MakeMeUhSamich wrote: »Set a maximum output level per character and/or group.
Not sure what might suffice? 60k? 80k?
MakeMeUhSamich wrote: »Set a maximum output level per character and/or group.
Not sure what might suffice? 60k? 80k?
VaranisArano wrote: »It could. But it would feel terrible.
My experience with this was pre-One Tamriel when my level 17 stam sorc hit the artificial miss chance. I was fighting enemies several levels above me, and doing fine! I could have easily kept fighting harder enemies. Except the game instead started forcing me to miss my attacks, so I couldn't progress according to my player skill unless I stopped to grind.
The artificial miss chance was there to get us on the story path and make sure we didnt get in over our heads. It had a good reason and purpose for existing. It was still annoying AF. I knew I could do better if only the game would let me.
Having ESO cap DPS at some arbitrary limit would be like that. There might be a good reason, but it would be annoying AF for anyone at that limit who knows they can do better if the limit wasn't in place.
IndianaJames7 wrote: »But dps output isn’t constant, it starts off lower, then increases at execute. Also, depending on where you are in your rotation, the outgoing damage can vary significantly from second to second. Also what if there is more than one enemy? Is priority being assigned to one of them if you exceed the cap? What would this do to burst builds in pvp? I am not a fan of this idea.
Agenericname wrote: »MakeMeUhSamich wrote: »Set a maximum output level per character and/or group.
Not sure what might suffice? 60k? 80k?
If they did that, what would be the point of major/minor courage, crusher, or any buff applied by a healer or tank? What would be the point of having or farming those sets?
I'm afraid that you've set the bar really low with "replace such frequent and radical buff/nerf cycles." I find bathing cats more appealing.
MakeMeUhSamich wrote: »Agenericname wrote: »MakeMeUhSamich wrote: »Set a maximum output level per character and/or group.
Not sure what might suffice? 60k? 80k?
If they did that, what would be the point of major/minor courage, crusher, or any buff applied by a healer or tank? What would be the point of having or farming those sets?
I'm afraid that you've set the bar really low with "replace such frequent and radical buff/nerf cycles." I find bathing cats more appealing.
Those buffs would still be necessary to reach whatever cap is set in place.
MakeMeUhSamich wrote: »Then, pretty much any build would be viable in PVE Endgame and open up more welcomed use of utility/support skills amongst DDs.
It also seems this could reduce such frequent and radical buff/nerf cycles.
Thoughts?
MakeMeUhSamich wrote: »Then, pretty much any build would be viable in PVE Endgame and open up more welcomed use of utility/support skills amongst DDs.
It also seems this could reduce such frequent and radical buff/nerf cycles.
Thoughts?
That's basically what they are doing by nerfing damage. They are lowering the ceiling for damage and in effect placing a new cap on it.
I prefer this method because it still enables players to focus entirely on offense if they wish instead of building around some arbitrary cap. The more freedom players are given to build their character as they like the better in my estimation.
MLGProPlayer wrote: »Then what incentive would players have to improve?
MakeMeUhSamich wrote: »MLGProPlayer wrote: »Then what incentive would players have to improve?
Team coordination and completing content quicker and with fewer deaths?
VaranisArano wrote: »
Having ESO cap DPS at some arbitrary limit would be like that. There might be a good reason, but it would be annoying AF for anyone at that limit who knows they can do better if the limit wasn't in place.
MakeMeUhSamich wrote: »Then, pretty much any build would be viable in PVE Endgame and open up more welcomed use of utility/support skills amongst DDs.
It also seems this could reduce such frequent and radical buff/nerf cycles.
Thoughts?
El_Borracho wrote: »But.... why? Why is someone else's high DPS a problem in PVE? If you are solo, who cares? If you are in a group, don't you want high DPS?
This all comes back to the dead-horse beating party of "I want veteran overland content." You want lower DPS? Then lower your DPS. Nobody is stopping you
El_Borracho wrote: »But.... why? Why is someone else's high DPS a problem in PVE? If you are solo, who cares? If you are in a group, don't you want high DPS?
This all comes back to the dead-horse beating party of "I want veteran overland content." You want lower DPS? Then lower your DPS. Nobody is stopping you