Since T1, the game has not really adjusted the fact we have triplicates of the base game crafting sets. Furthermore, a welcome change in the new sets is that they no longer focus on Heavy / Medium / Light or Mag or Stam but they seem to be universal, which is great. Also, I personally think that getting 3 crafted sets per DLC/Chapter is a bit overkill to the point where it dilutes the sets. I know right, complaining about more content? But sometimes less is more. It had me thinking I'd prefer 2 well fleshed out crafted sets per update rather than 3 not so great crafted sets that will get ignored and forgotten.
The following is a list of crafted sets, and where I'd like to see them relocated. FYI, I own all DLC's so you may see some DLC sets moved into the base zones, that is not me trying to get free stuff

. It just makes more sense. If every zone only had 2 crafting sets, there still isn't enough crafting sets to fill all the zones. So I moved 1 from the Fighters and Mages guilds. This still leaves 3 zones with only 1 crafted set.
Stone Falls
Ashen Grip / Innate Axium
Deshaan
Twilight's Embrace / Assassins Guile
Shadowfen
Hist Bark / Naga Shaman
Eastmarch
Shalidor's Curse / Noble's Conquest
The Rift
Night Mother's Gaze / ??
Glenumbra
Deaths Wind / ??
Stormhaven
Torug's Pact / Trial by Fire
Rivenspire
Whitestrake's Retribution / Vampire's Kiss (Vampire's kiss was likely Eastmarch, but moved to Rivenspire given its vampire orientated theme is more prevalent)
Alik'r Desert
Alessia's Bulwark / Tava's Favor
Bangkorai
Hundings Rage / Pelinal's Aptitude
Auridon
Night's Silence / Adept Rider
Grahtwood
Seducer / Vastarie's Tutelage
Greenshade
Magnus' Gift / ??
Malabal Tor
Song of Lamae / Orgnum's Scales (Orgnum was a Maormer - Tempest Island relation)
Reaper's March
Willow's Path /
Daring Corsair (U24)
Cold Harbor
Oblivion's Foe / Spectre's Eye
Elsweyr
Cold Harbor's Favorite / Senche-ragt's Grit
Vvardenfel
Shacklebraker / Daedric Trickery
CWC
Fortified Brass / Mechanical Acuity
Murkmire
Might of the Lost Legion / Grave-Stake Collector
Wrothgar
Law of Julianos / Morkuldin
Hew's Bane
Clever Alchemist / Eternal Hunt
Summerset
Sload's Semblance / Nocturnal's Favor
Gold Coast
Varen's Legacy / Kvatch Gladiator
Craglorn
Twice Born Star / Way of the Arena
Fighter's Guild
Kagrenac's Hope
Mage's Guild
Eyes of Mara
Imperial City
Redistributor / Armor Master
Pellitine (U24)
Ancient Dragonguard / New Moon Acolyte
Anyway, yes this would result in base game players getting access to several crafted sets, but it would make the game cleaner and more in line with T1. Also setting a trend for 2 sets per update in the future. Well, ZOS will probably need to release 3 more updates with 3 sets to fill The Rift / Glenumbra / Greenshade.
I'm interested to know if you think this would be a better direction for crafted sets? It is just a quick template, some sets may be better suited to a different locations.