clunky compared to other DK Skills like Searing Strike and it's morphs. What I mean is Searing Strike is crisp and can be easily action cancelled and reliable when casting and while weaving light attacks but the animation of Whip, Engulfing and Flames of Oblivion are only easily castable when bar swap cancelling, which makes it an issue for DK's to have a smooth rotation when fighting. Simply put, DK abilities are honestly not in line with say someone who can easily spam 2-3 crushing shocks to your one whip or Engulfing Flames. I know this little section regarding cast times and animations is not related to the topic but I felt it necessary to be looked into as well if they ever consider offering SDK a Whip option....to also look at reducing cast times or animation times. Sorry it's my first time being able to respond in the forums, so I'm a little excited to have any input for DK'S.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Look man, it's clear at this point that you do not really understand the whole argument.

    You said clearly false things, or at least uninformed, so i'm just gonna drop it here, you think whatever you want, the facts is that whip is one if not the strongest spammable in the game, and no amount of, but this and that, and i don't really fully understand this skill is gonna change that.

    Goodbye.
    Edited by JinMori on October 4, 2019 4:22PM
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    First, whip is a strong spammable. The ardent flame passives are what are a bit lackluster, specifically world in ruin. It should be a flat flame damage buff, like other classes with elemental damage. There is indeed a lack of synergy with whip in the Ardent Flame passives, but this is more than made up for with the synergy of certain skills with whip. There are a few other passives throughout the class that could use some love as well.

    Now then, there is quite a bit of misinformation throughout the op and thread.

    -Combustion does not increase chance to proc burning. It increases the damage of the burning proc.

    -The passive does not return resource for each tick of burning, it only does so on the application of the proc.

    -The power lash proc heal is STRONG. In no way is it weak. It heals for 80% of rapid regens 5s tooltip in 2s.

    - Molten whip is a combo spammable and burst skill that is designed to be used in a combo. Be that chains-embers-breath, inferno-embers-breath, etc, it is meant to apply a high burst instance. Comparing stacking up a burst skill to spamming a traditional spammable is nonsense. It would be like comparing the dps of spamming warden bird to only spamming shalks.

    There may be more, but I don't feel like reading throughout the thread to nitpick. These are a few that stood out to me on initial read.
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    My mdk is happy with it.
Sign In or Register to comment.