AcadianPaladin wrote: »I run a dual pet magsorc and unsummon them in town. Heck, they irritate me in town so I know they can irritate others. I think more folks don't unsummon them because it is fairly tedious to do so. One thing I've asked for several times on the forums here is a simple mappable key to 'unsummon all summons'. Then I could map it to an out of the way key and despawn them with one touch instead of the tedium of going into my char menu, locate each pet and right click on each then come back out of the char menu. . . .
I find them extremely annoying too. One of my Sorcs is a pet Sorc and I always dismiss mine in town. It would be great if they would auto dismiss in towns similar to the way you can't ride your horse, etc in certain areas.
Can something be done about other people's summons?
They obstruct your view, prevent you from interacting with things, and also seem to affect targeting enemies. I'm here trying to turn in crafting writs but can't because someone else has their damned summons in the way, or I'm trying to attack/target this boss from range but can't because someone else has their fat-ass bear right in the way.
Give me an option to turn off the visibility of other people's summons, or if those people are in my group then make the summons translucent. I really only need to see other people's summons if we are engaged and fighting each other.
I know, dead horse, bla bla... But the problem remains and until this is addressed this horse is gonna keep taking a beating.
Can something be done about other people's summons?
They obstruct your view, prevent you from interacting with things, and also seem to affect targeting enemies. I'm here trying to turn in crafting writs but can't because someone else has their damned summons in the way, or I'm trying to attack/target this boss from range but can't because someone else has their fat-ass bear right in the way.
Give me an option to turn off the visibility of other people's summons, or if those people are in my group then make the summons translucent. I really only need to see other people's summons if we are engaged and fighting each other.
I know, dead horse, bla bla... But the problem remains and until this is addressed this horse is gonna keep taking a beating.
DieAlteHexe wrote: »AcadianPaladin wrote: »I run a dual pet magsorc and unsummon them in town. Heck, they irritate me in town so I know they can irritate others. I think more folks don't unsummon them because it is fairly tedious to do so. One thing I've asked for several times on the forums here is a simple mappable key to 'unsummon all summons'. Then I could map it to an out of the way key and despawn them with one touch instead of the tedium of going into my char menu, locate each pet and right click on each then come back out of the char menu. . . .
Maybe this would help in the meantime?
I find them extremely annoying too. One of my Sorcs is a pet Sorc and I always dismiss mine in town. It would be great if they would auto dismiss in towns similar to the way you can't ride your horse, etc in certain areas.
That could be problematic because some quests involve fighting enemies in towns, in the normal version too, not a phased version where the town is under attack - for example there's one in Daggerfall where you get attacked in the streets by assassins and another where you fight a werewolf in the town.
It does not seem to be much of a problem. As someone who has been in game since launch and has maxed crafting on 15 characters, does writs daily on a minimum of 4, and plays more hours that is healthy I rarely find an issue wiht players combat pets.
Most of the rare occurrences I have encounters were solved by a step to one side or the other. Yes, I am aware of the extremely rare occurrence the step to the side does not work but again that is extremely rare. Yes, I can understand some are more sensitive to minor inconveniences than others but aspects of the game should not go through redesigns for such trifling issues.
It does not seem to be much of a problem. As someone who has been in game since launch and has maxed crafting on 15 characters, does writs daily on a minimum of 4, and plays more hours that is healthy I rarely find an issue wiht players combat pets.
Most of the rare occurrences I have encounters were solved by a step to one side or the other. Yes, I am aware of the extremely rare occurrence the step to the side does not work but again that is extremely rare. Yes, I can understand some are more sensitive to minor inconveniences than others but aspects of the game should not go through redesigns for such trifling issues.
I'm glad this isn't a problem for you. But it is for others. And someone even went through the trouble of making an addon just to try and alleviate the problem... Anyway, thank you for your contribution?
AcadianPaladin wrote: »I run a dual pet magsorc and unsummon them in town. Heck, they irritate me in town so I know they can irritate others. I think more folks don't unsummon them because it is fairly tedious to do so. One thing I've asked for several times on the forums here is a simple mappable key to 'unsummon all summons'. Then I could map it to an out of the way key and despawn them with one touch instead of the tedium of going into my char menu, locate each pet and right click on each then come back out of the char menu. . . .