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cut the devs some slack its the higher ups

_DeathPK
_DeathPK
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It's not the devs fault its the higher ups who are cash hungry who are killing the game.
  • regime211
    regime211
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    Na
    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    Naw
  • _DeathPK
    _DeathPK
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    regime211 wrote: »
    Na
    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    Naw

    it is the reason same reason h1z1 died
  • Kel
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    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    For the crown store, sure.

    For the ridiculous buff/nerf cycles...nope. That's all on the devs.


  • Nemesis7884
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    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    so?

    we can only voice our opinions here - so what difference does it make? Until the "higher ups" show up here whoever reads the forums will always have to be the intermediate between the players and the publisher...

  • GeorgeBlack
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    Kel wrote: »
    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    For the crown store, sure.

    For the ridiculous buff/nerf cycles...nope. That's all on the devs.


  • Jhalin
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    When the combat lead says (summed up) “We don’t care on the mid tier players when making combat changes, they’re just here to do dailies” (source: most recent livestream) we can definitely blame the devs
  • GeorgeBlack
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    Jhalin wrote: »
    When the combat lead says (summed up) “We don’t care on the mid tier players when making combat changes, they’re just here to do dailies” (source: most recent livestream) we can definitely blame the devs

    Ok off topic....
    Why would you care since in your playtime nothing poses as a threat to you?
    Why should they focus changes based on people playing against 1 hit mobs?
    Do you PvP?
    Do you do veteran HM trials?
    What has upset your adventure?
    Edited by GeorgeBlack on September 25, 2019 5:41AM
  • zaria
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    Kel wrote: »
    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    For the crown store, sure.

    For the ridiculous buff/nerf cycles...nope. That's all on the devs.
    This, now its extremely smart to keep the monetary and game balance parts very separated.
    The Sumerset trial sets was originally very underwhelming this was changed after player feedback.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LadyNalcarya
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    I think higher ups would be more happy if the community was thriving. More happy players = more crown crate buyers.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LegacyDM
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    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    No it’s Matt firor fault. He’s the game director and has free rain to design the game anyway he wants as long as it makes money. It’s matts job to inform the board of the changes. But unlikely they are micro managing him. The board of directors aren’t in the weeds or involved in the day to day design decision making process. I imagine Matt has given his devs a lot of latitude to do balance and combat changes as they see fit. Which is why we see such a drastic change from wrobel when wheeler took over.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Jhalin
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    Jhalin wrote: »
    When the combat lead says (summed up) “We don’t care on the mid tier players when making combat changes, they’re just here to do dailies” (source: most recent livestream) we can definitely blame the devs

    Ok off topic....
    Why would you care since in your playtime nothing poses as a threat to you?
    Why should they focus changes based on people playing against 1 hit mobs?
    Do you PvP?
    Do you do veteran HM trials?
    What has upset your adventure?

    Lmao. Yeah I played BGs when they worked reliably. I ran vAA leaderboard runs, vHRC farming runs, vAS, vMoL progressions, vSO. vCR+0. vHM achievement hunting for DLC dungeons for the collectibles, dyes, and motifs.

    Keep trying bud ;)

    They don’t have respect for any of their players, from the ones doing nothing but overland questing to the people who are doing their best to take on the hardest content. You’re either not worth any of their thought, or you’re a hamster to be spun on the wheel every time you start improving via nerfs and shoehorned stronger sets into paid content.
  • mingimingi
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    LegacyDM wrote: »
    [quote="_DeathPK;d-4950
    97"]

    No it’s Matt firor fault. He’s the game director and has free rain to design the game anyway he wants as long as it makes money. It’s matts job to inform the board of the changes. But unlikely they are micro managing him. The board of directors aren’t in the weeds or involved in the day to day design decision making process. I imagine Matt has given his devs a lot of latitude to do balance and combat changes as they see fit. Which is why we see such a drastic change from wrobel when wheeler took over.

    3bhm4j.jpg
  • Nyladreas
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    regime211 wrote: »
    Na
    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    Naw

    This is actually true, don't deny it.
    Edited by Nyladreas on September 25, 2019 6:22AM
  • JumpmanLane
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    The current combat team’s idea of balancing all skills, sets etc to some mathematical standard is the problem.

    It’s a bad idea because it doesn’t take into account what all each skill does IF it does more than one. Further it doesn’t take into account things like range.

    When they buff something or nerf something some other thing else gets out of tune. Their idea of balance becomes buff/nerf buff/nerf because they’re wed to the silly idea that all skills can line up according to some formula.

    Plus, by listening to poorly skilled players looking for nerfs on the forums; they attempt to nerf SKILL...all in the name of balance.

    If they had a clear vision of what they were doing certain nerfs, certain buffs would ABSOLUTELY be set in stone. Besides nerflings NO ONE wants the constant buff/nerf seesaw.
    Edited by JumpmanLane on September 25, 2019 6:32AM
  • zaria
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    Jhalin wrote: »
    When the combat lead says (summed up) “We don’t care on the mid tier players when making combat changes, they’re just here to do dailies” (source: most recent livestream) we can definitely blame the devs

    Ok off topic....
    Why would you care since in your playtime nothing poses as a threat to you?
    Why should they focus changes based on people playing against 1 hit mobs?
    Do you PvP?
    Do you do veteran HM trials?
    What has upset your adventure?
    Low tire causuals who only do overland and perhaps normal dungeons, no they should not count for balancing.

    Mid tire as in progressing trough the vet dungeons, craglorn vet trials and vMA as another story.
    This is an significant part of the player base,


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • GeorgeBlack
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    Jhalin wrote: »
    Jhalin wrote: »
    When the combat lead says (summed up) “We don’t care on the mid tier players when making combat changes, they’re just here to do dailies” (source: most recent livestream) we can definitely blame the devs

    Ok off topic....
    Why would you care since in your playtime nothing poses as a threat to you?
    Why should they focus changes based on people playing against 1 hit mobs?
    Do you PvP?
    Do you do veteran HM trials?
    What has upset your adventure?

    Lmao. Yeah I played BGs when they worked reliably. I ran vAA leaderboard runs, vHRC farming runs, vAS, vMoL progressions, vSO. vCR+0. vHM achievement hunting for DLC dungeons for the collectibles, dyes, and motifs.

    Keep trying bud ;)

    They don’t have respect for any of their players, from the ones doing nothing but overland questing to the people who are doing their best to take on the hardest content. You’re either not worth any of their thought, or you’re a hamster to be spun on the wheel every time you start improving via nerfs and shoehorned stronger sets into paid content.

    That's more like it
  • GeorgeBlack
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    zaria wrote: »
    Jhalin wrote: »
    When the combat lead says (summed up) “We don’t care on the mid tier players when making combat changes, they’re just here to do dailies” (source: most recent livestream) we can definitely blame the devs

    Ok off topic....
    Why would you care since in your playtime nothing poses as a threat to you?
    Why should they focus changes based on people playing against 1 hit mobs?
    Do you PvP?
    Do you do veteran HM trials?
    What has upset your adventure?
    Low tire causuals who only do overland and perhaps normal dungeons, no they should not count for balancing.

    Mid tire as in progressing trough the vet dungeons, craglorn vet trials and vMA as another story.
    This is an significant part of the player base,


    The only difference between mid tier and.. whatever.. top tier, is that top tier jumps to stamcro DPS bandwaggon.
    What they said on the live it was "we are not looking into casual gaming, we are looking into competitive gaming". Nothing to make a big deal out of it.

    Edited by GeorgeBlack on September 25, 2019 6:39AM
  • valeriiya
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    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    It's the devs that decide to use a sledgehammer and Nerf things to hell.
    It's the higher-ups, the greedy people that control the money, who didn't care what performance was like, that forced the game into this pile of poop while throwing all resources it's seems into the Crown Store.
    Gina gets too much hate. She posts the patch notes, she's not the one making those changes. Although after what the devs have been doing lately, maybe it's time to let Gina try to balance the game?
  • svendf
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    Kel wrote: »
    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    For the crown store, sure.

    For the ridiculous buff/nerf cycles...nope. That's all on the devs.


    [/q

    Wrong! It´s out of control Dps and arrogant, selfish player´s, fake tanking, fake healing and solo crap here and there, and ! over the, whole bloody game.

    Thank`s
  • Kel
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    svendf wrote: »

    Wrong! It´s out of control Dps and arrogant, selfish player´s, fake tanking, fake healing and solo crap here and there, and ! over the, whole bloody game.

    Thank`s

    Wrong!

    Who's responsible for giving us that out of control DPS in the first place? Who's intent on reworking CP even though it's been halted for a year and DPS is higher than ever? Who's the one's adding more powerful sets to the game? Who's flip flopping buffing the hell out of something just to nerf it into oblivion the very next patch?

    That's right, the devs. Players have zero control over that. They gave us the tools, you can't blame players for using them.

    The only thing we're responsible for is crying for nerfs constantly. Seems we'll never learn.
    Edited by Kel on September 25, 2019 11:30AM
  • Girl_Number8
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    Yeapers, it is the devs fault....It was supposed to be the Year of Dragons but it really was the Year of Nerfs and Greed.

    But you look at that crown store, it is lag free and buffed in every possible way. If only they gave the rest of their game that kind of attention and passion, damn xD
  • Mettaricana
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    zaria wrote: »
    Jhalin wrote: »
    When the combat lead says (summed up) “We don’t care on the mid tier players when making combat changes, they’re just here to do dailies” (source: most recent livestream) we can definitely blame the devs

    Ok off topic....
    Why would you care since in your playtime nothing poses as a threat to you?
    Why should they focus changes based on people playing against 1 hit mobs?
    Do you PvP?
    Do you do veteran HM trials?
    What has upset your adventure?
    Low tire causuals who only do overland and perhaps normal dungeons, no they should not count for balancing.

    Mid tire as in progressing trough the vet dungeons, craglorn vet trials and vMA as another story.
    This is an significant part of the player base,


    How many tires do they need to make the game run like a smooth vehicle?
  • svendf
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    Kel wrote: »
    svendf wrote: »

    Wrong! It´s out of control Dps and arrogant, selfish player´s, fake tanking, fake healing and solo crap here and there, and ! over the, whole bloody game.

    Thank`s

    Wrong!

    Who's responsible for giving us that out of control DPS in the first place? Who's intent on reworking CP even though it's been halted for a year and DPS is higher than ever? Who's the one's adding more powerful sets to the game? Who's flip flopping buffing the hell out of something just to nerf it into oblivion the very next patch?

    That's right, the devs. Players have zero control over that. They gave us the tools, you can't blame players for using them.

    The only thing we're responsible for is crying for nerfs constantly. Seems we'll never learn.

    Jjust a little reminder. We have a new combat team. Devs know´s what´s going on.

    Blame player´s ? No. Most player´s have an more adult way of access power and in a more respectable way towards fellow player´s.

    Waiting on low level player´s questing a dungeon isn´t something you will exspect from player´s I mention in other comment.

    These so called solo queens you defend have been a disappointment and over all frustration for many new player´s and older player´s like this fine gentleman here :) leveling a new toon.

    Often seen in a discussion:

    Q: Hey i´m doing a quest please don´t rush
    A: Not my problem
    Q: Why rush it´s not called for and I need the skillpoint
    A: I dont have time to wait on noobs and because I can

    I can do same on fake tanks, but alot of post´s you can read pissing good, respectable player´s off.

    Blame a situation on a team not responsible for - you see it was done by another team.

    I dont expect you to understand because you eighter part of the problem regarding out off control Dps, or you ignore because you can and dont serve your cause.


    So! You are wrong and want it to look like I blame all player´s. You can´t be more wrong there as well :)

    Thank´s
    Edited by svendf on September 25, 2019 12:26PM
  • Amira
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    100% Devs.
  • SpacemanSpiff1
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    The suits are doing their part, but the combat changes are all on Gilliam and Wheeler.
  • Rescue78
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    Kel wrote: »
    _DeathPK wrote: »
    It's not the devs fault its the higher ups who are cash hungry who are killing the game.

    For the crown store, sure.

    For the ridiculous buff/nerf cycles...nope. That's all on the devs.


    This right here.
  • Sandman929
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    Just stop with the blame shifting to mysterious shadow board members. Combat changes aren't being discussed with the board. Sure, financial decisions are impacting resources to do the work that the game needs, but the decisions and changes that are happening aren't being decided by the business folks.
  • Shantu
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    Cynicism is eating away all the fun in this game...and these devs are spreading it everywhere. When we do get any kind of communication of intent, it ends up looking like lipstick on a pig.
  • Agenericname
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    svendf wrote: »
    Kel wrote: »
    svendf wrote: »

    Wrong! It´s out of control Dps and arrogant, selfish player´s, fake tanking, fake healing and solo crap here and there, and ! over the, whole bloody game.

    Thank`s

    Wrong!

    Who's responsible for giving us that out of control DPS in the first place? Who's intent on reworking CP even though it's been halted for a year and DPS is higher than ever? Who's the one's adding more powerful sets to the game? Who's flip flopping buffing the hell out of something just to nerf it into oblivion the very next patch?

    That's right, the devs. Players have zero control over that. They gave us the tools, you can't blame players for using them.

    The only thing we're responsible for is crying for nerfs constantly. Seems we'll never learn.

    Jjust a little reminder. We have a new combat team. Devs know´s what´s going on.

    Blame player´s ? No. Most player´s have an more adult way of access power and in a more respectable way towards fellow player´s.

    Waiting on low level player´s questing a dungeon isn´t something you will exspect from player´s I mention in other comment.

    These so called solo queens you defend have been a disappointment and over all frustration for many new player´s and older player´s like this fine gentleman here :) leveling a new toon.

    Often seen in a discussion:

    Q: Hey i´m doing a quest please don´t rush
    A: Not my problem
    Q: Why rush it´s not called for and I need the skillpoint
    A: I dont have time to wait on noobs and because I can

    I can do same on fake tanks, but alot of post´s you can read pissing good, respectable player´s off.

    Blame a situation on a team not responsible for - you see it was done by another team.

    I dont expect you to understand because you eighter part of the problem regarding out off control Dps, or you ignore because you can and dont serve your cause.


    So! You are wrong and want it to look like I blame all player´s. You can´t be more wrong there as well :)

    Thank´s

    I believe that some of the issues that you're referring to exist mostly in normal dungeons. Not very many groups are burning through vet DLCs and you don't see many fake tanks, for more than a few seconds anyway.

    Recently l leveled 2 characters to 50 and then started doing vet dungeons. This was interesting because of a thread recently concerning doing quests in vet dungeons.

    Once I hit 50 I inherited my CP, threw on some gear, and started tanking my through. In every single case I stated up front that I needed the quest. In Direfrost Keep, which coincidentally was dungeon of discussion in the previous thread, I forgot the torch. The group offered to wait, which in itself says a great deal since a true tank (which I was) is all but dead weight on the final boss fight. I declined as the group was performing exceptionally well and the speed run would benefit me more.

    I halfway expected a snide or sarcastic comment at least when I got to vCoS and declared that I needed the quest. Not a word. The group, after a few attempts and some discussion, went on to beat HM. In no dungeon thus far have I not been able to complete the quest.

    I believe that the issue of rushing through dungeons, fake tanks, and such exists mostly in normal dungeons. I do believe that it is an issue, just not across the board. Where I believe that the devs are making a mistake is applying a blanket nerf. There are more people doing normal dungeons as they're more casual friendly. The damage reduction hurts the casual players as well, and more importantly will not solve these issues.

    I believe that offering an alternative group mode would be a better solution in this case. Many are simply there for the experience, undaunted rep, and transmute/keys. Offering them an alternative to form groups of like minded people would remove a number of them from the pool of players who legitimately want to run the dungeon. A reduction of roughly 15-30% damage isn't going to all of a sudden make a normal dungeon so much more challenging that it will change this.

    That falls squarely on the shoulders of the dev. Thats not to excuse bad behavior. Some people are simply hard to get along with, but ultimately the devs could spend more time enhancing our play than what they seem to be doing right now.
  • Kel
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    *
    Edited by Kel on September 26, 2019 4:21AM
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