even having addons, there is no reason to run them (treasure maps) unless they are located in zone, dropping top sets, like Deshaan, Wrothgar, Rivenspire, maybe Malabal Tor, etc....
even having addons, there is no reason to run them (treasure maps) unless they are located in zone, having top sets, like Deshaan, Wrothgar, Rivenspire, maybe Malabal Tor, etc....
redspecter23 wrote: »even having addons, there is no reason to run them (treasure maps) unless they are located in zone, dropping top sets, like Deshaan, Wrothgar, Rivenspire, maybe Malabal Tor, etc....
This is my main concern with treasure maps. Even in those top zones, you could argue it's just not worth the time to run over to the map location and dig up the chest. You could know exactly where the chest is and still be earning less gold on that chest than if you just run in a random direction, kill some mobs and loot some nodes. It's basically causing a loss in gold/minute.
The argument could be made that it adds immersion and an element of exploration which is fine, but players looking for that aspect probably don't care about the addons and actually enjoy the hunt.
What I'm saying is, if your main issue is that you can't hunt the maps efficiently without an addon or outside source, I'd counter with the fact that it's not efficient anyway even if you do that.
Treasure Maps are designed to encourage you to explore the nooks and crannies of the zone. Telling you where to go to get the chest just encourages you to travel the zone. You can do that anytime.
Are they a pain to do? Yes. But I don't think giving you the location like Surveys do is the right answer.
I agree the rewards should be better, but back when I did them I found them perfectly doable without help. Usually they seemed impossible at first, but then you could narrow it down to a few areas to check and often instinct just led you to the right place. Sounds like BS, but I mean it when I say it just somehow happened faster than expected every single time. I chalked it up to good design.
Cirantille wrote: »I usually destroy them
They are not worth it
I sell mine. If they had better rewards, I could reconcile trudging around.
wild_kmacdb16_ESO wrote: »This is how I’d do it:
Treasure chests give gold based off of your current level along with a very small chance of legendary equipment from that region.
Wet Gunny Sacks from fishing should have a chance to contain recipes, transmutation crystals and rare crafting materials.