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BGs or PVP in general would be a lot more fun wihtout 2h skills

festher
festher
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im not saying sweeps and jabs and dots arent annoying. But 2h skills has gotten on my nerves. Repeating Charge, Rally, Dizzy spam and Reverse Slice - all over the place.
The only character i have left on magiacka is templar. The rest - and especially my necromancer is a joke compared to simply spamming charge, dizzy and reverse slice.

Sure i survive a few moments with healing, fearing and roll dodge but its so easy to put ppl on defence and just keep pressure up with charge and dizzy. its boring. its too easy.
Imo the problem is not dizzy's sick dmg but more this repeating Charge that just make sure 2h users always stick to the target
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    2h is the last issue this game has.
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  • Alienoutlaw
    Alienoutlaw
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    simple answer is learn to counter play
  • magictucktuck
    magictucktuck
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    Well they did remove the stun from dizzy so your wish has been granted. People won't use it
    PC-NA

    Necromancer

    Flawless Conqueror

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  • Syrusthevirus187
    Syrusthevirus187
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    Wot
  • Waffennacht
    Waffennacht
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    Most players are fotm.

    Err scratch that - most players play the very best option period. They don't have a style; they don't have a preference, they just play the best sets, and weapon options.

    Not knocking them btw.

    So atm 2h is the best Stam weapon choice; as soon as it gets nerfed below another option all you'll see is that option.

    Ant skill/set/class is fine in moderation (as far as being annoying) but there's little diversity and you'll consistently see the same things over and over.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • susmitds
    susmitds
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    As long as Rally is the only viable stamina burst heal for most classes, 2H will always be used.

    Also true ranged doesn't happen in ESO, don't expect stamina characters to stand and take a hit.
    Edited by susmitds on September 29, 2019 10:57PM
  • Iskiab
    Iskiab
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    I agree with the OP. I have more issues dealing with dizzy spammers than any other spec, I just don’t have the stam recovery as mag to deal with it.

    In case you haven’t noticed the FotM is always based on abilities that stun and do damage at the same time. It was reach, then dizzy, next patch you’ll be able to figure out exactly which spec will be best purely from the tool tip. Until this is balanced, which it currently is not and hasn’t been for a while, the game will just cycle FotM specs based on who has the stun that does the most damage.


    4.5k stamina cost to break free, 2.5k stamina cost to dodge roll. 2k stamina cost to hit an ability that forces your opponent to use them plus does damage. See the issue?
    Edited by Iskiab on September 29, 2019 11:08PM
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  • Alienoutlaw
    Alienoutlaw
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    jabs and spears are just as bad for us stam users
  • festher
    festher
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    Well they did remove the stun from dizzy so your wish has been granted. People won't use it

    wrong. you all use it. non stop. injection, charge, dizzy exe. nothing else
  • festher
    festher
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    simple answer is learn to counter play

    No. there is no counter for magicka. And we dont roll dodge. In BG there is no stam or stam recovery for that luxery.
    injection, Vigor and then spam 2h stuff. easy as ***. and i do the same. its just boring.
  • Dr_Ganknstein
    Dr_Ganknstein
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    I've been watching a lot of 1vX videos and it's always dizzy, reverse slice, onslaught or dawnbreaker. Only difference is the passives between classes.
  • festher
    festher
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    Screw it. I just converted my necro to stam too. All his fancy stuff isent worth SHITT in BGs. The stamina pressure is so overwelming. This game has so many skills that are useless in bg because of mainly Charge.
    Roll dodge is eating up 50% stamina just to buy a breif moment of 1-2 ticks of health unless there is a tree to run around. lol. Then id rather be the one with the big sword or spear and just charge charge charge everywhere i wanna go.
    It takes twize as long to read the description of a necro ability, as it takes to chop him down with 2 skills. lol :)
  • SipofMaim
    SipofMaim
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    They should also ban stamplars. Not that they're OP, just smug.

    And bound armaments, that glass-shattering sound when somebody activates it is horrible.
  • Hexquisite
    Hexquisite
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    A lot of it is luck of the draw. I was with a casual pre made of Stamina players who are really good pvp players, and myself who was magicka. We kept getting all ranged magicka premades that stayed together. The swearing that was done!
    Edited by Hexquisite on September 30, 2019 12:59AM
    PC NA
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  • brandonv516
    brandonv516
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    Much better meta than spin-to-win.

    Personally I see a lot of 2H/bow builds and I am thrilled with some of the changes - should make things much more fun:
    Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.
    Scattershot:
    Draining Shot (morph): This morph no longer knocks back targets hit, but instead reduces their movement speed by 60% for 3 seconds.

  • FearlessOne_2014
    FearlessOne_2014
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    Can't beat em, join em.
  • sly007
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    Iskiab wrote: »
    I agree with the OP. I have more issues dealing with dizzy spammers than any other spec, I just don’t have the stam recovery as mag to deal with it.

    In case you haven’t noticed the FotM is always based on abilities that stun and do damage at the same time. It was reach, then dizzy, next patch you’ll be able to figure out exactly which spec will be best purely from the tool tip. Until this is balanced, which it currently is not and hasn’t been for a while, the game will just cycle FotM specs based on who has the stun that does the most damage.


    4.5k stamina cost to break free, 2.5k stamina cost to dodge roll. 2k stamina cost to hit an ability that forces your opponent to use them plus does damage. See the issue?

    Block? You don't always have to dodge.
  • ZarkingFrued
    ZarkingFrued
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    Iskiab wrote: »
    I agree with the OP. I have more issues dealing with dizzy spammers than any other spec, I just don’t have the stam recovery as mag to deal with it.

    In case you haven’t noticed the FotM is always based on abilities that stun and do damage at the same time. It was reach, then dizzy, next patch you’ll be able to figure out exactly which spec will be best purely from the tool tip. Until this is balanced, which it currently is not and hasn’t been for a while, the game will just cycle FotM specs based on who has the stun that does the most damage.


    4.5k stamina cost to break free, 2.5k stamina cost to dodge roll. 2k stamina cost to hit an ability that forces your opponent to use them plus does damage. See the issue?

    You don't have the stam recovery on mag to deal with being stunned? You realize that mag can stun you as well? Actually on cooldown with a targeted ranged stun.. They dont have to headhunt with Dizzy. What is even going on in here, right now? If you dont have the recovery to break free then your build is not working against any class or spec. I knew when they reduced the cast time on Dizzy it would be the death of it. The cries of the dying outweigh the cries of joy in these forums.

    For the record I dont even use dizzy to stun on my stamsorc any longer thanks to Fear. Dizzy is just extra damage, and offbalance will synergize better with the build than another stun. So for me your damaging stun theory makes no sense
    Edited by ZarkingFrued on September 30, 2019 1:54AM
  • GeorgeBlack
    GeorgeBlack
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    Ever since Rally was nerfed 2h has become the best example of a balanced skill line.
  • Royalthought
    Royalthought
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    Hmm. Case study.

    1st it was Dual wield. Bleed and spin. They wanted nerfs and they got em.

    2nd SnB. Heroic slash and bash. They wanted nerfs and they got em.

    Now 2h is the thing they hate....

    FoTM? Or is it process of elimination?
  • chrightt
    chrightt
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    Ever since Rally was nerfed 2h has become the best example of a balanced skill line.

    Lmao what? I don’t see any dual wields after dizzy got buffed this patch. Dizzy swing is definitely not balanced atm on live. At least we’ll see more people using dual wields for pvp mainhand melee dps in pvp now. I know you’re just a diehard stamDK main so duh of course you think whatever you’re using is “balanced”.
    sly007 wrote: »
    Iskiab wrote: »
    I agree with the OP. I have more issues dealing with dizzy spammers than any other spec, I just don’t have the stam recovery as mag to deal with it.

    In case you haven’t noticed the FotM is always based on abilities that stun and do damage at the same time. It was reach, then dizzy, next patch you’ll be able to figure out exactly which spec will be best purely from the tool tip. Until this is balanced, which it currently is not and hasn’t been for a while, the game will just cycle FotM specs based on who has the stun that does the most damage.


    4.5k stamina cost to break free, 2.5k stamina cost to dodge roll. 2k stamina cost to hit an ability that forces your opponent to use them plus does damage. See the issue?

    Block? You don't always have to dodge.

    Lmao “block” so you’re just gonna keep blocking a spammable.
    Icky wrote: »
    I've been watching a lot of 1vX videos and it's always dizzy, reverse slice, onslaught or dawnbreaker. Only difference is the passives between classes.

    Pretty much yeah, stam 2h is overperforming for sure atm. Lots of people hate people pointing out the truth. They’ll hate on your comments but it’s just fact that all you gotta do is throw some dizzy and execute follow up. Everyone runs the same skills on a “much skill needed” (hahaha lmaoooo) style.
  • Calboy
    Calboy
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    Dizzy is infuriating because every stam spec in the game uses it, the class spammable just don't compare. Also onslaught, nerf it to hell.
  • Qbiken
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    Can't beat em, join em.

    Ye I joined the magicka squad already too, works alot better (no sarcasm)
  • GhostofDatthaw
    GhostofDatthaw
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    Dizzy was fine till they tinker with the cast time making it soo easy to land, before the person has to *** up and not block to dodge it. Now it's hard to block with a faster cast time. If they just inc cast time to what it was it would be fine again

    And FYI I hate cast time skills but if you want something that hits like a dump truck and stuns? Set bro that's gotta have some down side
    Edited by GhostofDatthaw on September 30, 2019 10:26AM
  • festher
    festher
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    Qbiken wrote: »
    Can't beat em, join em.

    Ye I joined the magicka squad already too, works alot better (no sarcasm)

    You either run a magplar or any stam build, right?
  • iRaivyne
    iRaivyne
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    Block, CC them, get out of range, get out of LoS, or just walk through the caster. Plenty of options aside from roll dodge or eating it. It can be picked darn tough to land a dizzy TBH.
  • magictucktuck
    magictucktuck
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    festher wrote: »
    Well they did remove the stun from dizzy so your wish has been granted. People won't use it

    wrong. you all use it. non stop. injection, charge, dizzy exe. nothing else

    lol you don't follow the patch notes do you? it has been nerfed for the next patch as of now. so unless the PTs changes either today or in the coming mondays before it goes live the stun is gone.

    BTW I'm playing magicka as of now, seems odd to generalize me as "them"

    @festher
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Shanehere
    Shanehere
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    How to counter dizzy:
    1. Block
    2. Dodge
    3. Kite
    4. CC

    Best way: Literally run through their characters when you see them wind up so you end up behind them. It costs no resources to you and they either waste time turning around to try and wind up again or they dodge roll away and use resources for fear you're going to counter with something of your own.

    Dizzy is all about positioning, same thing with wardens and sub assault/deep fissure. Yeah, when it hits you it sucks, but once you figure out how to counter it, you hardly get hit by it.

    It really wasn't an OP skill, and it's sad to see its getting nerfed because people would rather put time into complaining about it more than just learning how to play against it.
  • raasdal
    raasdal
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    Dizzy did not need the damage buff it got last patch. And sure, removing the stun is OK. Guess it will mess up alot of stam builds. But they will adapt. It is still a decent spammable for high damage.

    But honestly, i do not get the constant argument of Dizzy spam being OP, because you can't handle the stamina drain pressure (because you need to roll or block it.)

    Dizzy is litterally the easiest spammable skill in this game to counter. It is a CAST TIME skill that has be done right in your face. If you pay attention to what your opponent is doing, you can just circle him, or walk right through him. Easy peasy. I cannot remember the last time i died to anyone using Dizzy on me, outside of the 4-people-on-top-of-me-so-did-not-see-it-at-all scenarios.

    If you die 1v1 against Dizzy spam, it is a L2P issue. Sorry.
    PC - EU
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  • festher
    festher
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    Shanehere wrote: »
    How to counter dizzy:
    1. Block
    2. Dodge
    3. Kite
    4. CC

    Best way: Literally run through their characters when you see them wind up so you end up behind them. It costs no resources to you and they either waste time turning around to try and wind up again or they dodge roll away and use resources for fear you're going to counter with something of your own.

    Dizzy is all about positioning, same thing with wardens and sub assault/deep fissure. Yeah, when it hits you it sucks, but once you figure out how to counter it, you hardly get hit by it.

    It really wasn't an OP skill, and it's sad to see its getting nerfed because people would rather put time into complaining about it more than just learning how to play against it.

    oh please stop makling people belive that work in BGs lol. you are gonna block a few times maybe dodge and then you are out of stam and certainly near dead and you havent given any damage AT ALL and if you have, it is healed WHILE damaging you... sigh
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