redspecter23 wrote: »They have a lot of work done behind the scenes on dungeon finder. It's possible that the first situation you describe could be fixed with the upcoming patch. I've noticed that the trigger for entering a completed dungeon can occur after you complete a dungeon, one or more people leave once it's complete and the group hits the random queue while in the completed instance. A random roll is made for any compatible dungeon but it does not exclude the one the players are currently in. If the roll comes up for the same dungeon, there doesn't seem to be a trigger in place to reset it. It just plops the original group back in there with new players who have no clue why that just happened. It can be prevented by fully leaving an instance before hitting random again or if 4 members in a full group queue again from the instance.
As far as not wanting to enter a dungeon in progress, I'm not sure what the proper fix for that would be. Obviously those already in the dungeon with a dropped member would like to fill in the role and complete but it makes sense that anyone coming in could very well be inconvenienced by that. You could tie pledge completion to the final boss only, but that also causes other issues while solving this one.
redspecter23 wrote: »They have a lot of work done behind the scenes on dungeon finder. It's possible that the first situation you describe could be fixed with the upcoming patch. I've noticed that the trigger for entering a completed dungeon can occur after you complete a dungeon, one or more people leave once it's complete and the group hits the random queue while in the completed instance. A random roll is made for any compatible dungeon but it does not exclude the one the players are currently in. If the roll comes up for the same dungeon, there doesn't seem to be a trigger in place to reset it. It just plops the original group back in there with new players who have no clue why that just happened. It can be prevented by fully leaving an instance before hitting random again or if 4 members in a full group queue again from the instance.
As far as not wanting to enter a dungeon in progress, I'm not sure what the proper fix for that would be. Obviously those already in the dungeon with a dropped member would like to fill in the role and complete but it makes sense that anyone coming in could very well be inconvenienced by that. You could tie pledge completion to the final boss only, but that also causes other issues while solving this one.
I want to add a side note to that last part. Many people dont realize that only the final boss needs to be done on vet hard mode to get the 2 keys. The rest of the dungeon bosses can be done in normal. So when i get plopped down into a vet dungeon group that is almost done, I do the final boss HM then reque for normal.