i actually like the way ESO is going on

Sergykid
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in my few years of playthrough and 3.5k hours i have seen many patches, metas, changes, QoL updates, etc. But it was always was one step behind, two forward. Things were going better over the years, even with all the problems, bugs, exploits, etc, that came along. Sure not now not ever everything will be perfect, and always there will be something bad or not working. But as time goes on and little by little getting more communication, i see things getting better. Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

with the recent patches, i see all specified above getting better, from one step behind two forward to one step behind five forward. Nothing really important to say here, just wanted to leave a positive topic about how ESO is developing recently in the sea of negatives.
-PC EU- / battlegrounds on my youtube
  • p4l4mu7
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    Sergykid wrote: »
    Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

    With the upcoming update bow/bow 2h/bow builds on pve will no longer be viable, every class using same skills and we will be back to standart dw/bow builds. Yet you say all your builds are different and viable i'd like to see you say the same after trying your builds on pts.
    Edited by p4l4mu7 on September 18, 2019 3:58PM
  • kathandira
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    Sergykid wrote: »
    in my few years of playthrough and 3.5k hours i have seen many patches, metas, changes, QoL updates, etc. But it was always was one step behind, two forward. Things were going better over the years, even with all the problems, bugs, exploits, etc, that came along. Sure not now not ever everything will be perfect, and always there will be something bad or not working. But as time goes on and little by little getting more communication, i see things getting better. Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

    with the recent patches, i see all specified above getting better, from one step behind two forward to one step behind five forward. Nothing really important to say here, just wanted to leave a positive topic about how ESO is developing recently in the sea of negatives.

    What do you consider viable? Such as, viable for what level of content, and what level of performance?
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • CipherNine
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    kathandira wrote: »
    Sergykid wrote: »
    in my few years of playthrough and 3.5k hours i have seen many patches, metas, changes, QoL updates, etc. But it was always was one step behind, two forward. Things were going better over the years, even with all the problems, bugs, exploits, etc, that came along. Sure not now not ever everything will be perfect, and always there will be something bad or not working. But as time goes on and little by little getting more communication, i see things getting better. Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

    with the recent patches, i see all specified above getting better, from one step behind two forward to one step behind five forward. Nothing really important to say here, just wanted to leave a positive topic about how ESO is developing recently in the sea of negatives.

    What do you consider viable? Such as, viable for what level of content, and what level of performance?

    probably his solo content and overland delves. which a brain dead hairless ewok could do
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • Starlock
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    It's important to bear in mind that assessment of game changes are always biased towards the gameplay priorities and gameplay style one has within the game. That's why we see so many different reactions to changes. And, unfortunately, needless insults about other people's gameplay priorities.
  • Red_Feather
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    I'm most excited to see functionality changes on abilities that make them feel more thoughtful than before. Seen a few over the summer. Pretty cool. :)
  • Runkorko
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    I do like alot of changes and improvement we get with the new patch.
    But dots and DKs removed from the game... no.
    Cant justify the removal of stam CCs too.
    Neither new "combined" sets.
    Will play it, pve atleast. PvP, time will tell
  • Alienoutlaw
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    im looking forward to testing the new stam meta that seems to be creeping into this patch with changes to some of the class abilities and re-works of others, i may even re-spec my mag-sorc to stam, my warden looks to still be viable for PvP so all good there, not sure about the Dps changes for some of the harder PvE yet (somethings may take longer) as there seems to be around about 25-30k drop off but this may change with the new sets, overall though not going to grumble after all they destroyed everything last patch not much left to hurt here
  • Jeremy
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    Sergykid wrote: »
    in my few years of playthrough and 3.5k hours i have seen many patches, metas, changes, QoL updates, etc. But it was always was one step behind, two forward. Things were going better over the years, even with all the problems, bugs, exploits, etc, that came along. Sure not now not ever everything will be perfect, and always there will be something bad or not working. But as time goes on and little by little getting more communication, i see things getting better. Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

    with the recent patches, i see all specified above getting better, from one step behind two forward to one step behind five forward. Nothing really important to say here, just wanted to leave a positive topic about how ESO is developing recently in the sea of negatives.

    You're not the only one.

    The gameplay has improved by a lot for me as well since this new combat team took over. In a single update they made me enjoy playing my healer in PvE again and I'm PvPIng now more than I ever have. I can actually move around and fight now instead of having combos of mass destruction and ultimate dumps dropped on me in a swamp of AoEs like an atomic bomb every time I attempt to fight someone.

    Sure, they may have overshot the mark with DoTs. But I still have nothing but praise for them. They have already shown to have a more experienced understanding of what constitutes quality gameplay than the previous team ever did. They also seem to be fully committed to improving this game and are unafraid to make significant changes to see that that happens.
  • Chicharron
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    CipherNine wrote: »
    kathandira wrote: »
    Sergykid wrote: »
    in my few years of playthrough and 3.5k hours i have seen many patches, metas, changes, QoL updates, etc. But it was always was one step behind, two forward. Things were going better over the years, even with all the problems, bugs, exploits, etc, that came along. Sure not now not ever everything will be perfect, and always there will be something bad or not working. But as time goes on and little by little getting more communication, i see things getting better. Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

    with the recent patches, i see all specified above getting better, from one step behind two forward to one step behind five forward. Nothing really important to say here, just wanted to leave a positive topic about how ESO is developing recently in the sea of negatives.

    What do you consider viable? Such as, viable for what level of content, and what level of performance?

    probably his solo content and overland delves. which a brain dead hairless ewok could do

    WTB Hairless Ewok pictures
  • starkerealm
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    kathandira wrote: »
    Sergykid wrote: »
    in my few years of playthrough and 3.5k hours i have seen many patches, metas, changes, QoL updates, etc. But it was always was one step behind, two forward. Things were going better over the years, even with all the problems, bugs, exploits, etc, that came along. Sure not now not ever everything will be perfect, and always there will be something bad or not working. But as time goes on and little by little getting more communication, i see things getting better. Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

    with the recent patches, i see all specified above getting better, from one step behind two forward to one step behind five forward. Nothing really important to say here, just wanted to leave a positive topic about how ESO is developing recently in the sea of negatives.

    What do you consider viable? Such as, viable for what level of content, and what level of performance?

    Fun trivia: You do not need 800k group DPS to clear vMoL. There are a lot of players who've been burning past mechanics, who are now going to need to actually learn how to play the content. How tragic for them.
  • Wrexsoul
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    Fun trivia: You do not need 800k group DPS to clear vMoL. There are a lot of players who've been burning past mechanics, who are now going to need to actually learn how to play the content. How tragic for them.

    Fun trivia: If you are capable of doing that much DPS you already know how to play through the content.

    How is there even a misconception that top tier players are some how low skill and/or lack game knowledge? Maybe you are right and we should be asking those big brain light attack spammers how to play the game.
  • starkerealm
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    Wrexsoul wrote: »
    Fun trivia: You do not need 800k group DPS to clear vMoL. There are a lot of players who've been burning past mechanics, who are now going to need to actually learn how to play the content. How tragic for them.

    Fun trivia: If you are capable of doing that much DPS you already know how to play through the content.

    No, it just means you can follow directions while parsing on a dummy, and think that prepares you for endgame content. Seriously, the people, right now, crying about how their raid dummy parses are going from 70k to 55k? Yeah, that's not something that needs to be taken seriously.
  • SirAxen
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    Wrexsoul wrote: »
    Fun trivia: You do not need 800k group DPS to clear vMoL. There are a lot of players who've been burning past mechanics, who are now going to need to actually learn how to play the content. How tragic for them.

    Fun trivia: If you are capable of doing that much DPS you already know how to play through the content.

    No, it just means you can follow directions while parsing on a dummy, and think that prepares you for endgame content. Seriously, the people, right now, crying about how their raid dummy parses are going from 70k to 55k? Yeah, that's not something that needs to be taken seriously.

    Pretty much this.
  • Fur_like_snow
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    You’re free to like these patches as much as you want OP. But it doesn’t make these PTS cycles anything less than a roller coaster of “balance”. Zeni missed the mark on DoTs last patch so now they’re nerfing all the same skills by 30-70% damage while adding hefty cost increases. These sorts of bi polar shifts effect the rotations and skill sets that must be applied for the best results. It’s the very nature of MMO development and certain play styles will be directly or indirectly influenced.
    Edited by Fur_like_snow on September 18, 2019 5:01PM
  • pdeb360
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    Are u all high? They fitst buff singletargetdotts now they nerf it. Well there is a clear path zos is walking......
  • ccmedaddy
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    I agree. I skipped the last two patches because I was unhappy with the devs' direction but the upcoming patch looks promiising.

    Also, people crying about how they won't do 90+k DPS anymore make me laugh. Only a year ago 4~50k dps was considered high end. It's about time ZOS did something about the insane power creep.
  • Starlock
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    ccmedaddy wrote: »
    Also, people crying about how they won't do 90+k DPS anymore make me laugh. Only a year ago 4~50k dps was considered high end. It's about time ZOS did something about the insane power creep.

    This is a major reason that while I sympathize with the plight of power gamers, I also simply do not care about what they think. Many of the problems of this game from a mechanics standpoint stem from the ridiculous disparities that can happen between damage dealers. The values that these people can supposedly pull - and I say supposedly because I'm not convinced any of it is actually real - are beyond ridiculous. It never should have happened to begin with. If this reigns that in, I'm all for it. Problem is, I doubt this will be without consequences for the entire player base.

    It is very hard to balance a game to take power gamers down a notch without wrecking everything for everybody else. These are problems I'm personally familiar with in a tabletop RPG context as I've had to deal with power gamers on occasions as both a GM and as a player. Power gamers are just problem children... unless your entire gaming group consists of nothing but power gamers (and it never does). Make an encounter that challenges the power gamer and you wipe the rest of the party (and in tabletop games, there is often no option to just resurrect!). Make an encounter that challenges the group average and the power gamer whines it is too easy or the take over the encounter to the point the other players feel like fifth wheels on a wagon. It's more possible to negotiate those challenges in a tabletop setting where the rules are inherently flexible... I can't even imagine the hurdles with fixed systems like a programed video game. The best the developers can really do about that is make different types of content for those players... which they have. And if they ratchet down the power gamers maximums, they will need to adjust their high-end content (and possibly other content) to accommodate that. I don't envy the task in the least.
  • KingZeldaMaster
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    ccmedaddy wrote: »
    Also, people crying about how they won't do 90+k DPS anymore make me laugh. Only a year ago 4~50k dps was considered high end. It's about time ZOS did something about the insane power creep.
    You do realize that without 90k+ dps, vSS HM is going to be exponentially more difficult than it is now with the current damage numbers? Not to mention that "Godslayer of Sunspire" is going to be next to (if not altogether) impossible to complete without today's damage numbers...

    As it stands, only three teams (that I know of) in the world have managed to achieve Godslayer; all three are on PC, and completion time averaged 27 minutes for all three. When the best teams in the world completed vSS HM with less than 3 minutes to spare with today's damage numbers, imagine who might possibly be able to complete it after the patch: next to nobody, if anybody at all

    Edited by KingZeldaMaster on September 18, 2019 6:41PM
  • Alienoutlaw
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    Chicharron wrote: »
    CipherNine wrote: »
    kathandira wrote: »
    Sergykid wrote: »
    in my few years of playthrough and 3.5k hours i have seen many patches, metas, changes, QoL updates, etc. But it was always was one step behind, two forward. Things were going better over the years, even with all the problems, bugs, exploits, etc, that came along. Sure not now not ever everything will be perfect, and always there will be something bad or not working. But as time goes on and little by little getting more communication, i see things getting better. Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

    with the recent patches, i see all specified above getting better, from one step behind two forward to one step behind five forward. Nothing really important to say here, just wanted to leave a positive topic about how ESO is developing recently in the sea of negatives.

    What do you consider viable? Such as, viable for what level of content, and what level of performance?

    probably his solo content and overland delves. which a brain dead hairless ewok could do

    WTB Hairless Ewok pictures

    https://cdn.discordapp.com/attachments/501607836455796739/623953366375989259/1379615924254271591.webp
    :D
  • Skullderic
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    Zos has dirty hands, they have know idea what the other hand is doing.
    New DLCs are hard to finish, yet they remove 50% of the damage from the game, add Snares on everything (Water to).
    Keep changing Sets & Skill, Not fixing broken skills. (CCs broken & Zero Imune most of the time) Total Dark-
    Cant even touch a templar right now or you get rooted, No breakfree, dodgeroll nothing youre just dead.
    BGs - Nightmare. You get CC'd 4-6 times in a row. Its stupid.
    Games today should be fast pace, Zos is making ESO like Mud. why would new players play a game they can't play
    Gert Soem!!
  • Waffennacht
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    I cringe at some posts here that essentially have said, "I didn't like the fact I could be outplayed; these changes have made me competitive rather than learning to play"
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • starkerealm
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    pdeb360 wrote: »
    Are u all high? They fitst buff singletargetdotts now they nerf it. Well there is a clear path zos is walking......

    You're talking about the bleed "buffs" with the last patch? If you were running in PvP, they were nerfed. Yes, the numbers went up, but the loss of that Ignores Resists flag stung, hard. But, then the tooltip number increased, and everyone was like, "ermahgerd, it's a buff!" Even if the PvP numbers actually went down.

    Followed by six months of people going, "ermahgerd! DoTs too stronk! Nerf DoTs!" Because, as it turns out, DoTs were hilariously powerful before the bleed nerf hit. I still remember that guy I ran across in a battleground whining about how I was "one shotting" him.

    And behold! DoTs got nerfed. It stings, but this was necessary.

    I miss the days when by bleeds could melt everyone. But, that was never healthy for PvP.
  • xxthir13enxx
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    Full of Detours?
    standardconstructionrollups.gif
  • Sergykid
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    CipherNine wrote: »
    kathandira wrote: »
    Sergykid wrote: »
    in my few years of playthrough and 3.5k hours i have seen many patches, metas, changes, QoL updates, etc. But it was always was one step behind, two forward. Things were going better over the years, even with all the problems, bugs, exploits, etc, that came along. Sure not now not ever everything will be perfect, and always there will be something bad or not working. But as time goes on and little by little getting more communication, i see things getting better. Now recently, all my characters have totally different builds that are viable and each plays differently. I had a hard time adjusting all my builds, but in the end my daily gameplay got better and i like it more.

    with the recent patches, i see all specified above getting better, from one step behind two forward to one step behind five forward. Nothing really important to say here, just wanted to leave a positive topic about how ESO is developing recently in the sea of negatives.

    What do you consider viable? Such as, viable for what level of content, and what level of performance?

    probably his solo content and overland delves. which a brain dead hairless ewok could do

    i don't usually answer to cheap hater trolls, but might provide info for everyone else

    i do HM dungeons and non-hm trials, with all variety of chars as few of them being: mag tank with snb, petsorc healer, stam tank with frost staff, stam healer with bow; all deal an average of 20k dps (10k under pressure, 30k when not under pressure) which is shown on combat metrics not on my own thoughts. Also my pvp became more varied and fun.

    EDIT: this means i am part of the decent more than half skilled player, which more than half of the player base is made from. Nobody wants the game to be balanced around the 10% that pull crazy numbers, neither around the 10% that spam light attacks.

    .
    Edited by Sergykid on September 18, 2019 8:19PM
    -PC EU- / battlegrounds on my youtube
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