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That killing incentive

Crucified4sin
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I played an mmo years back called Knight online..

A feature of this game was during combat in certain pvp areas, if you got a kill and that victim had any gold on them you would receive a percentage of it

It was to encourage people to use their banks, as well as encourage people to pvp in order to potentially earn some coin in the process

What does everybody think about something like this in eso?

Try to spice pvp up a little bit lol
  • Heyodude
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    the only thing that will incentivize people to pvp on mass in this game again, is for zenimax to fix the f--ing server lag.
  • NotaDaedraWorshipper
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    Keep your dirty fingers off my hard-earned gold, you criminal scum.
    [Lie] Of course! I don't even worship Daedra!
  • Kagukan
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    Sounds like IC with Tel Var.
  • Crucified4sin
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    Keep your dirty fingers off my hard-earned gold, you criminal scum.

    Lol thieves gotta thieve
  • Crucified4sin
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    Kagukan wrote: »
    Sounds like IC with Tel Var.

    Exactly like that! But with gold
  • Yuffie91
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    I loved that game! But then it got all weird and crappy..
  • Mayrael
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    Kagukan wrote: »
    Sounds like IC with Tel Var.

    This. We have it already in ESO but it's limited only to one zone and what you can lose/earn are Tel Vars. Works pretty much as you described and is the reason why PvErs hate IC a lot as they have no incentive to go there. There is no reward there that would justify possibility of losing your hard earned Tel Vars.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Crucified4sin
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    Mayrael wrote: »
    Kagukan wrote: »
    Sounds like IC with Tel Var.

    This. We have it already in ESO but it's limited only to one zone and what you can lose/earn are Tel Vars. Works pretty much as you described and is the reason why PvErs hate IC a lot as they have no incentive to go there. There is no reward there that would justify possibility of losing your hard earned Tel Vars.

    Do you think gold would have a different effect on people then the telvar?
  • DarcyMardin
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    I don’t often PvP. But if such a system were instituted in ESO, I would *never* PvP.
  • Agenericname
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    Mayrael wrote: »
    Kagukan wrote: »
    Sounds like IC with Tel Var.

    This. We have it already in ESO but it's limited only to one zone and what you can lose/earn are Tel Vars. Works pretty much as you described and is the reason why PvErs hate IC a lot as they have no incentive to go there. There is no reward there that would justify possibility of losing your hard earned Tel Vars.

    Do you think gold would have a different effect on people then the telvar?

    It would probably have roughly the same effect, which is to say that PvEers would avoid it. Those PvPers who aren't quite as good would be more apprehensive about it as well if they knew they would lose something every time they died.
  • zaria
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    Mayrael wrote: »
    Kagukan wrote: »
    Sounds like IC with Tel Var.

    This. We have it already in ESO but it's limited only to one zone and what you can lose/earn are Tel Vars. Works pretty much as you described and is the reason why PvErs hate IC a lot as they have no incentive to go there. There is no reward there that would justify possibility of losing your hard earned Tel Vars.
    However if you don't have tel var you don't loose any.
    Main issue is that its an far more high risk zone than Cyrodil as its much more cramped.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
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    I don't see the point.

    A. It doesnt work well as an addition to the current modes.
    Battlegrounds is a fast-paced small group match-up where the TTK is deliberately kept low in order to keep the matches exciting.
    Cyrodiil is a large scale AvAvA zone where players are encouraged to fight over objectives. We don't need to give players more reasons to turtle up in keeps by playing defensively because they are afriad to lose gold.
    Imperial City already has this mechanic, so adding gold on top of Tel Var makes no sense.

    B. It doesnt make much sense as a new zone.
    Its basically a redux of Imperial City's risk/reward Tel Var mechanic but with Gold. It would have the same issues, namely that the regular non-event population of Imperial City is very small because:
    1. Most players don't enjoy losing something they feel they earned. This is a big sticking point for some players who come to PVP because they don't want to accept that death equals losing progress. In BGs and Cyrodiil, death means having to respawn and try again. In IC, death means losing Tel Var.
    That limits your population to players who enjoy risk/reward and the possibility of losing what they earned.

    2. Risk/Reward zones favor low risk/high reward playstyles like ganking and bombing. Its a simple strategy to risk a few of your Tel Var while attacking from stealth to score surprise kills. If you lose, you don't lose many stones. If you win, you make a good profit, even if you die shortly after.
    Unsurprisingly, many players don't enjoy getting ganked or bombed, whether because they feel its unsporting or they just don't like dying,
    This limits your population even further to those players who can gank and bomb, and those players who thrive in a ganker's paradise type environment, and those players who are willing to put up with it for the rewards.

    3. Risk/Reward zones are very difficult for new players. PVP is a tough learning curve for new players, and risk/reward zones make it worse by attaching a measure of tangible loss to each death. When you look at PVP in a Risk/Reward zone, most of the Risk is being taken by the newer players, while experienced players reap most of the rewards.
    That limits your population even further, as you are more likely to enjoy the rewards of the zone if you are more experienced.


    In short, the gold loss mechanic is not a suitable addition to the current PVP modes, nor is it anything that hasnt already been tried in Imperial City. Given the small regular non-event population of Imperial City, there's no real reason to think that a gold loss mechanic would be any more successful at drawing players to PVP.
  • Skarbrand666
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    If anything, this'd kill PvP more
    It's dying due to a lack of serverside improvements and a failure to understand what exactly is causing all the lag, not because there isn't an incentive to go there.
  • redspecter23
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    People would just bank their gold before heading into the battlefield. It's not like tel var where you're actively making that currency while in the zone. You're making so little gold during a Cyrodiil session that losing a percentage of it would be meaningless. You generally spend AP while out in Cyrodill and would have some incentive to hold onto AP to purchase siege and you'll be earning it at a good rate.

    Basically, I don't think that earning gold from player kills would change anything other than force a stop by the bank to deposit your gold before you start each time.
  • Hapexamendios
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    Most people I know keep thier gold in the bank as is. Getting maybe 20 gold for a kill isn’t much of an incentive.
  • Kiralyn2000
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    Most people I know keep thier gold in the bank as is. Getting maybe 20 gold for a kill isn’t much of an incentive.

    This. It would just make people add "stop by the bank" as a standard action before entering PvP areas.
    Edited by Kiralyn2000 on October 1, 2019 3:39PM
  • bmnoble
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    Well you would certainly never see any Willing to buy messages in chat, in whatever zone they implemented it.


    All that will happen is players who know the changes have been added will bank their gold and any new player that has no clue about it will be on the forums complaining about how they lost all their gold and a lack of warnings about it.
  • idk
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    Kagukan wrote: »
    Sounds like IC with Tel Var.

    Exactly like that! But with gold

    Buy stuff with Tel Var and sell those wares for gold. Doubt Zos will build another IC with the slight difference you suggest.

    Beyond that I do not see the point of trying to get people to bank their gold. That seems to be a rather silly reason to have such a mechanic. Especially since we will not have open world PvP in our PvE zones. If that is what you are looking for you bought the wrong game.
  • VaranisArano
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    bmnoble wrote: »
    Well you would certainly never see any Willing to buy messages in chat, in whatever zone they implemented it.


    All that will happen is players who know the changes have been added will bank their gold and any new player that has no clue about it will be on the forums complaining about how they lost all their gold and a lack of warnings about it.

    I didn't even think about applying the gold loss to dueling! You are right, any player who accepted a duel without thinking or knowing about the mechanic could be in for a really rough time.
  • Jusey1
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    Mayrael wrote: »
    Kagukan wrote: »
    Sounds like IC with Tel Var.

    This. We have it already in ESO but it's limited only to one zone and what you can lose/earn are Tel Vars. Works pretty much as you described and is the reason why PvErs hate IC a lot as they have no incentive to go there. There is no reward there that would justify possibility of losing your hard earned Tel Vars.

    I'm a PvE-er and I just got done completing IC's storyline and zone on my main. Enemy players made it harder but I felt more accomplished at completing that zone than any other zone due to the bigger threat that which being enemy players. I think there is incentive for that reason, though that's more of a "challenge" incentive than a "reward" incentive and once you do it once... It will lose it's charm for the future tries and thus not worth doing anymore.

    As for the topic at end... I disagree, and that's pretty much it. Not a fan of the idea of losing gold to a random enemy player, even though I have completed Cyrodiil and IC (thus no reason to ever go back). However, betting gold on a duel or even any item which you will get upon defeating said player in a duel could make dueling a lot more fun, and enjoyable... Unless that is already a thing. Hadn't done a duel yet since I came back so no idea if that was added or not.
  • VaranisArano
    VaranisArano
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    Jusey1 wrote: »
    Mayrael wrote: »
    Kagukan wrote: »
    Sounds like IC with Tel Var.

    This. We have it already in ESO but it's limited only to one zone and what you can lose/earn are Tel Vars. Works pretty much as you described and is the reason why PvErs hate IC a lot as they have no incentive to go there. There is no reward there that would justify possibility of losing your hard earned Tel Vars.

    I'm a PvE-er and I just got done completing IC's storyline and zone on my main. Enemy players made it harder but I felt more accomplished at completing that zone than any other zone due to the bigger threat that which being enemy players. I think there is incentive for that reason, though that's more of a "challenge" incentive than a "reward" incentive and once you do it once... It will lose it's charm for the future tries and thus not worth doing anymore.

    As for the topic at end... I disagree, and that's pretty much it. Not a fan of the idea of losing gold to a random enemy player, even though I have completed Cyrodiil and IC (thus no reason to ever go back). However, betting gold on a duel or even any item which you will get upon defeating said player in a duel could make dueling a lot more fun, and enjoyable... Unless that is already a thing. Hadn't done a duel yet since I came back so no idea if that was added or not.

    You could informally bet gold or items on a duel, but there's no specific in game method to do so.

    Also, congrats on completing Imperial City! I really enjoyed the storyline there.
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