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Meteor and its morphs

Centurionax
Centurionax
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I would love to see a meteor morph wich is viable in pvp due to its long travel time the loud thunder the obivous aniamtion you charakter makes and the ring underneath your targets feet makes everyone block this ultimate wich makes it ueless in pvp for the most part and total useless in 1v1 scenarios for clases wich dont have access to a undblockable7undogeable stun.

So maybe remove the ring on the ground? Or make the impact after the cast faster?
Waht do you guys think?
I thought may remove the dot after the impact on the ice comet but make it faster so it comes instand down

Edited by Centurionax on October 2, 2019 9:48AM
  • UntilValhalla13
    UntilValhalla13
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    Then, pvpers would fuss about how op/fast it is, and that they can't counter it.
  • Zer0_CooL
    Zer0_CooL
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    Ever thought about to stun the enemy player right after activating meteor?
  • Centurionax
    Centurionax
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    Zer0_CooL wrote: »
    Ever thought about to stun the enemy player right after activating meteor?

    if you dont have a reaction of a sloth you will block bevore they can stun you
  • tsaescishoeshiner
    tsaescishoeshiner
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    I LOVE the delayed damage on Meteor in PvP. Either it will predictably hit your target, or predictably cause a roll dodge/block. On Magsorc, I like to time it with Crystal Blast/Curse. On Magblade, with Crippling Grasp (the immobilize morph). Both these chars have 55k-62k Max Magicka, so the tooltip is ... high enough to kill

    Your target has to not only avoid the stun and direct hit, but also use those few seconds before to avoid being stunned early, and therefore meteored. Either way, it drains their stamina and deals AoE DoT. Great for killing snipers above you in Cyrodiil keeps. More experienced players & duelers, less so

    They recently added the same circle indicator as Meteor to Valkyn Skoria procs, so it doesn't seem like it's going anywhere. Without this, players using addons for incoming damage notifications are at more of an advantage

    Edit: This also means you have some time to recover/heal while the enemy focuses on avoiding the rock
    Edited by tsaescishoeshiner on October 2, 2019 9:42AM
    PC-NA
    in-game: @tsaescishoeshiner
  • Centurionax
    Centurionax
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    Zer0_CooL wrote: »
    Ever thought about to stun the enemy player right after activating meteor?

    obviousliy you never played pvp
  • Centurionax
    Centurionax
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    I LOVE the delayed damage on Meteor in PvP. Either it will predictably hit your target, or predictably cause a roll dodge/block. On Magsorc, I like to time it with Crystal Blast/Curse. On Magblade, with Crippling Grasp (the immobilize morph). Both these chars have 55k-62k Max Magicka, so the tooltip is ... high enough to kill

    Your target has to not only avoid the stun and direct hit, but also use those few seconds before to avoid being stunned early, and therefore meteored. Either way, it drains their stamina and deals AoE DoT. Great for killing snipers above you in Cyrodiil keeps. More experienced players & duelers, less so

    They recently added the same circle indicator as Meteor to Valkyn Skoria procs, so it doesn't seem like it's going anywhere. Without this, players using addons for incoming damage notifications are at more of an advantage

    Edit: added a strategic "r"

    yes noobs getting wiped by it but thats the case with every ultimate, but an experienced player will always avoid it thats the problem
  • tsaescishoeshiner
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    Yeah experienced players avoiding it, but that's the case with most ults (without proper set-up & timing). My point is to use that time they spend avoiding it to your advantage. Delayed burst skills like Curse, Backlash, Mage's Fury have their own use cases in certain builds

    I guess my concern is that making Meteor land faster would require big nerfs to other parts of the skill that would also make it less useful. Meanwhile, they could make Soul Strike relevant again ...
    PC-NA
    in-game: @tsaescishoeshiner
  • Zer0_CooL
    Zer0_CooL
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    Zer0_CooL wrote: »
    Ever thought about to stun the enemy player right after activating meteor?

    obviousliy you never played pvp

    On a regular base, and it usually works well.. if you dont have a reaction of a sloth
  • EmEm_Oh
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    Use Meteor AFTER you stun, rune, root, your target--or after somebody does it for you. If you do not or cannot do this, get a different ult...it's not for you.
    Edited by EmEm_Oh on October 2, 2019 10:40AM
  • Zer0_CooL
    Zer0_CooL
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    EmEm_Oh wrote: »
    Use Meteor AFTER you stun, rune, root, your target--or after somebody does it for you. If you do not or cannot do this, get a different ult...it's not for you.

    Works only if your target is low on stam, otherwise there's plenty of time to break free between getting stunned and the meteor impact.
    Edited by Zer0_CooL on October 2, 2019 3:58PM
  • dalishdelight
    dalishdelight
    Soul Shriven
    Idk man, with how laggy cyro is, sometimes you dont even see the meteor until youve been already knocked back by it
  • Mrsinister2
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    Idk man, with how laggy cyro is, sometimes you dont even see the meteor until youve been already knocked back by it

    Meteor is op in super lag you don't hear it or see it and after it hits multiple people are stuck in the air for 5 seconds :lol:
  • leepalmer95
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    Zer0_CooL wrote: »
    Ever thought about to stun the enemy player right after activating meteor?

    if you dont have a reaction of a sloth you will block bevore they can stun you

    Use a stun that goes throgh block?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Zer0_CooL wrote: »
    EmEm_Oh wrote: »
    Use Meteor AFTER you stun, rune, root, your target--or after somebody does it for you. If you do not or cannot do this, get a different ult...it's not for you.

    Works only if your target is low on stam, otherwise there's plenty of time to break free between getting stunned and the meteor impact.

    No its not, its not hard to time the stun when its about to impact, people have been doing that for years.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DJfriede
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    Meteor is the most buggy skill in PvP and therefore one of the most used/useful ones.

    I cannot count the times I blocked that damn thing just to still get stunned. Or the bazillion times that I got teleported back 100 meters 10 seconds after the actual impact. Or the number of times where it doesn't show the ring around you until after the hit. Or sorcs using their classic lag combo: Activate meteor, streak through you, you're not able to break free, dead.

    Meteor and snipe are among the most annoying things in laggy ESO pvp, so it's almost trolling to use those in prime time pvp.
  • Centurionax
    Centurionax
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    Zer0_CooL wrote: »
    Ever thought about to stun the enemy player right after activating meteor?

    if you dont have a reaction of a sloth you will block bevore they can stun you

    Use a stun that goes throgh block?

    Not every class has access to that?
  • BlackMadara
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    There are quite a few unblockable stuns you can combo with meteor. A very slight delay in travel time would he nice though. I would like to see a cost reduction in the ability in exchange for a reduction in the duration of the dot
  • JobooAGS
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    meteor into a well timed rune cage if you are a sorc is pretty potent. nbs and dks can use a similar combo too with fear and fossilize
  • Centurionax
    Centurionax
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    JobooAGS wrote: »
    meteor into a well timed rune cage if you are a sorc is pretty potent. nbs and dks can use a similar combo too with fear and fossilize

    true but what is with wardens necros and templars?
  • chrightt
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    JobooAGS wrote: »
    meteor into a well timed rune cage if you are a sorc is pretty potent. nbs and dks can use a similar combo too with fear and fossilize

    true but what is with wardens necros and templars?

    An ultimate doesn’t exist so that every class can use it. Also, just use crescent sweep for magplars and well it’s not like you don’t have access to good ultimates on magden beside meteor. If you want to slot meteor it is just less optimal because you don’t have the combo. Too bad, but it’s not meant to be an “every magicka must use this ultimate” kind of skill nor should it be.
  • Vapirko
    Vapirko
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    I’m torn on this, meteor is pretty strong, very strong in fact when it hits. And you can definitely get it to hit but it does require some timing and skill. It’s best used after some time and after you’ve run your opponent a bit low on stam. It also requires that you really wait to the last second to hit with your CC unless you’ve got one that goes through block. It is ranged after all and the damage is very good. I think it could definitely be streamlined a bit, but whether to make it faster or not I’m not sure. A very slight increase in speed could be ok.
  • idk
    idk
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    Zos has made numerous changes in the game in the name of counter play. Besides that they added a cast time to ultimates for that stated purpose since they are so strong (of course I am not thrilled by that) but they also made changes to proc sets to make it more noticeable and give us time to react. As such the suggestion would seem to go against the stated reasons form changes Zos has made to other areas of combat.
  • GDOFWR420
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    Cast your meteor then stun before impact, this usally works but only for the intial impact, most folks get out of the aoe.
  • p00tx
    p00tx
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    Time your meteor better. Meteor ani-cancelled by a CC skill, gap close and finish. Buh-bye.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Donny_Vito
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    All of these suggestions work in theory. And then you go into Cyrodiil and "what should happen" might not actually happen due to the ever-growing list of issues. You can perma-block and the damn thing might still hit you and send you flying back in the other direction., or you see the person is obviously not blocking but it doesn't affect them at all. You need a little bit of luck (or stable performance) to ensure you actually counter the meteor which is why you see everyone and their brother use it.
  • Lord-Otto
    Lord-Otto
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    p00tx wrote: »
    Time your meteor better. Meteor ani-cancelled by a CC skill, gap close and finish. Buh-bye.

    You can't animation cancel an ultimate with a skill. The priority list is
    light attack -> skill -> ultimate -> block/dodge/weapon swap.

    For Meteor to hit, you need an unblockable CC, which is somewhat hard to come by. Fear and Fossilize work best, but you have to be close and they deal no damage. Streak is sometimes messy to use and you can't follow up due to the required turnaround. But it deals some damage. Rune Cage is completely incompatible since the delay change. Meteor will hit before Cage, so your enemy can just block Met and then eat a no-damage CC or even dodge it. Turn Undead is a stamina skill.
    Compare that to Dawnbreaker, which is instant with high damage and stun, therefore very reliable and uncomplicated, and it's easy to see why magsorcs preferred the magical Dawnbreaker over Meteor back then.
  • leepalmer95
    leepalmer95
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    Lord-Otto wrote: »
    p00tx wrote: »
    Time your meteor better. Meteor ani-cancelled by a CC skill, gap close and finish. Buh-bye.

    You can't animation cancel an ultimate with a skill. The priority list is
    light attack -> skill -> ultimate -> block/dodge/weapon swap.

    For Meteor to hit, you need an unblockable CC, which is somewhat hard to come by. Fear and Fossilize work best, but you have to be close and they deal no damage. Streak is sometimes messy to use and you can't follow up due to the required turnaround. But it deals some damage. Rune Cage is completely incompatible since the delay change. Meteor will hit before Cage, so your enemy can just block Met and then eat a no-damage CC or even dodge it. Turn Undead is a stamina skill.
    Compare that to Dawnbreaker, which is instant with high damage and stun, therefore very reliable and uncomplicated, and it's easy to see why magsorcs preferred the magical Dawnbreaker over Meteor back then.

    I mean, fighers guild fear, nb fear, fossilize, streak, rune cage etc....

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    p00tx wrote: »
    Time your meteor better. Meteor ani-cancelled by a CC skill, gap close and finish. Buh-bye.

    You can't animation cancel an ultimate with a skill. The priority list is
    light attack -> skill -> ultimate -> block/dodge/weapon swap.

    For Meteor to hit, you need an unblockable CC, which is somewhat hard to come by. Fear and Fossilize work best, but you have to be close and they deal no damage. Streak is sometimes messy to use and you can't follow up due to the required turnaround. But it deals some damage. Rune Cage is completely incompatible since the delay change. Meteor will hit before Cage, so your enemy can just block Met and then eat a no-damage CC or even dodge it. Turn Undead is a stamina skill.
    Compare that to Dawnbreaker, which is instant with high damage and stun, therefore very reliable and uncomplicated, and it's easy to see why magsorcs preferred the magical Dawnbreaker over Meteor back then.

    I mean, fighers guild fear, nb fear, fossilize, streak, rune cage etc....

    I went over those. Only Fear and Fossilize are practicable, and they are class-exclusive. Not to mention those two classes have better class ultimates.
  • whiskidou
    whiskidou
    I think that meteor is ok the way it is. High damage with a dot, but with a medium cost and arrival time. Good compromise
  • Grianasteri
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    Zer0_CooL wrote: »
    Zer0_CooL wrote: »
    Ever thought about to stun the enemy player right after activating meteor?

    obviousliy you never played pvp

    On a regular base, and it usually works well.. if you dont have a reaction of a sloth

    Just drifting past, noticed this.

    Sloths can move like greased lightning. Fact. They just choose not to to conserve energy, unless they need to... I've literally seen it with my own eyes while volunteering in Bolivia (ooh hark at me).
    Edited by Grianasteri on October 9, 2019 11:38AM
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