We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
Your "upgrade" would be akin to increasing the gear cap level.
This would make everybody re-farm ALL of their gear.
They did this at the start of the game, increasing gear levels. They wisely stopped.
I would stop playing if they ever raised the gear cap (without a way to "improve" my already gotten gear), as I've spent hundreds (if not thousands) of hours farming for the gear I have.
What your asking for is basically an increase to the gear cap. Which would mean we’d have to farm everything all over again, which would suck hard. I don’t care how “dull” you think it is harvesting the same red looking ruby ash. You weigh that up against having to farm gear all over again then your “it’s dull” complaint carries absolutely no weight with me. I’ll take harvesting a bazillion more ruby ash over farming all those sets ALL......OVER.....AGAIN.
So no, keep farming that ruby ash.
The game is scaled so adding new tiers of gear & materials doesn't really make sense. This has been discussed hundreds of times on the forums before. Basically what will happen if the increase to gear cap to let's say CP200, your current CP160 gear will be nerfed to about current CP120 level, and the new gear will have exactly the same stats as CP160. This would require everyone to re-grind the old content, to get exactly the same gear they grinded months or years ago. Which would be hugely unpopular and probably kill the game.
ManwithBeard9 wrote: »We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
Your "upgrade" would be akin to increasing the gear cap level.
This would make everybody re-farm ALL of their gear.
They did this at the start of the game, increasing gear levels. They wisely stopped.
I would stop playing if they ever raised the gear cap (without a way to "improve" my already gotten gear), as I've spent hundreds (if not thousands) of hours farming for the gear I have.
Was it Orsinium where the two additional equipment crafting materials was datamined? That was a fun time on the forums.
ManwithBeard9 wrote: »We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
Your "upgrade" would be akin to increasing the gear cap level.
This would make everybody re-farm ALL of their gear.
They did this at the start of the game, increasing gear levels. They wisely stopped.
I would stop playing if they ever raised the gear cap (without a way to "improve" my already gotten gear), as I've spent hundreds (if not thousands) of hours farming for the gear I have.
Was it Orsinium where the two additional equipment crafting materials was datamined? That was a fun time on the forums.
They datamined some additional tiers of glyphs that were supposedly above the tiers that are currently in the game.
I believe that those were just relics from the initial plan they had to increase the gear cap with each major update (like they did with going from v10 to v12 to v14 to v16 initially.
One of the good things to me about ESO is the gear cap, if that were increased, I would have no desire to re farm all my gear again and would probably stop playing.We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
As for your point of getting tired of farming the same mats, adding new mats won't change that you will just be farming some new mats in place of the old ones in the exact same way.
I honestly don't know what they could add to crafting at this point, the professions seem fairly well fleshed out.
I would not mind if they added a furniture crafting station though, that has access to all are known furniture plans/blueprints, so I don't have to visit every single crafting station type to figure out what I can make.
Other than that can't really think of anything, I am somewhat biased, in hoping they added an 8th crafting skill line, just so I could make more gold with daily writs but I can't think of anything to add.
So?
There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.
If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.