UntilValhalla13 wrote: »Those are two different ballgames entirely. There's not really too many huge problems, that a tank might face outside of vet dlc dungeons, (Vet MHK can be busy if you're not prepared for it) if they have experience in the role. That's also a pretty large amount of recovery on a tank. Stam recovery is largely useless when you're blocking. Health recovery is also a different choice.
A tank, ideally, provides group support and should also be able to survive on their own, sometimes without a healer if need be. I usually just run ebon/alkosh as a basic setup in all hm vet dungeons (dlcs included), as well as having tanked vet trials, and can manage fine. It's about knowing the mechanics of what you're fighting against, knowing what attacks you HAVE to block and which aren't as threatening, while doing your best to keep up debuffs/support (blockade, orbs, etc).
If you're having issues with any normal dungeon in terms of survivability, you need to figure out what specifically it is. People used to tank vmol with like 30k health, years ago. That's definitely more difficult than normal scp. You didn't say exactly what gear/enchants/cp/mundus you're using, so it's hard to pinpoint what to help with, without more info.
Invigorating is really not optimal for traits, whereas sturdy would help you mitigate more damage. Heavy attack if you need stam, use balance if you need magic/resists, pop a heal if you need health.
UntilValhalla13 wrote: »Those are two different ballgames entirely. There's not really too many huge problems, that a tank might face outside of vet dlc dungeons, (Vet MHK can be busy if you're not prepared for it) if they have experience in the role. That's also a pretty large amount of recovery on a tank. Stam recovery is largely useless when you're blocking. Health recovery is also a different choice.
A tank, ideally, provides group support and should also be able to survive on their own, sometimes without a healer if need be. I usually just run ebon/alkosh as a basic setup in all hm vet dungeons (dlcs included), as well as having tanked vet trials, and can manage fine. It's about knowing the mechanics of what you're fighting against, knowing what attacks you HAVE to block and which aren't as threatening, while doing your best to keep up debuffs/support (blockade, orbs, etc).
If you're having issues with any normal dungeon in terms of survivability, you need to figure out what specifically it is. People used to tank vmol with like 30k health, years ago. That's definitely more difficult than normal scp. You didn't say exactly what gear/enchants/cp/mundus you're using, so it's hard to pinpoint what to help with, without more info.
Invigorating is really not optimal for traits, whereas sturdy would help you mitigate more damage. Heavy attack if you need stam, use balance if you need magic/resists, pop a heal if you need health.
If people tanked vmol with 30k, then I'll probably have to play this guy a bit more before I get worried.
And it is indeed a stupid amount of regen, it's purely experimental. More for fun than anything. This way, I'm almost never heavy attacking, and I can block with shield or frost staff so Stam regen does help a lot when I'm blocking with staff. I always have self heal, resources and can provide utility through skills, but the sets are totally selfish.
Guess I'll just keep playing and maybe I'll get used to this new style. My other two tanks are DKs, this one is a warden, so there is that too.
Oh .. and I only had issues on scalecaller peak so far, I'm very familiar with the other I went to, to the point I can tank them with my dps toon and still survive. Ish.