MasterSpatula wrote: »norrisnick wrote: »
I'm not up on the PTS changes and haven't seen the data on what the results will be yet. But I do know that the last two years have been a string of attempts to address the excesses of the few by punishing the many who are not guilty of those excesses. This is a thing that you do when you're bad.
MojaveHeld wrote: »norrisnick wrote: »Did you see the 14min vMOL that was posted recently? When you see 141k parses on a trial boss you have eclipsed the reasonable window...
no, one of the best guilds in the world pulling that off is in no way outside the reasonable window. If such runs were the norm for vMoL it would be, but this extreme exception in no way indicates that dps is too high currently.
lemonizzle wrote: »In my opinion, animation canceling has to be abolished. It would not only solve dps ceiling problems, but technical ones as well. Get your above average player, who runs the correct build, knows where to lay it, knows to reapply dots on cooldown ideally, and yet in trial environment does 40-50k dps instead of 90k.. where does so much dps come from? Aside perfecting cp and rotation, having superior animation canceling 'skills'. See those top parse videos on youtube, and veteran trial runs - 10 players standing in a group and having an epileptic seizure. You know when your average quester will reach that level of spamming, firing multiple abilities at once.... Which leads to the server having to calculate so much more in 1 second.
Since Zos really want to cut down ability and skill impact on performance, maybe try to avoid "not seeing the forest from the tree in front". Do not nerf the damage of our characters and builds, but make it so that it is not required for harder content to master a finger-jerking gimmick that was easier to make into a "feature" than addressing and removing it altogether.
Mathius_Mordred wrote: »norrisnick wrote: »Did you see the 14min vMOL that was posted recently? When you see 141k parses on a trial boss you have eclipsed the reasonable window...
That is the exception that proves the rule. It is possible in most games, given enough experience and enough testing to find a build that the vast majority of the player base would never work out and wouldn't understand if you gave it to them. Most of our guild is nowhere near that and are still struggling on any vet trial, we are learning and adapting to the last changes, this is just going to make it more difficult and remove some of the fun.
Remember that this is our leisure time, we do it to have fun not become frustrated that it's just too difficult. Frustrated players are easy to split into two camps, those who will persevere and adapt, but even they will never be able to return to levels they previously had, and those, the vast majority, who will say screw this and go play something else.
I'm ok at this game, but not an expert, I was an expert in my previous game, Star Trek Online, and where most would struggle to hit 20-30K DPS and good players would get 100K, my build was achieving over a million DPS burst and over 200K sustained. Should they then nerf the entire game because someone with 9 years experience and every legendary item in the game found a way to push DPS to its limits? Even after I shared the build only a couple of guys could get close, most couldn't afford the gear to even try it.
So because one group of extremely talented and well-geared players can manage to pull off a fast dungeon or trial is no basis for nerfing the fun for everyone else.
I would posit that these changes will be dialled back after testing on PTS, if not then I see trouble ahead.
As many people multiple times said, the main problem is not the power creep or increasing dps numbers, but the ever widening gap between floor and ceiling. While the top groups simply breeze through the content, your average player has much more difficulty clearing vet content. Just go to a vet crag trial pug and see what's the pug dps there, it's not something which really need to be nerfed...
Flat dps nerfs not gonna do anything good, if ZOS want to solve the "dps in the sky" issue, they need to make nerf in a way which cuts top dps much more than average players dps, to bring the ceiling closer to the floor. Which would require a bit more thoughtful approach, like actually looking at the trial logs and analyse what the major sources of the differences in the dps between top and average groups, and find measurements which would affect the type of damages more prevalent in top groups.
One very radical idea as an example, taking that light attack weaving contribute to much bigger part of the damage in top groups than in average player groups is to either put the light attack under the GCD which would effectively remove light attack weaving or drastically cut down the light attack damage to be like 10-15% of the normal one if there was a skill cast in the previous 1-2 seconds. Steps like this would reduce the gap between floor and ceiling but since they would cause a very loud protest from influencer top players, they never going to happen...
Hazurko_RaShan wrote: »Nerf dps. Thank you. I'm all for nerfing dps. Then maybe healer will be relevant again and get some props. For the dps to not slot vigor as often so they have to use another dps skill in their rotation and actually rely on healers again. I;m all for that. Thank you Zos.
No. We just won't run with healers, everyone will slap a self heal or two on their bars, and it'll be three dps and a tank.
norrisnick wrote: »Did you see the 14min vMOL that was posted recently? When you see 141k parses on a trial boss you have eclipsed the reasonable window...
As many people multiple times said, the main problem is not the power creep or increasing dps numbers, but the ever widening gap between floor and ceiling. While the top groups simply breeze through the content, your average player has much more difficulty clearing vet content. Just go to a vet crag trial pug and see what's the pug dps there, it's not something which really need to be nerfed...
Flat dps nerfs not gonna do anything good, if ZOS want to solve the "dps in the sky" issue, they need to make nerf in a way which cuts top dps much more than average players dps, to bring the ceiling closer to the floor. Which would require a bit more thoughtful approach, like actually looking at the trial logs and analyse what the major sources of the differences in the dps between top and average groups, and find measurements which would affect the type of damages more prevalent in top groups.
One very radical idea as an example, taking that light attack weaving contribute to much bigger part of the damage in top groups than in average player groups is to either put the light attack under the GCD which would effectively remove light attack weaving or drastically cut down the light attack damage to be like 10-15% of the normal one if there was a skill cast in the previous 1-2 seconds. Steps like this would reduce the gap between floor and ceiling but since they would cause a very loud protest from influencer top players, they never going to happen...
rotaugen454 wrote: »rotaugen454 wrote: »Tastes great!
Less filling!
(Old timer commercial, for all you kids)
That's an "old timer" commercial?
How old does that make me then?
As old as me.
Hazurko_RaShan wrote: »Nerf dps. Thank you. I'm all for nerfing dps. Then maybe healer will be relevant again and get some props. For the dps to not slot vigor as often so they have to use another dps skill in their rotation and actually rely on healers again. I;m all for that. Thank you Zos.
aetherial_heavenn wrote: »As many people multiple times said, the main problem is not the power creep or increasing dps numbers, but the ever widening gap between floor and ceiling. While the top groups simply breeze through the content, your average player has much more difficulty clearing vet content. Just go to a vet crag trial pug and see what's the pug dps there, it's not something which really need to be nerfed...
Flat dps nerfs not gonna do anything good, if ZOS want to solve the "dps in the sky" issue, they need to make nerf in a way which cuts top dps much more than average players dps, to bring the ceiling closer to the floor. Which would require a bit more thoughtful approach, like actually looking at the trial logs and analyse what the major sources of the differences in the dps between top and average groups, and find measurements which would affect the type of damages more prevalent in top groups.
One very radical idea as an example, taking that light attack weaving contribute to much bigger part of the damage in top groups than in average player groups is to either put the light attack under the GCD which would effectively remove light attack weaving or drastically cut down the light attack damage to be like 10-15% of the normal one if there was a skill cast in the previous 1-2 seconds. Steps like this would reduce the gap between floor and ceiling but since they would cause a very loud protest from influencer top players, they never going to happen...
My bold for emphasis: A bunch of us say this frequently
Then a bunch say the new content (VTrials hard mode) would be unachievable without the 100k dps achieved by necro stacking and perfect LA weaving.
Then another bunch say LA weaving 'raises the floor' because light attack /one click spam is what new players do so they should get more damage from clicking to make dungeons accessible. (I like your suggestion because it counters this argument.)
Then it goes around again.
Meanwhile people with fast brains but slow fingers (ie can learn best skill/set combos but can't LA weave due to physical shortcomings) people with bad lag (have you tried weaving with oceanic ping?) and people who love difficult group content and are prepared to practice but cannot play 15 hours a week with the same 11 people to 'git gud' all get left further behind.
I would implement your suggestion in a heartbeat. I would also introduce story mode for the mouse clickers/play how I want players. And I would retune the last years' trials down to be achievable by the top 10% of players...not just 36 people. (The number who have got vSS no death speedrun hardmode done is 3 groups as far as i know.)
Then new players, progression players, high ping players would all be happier.
The gap between progression players and those who can complete high end content has got silly. And it's no longer a case of practice and get good and you can close the gap. It's now a case of live near the server, play the latest FOTM class, have the reflexes of an elite athlete, and be wealthy enough to have the latest mouse keyboard and PC. Not a good direction for the long term viability of the game in my opinion.
Hazurko_RaShan wrote: »Nerf dps. Thank you. I'm all for nerfing dps. Then maybe healer will be relevant again and get some props. For the dps to not slot vigor as often so they have to use another dps skill in their rotation and actually rely on healers again. I;m all for that. Thank you Zos.
Across the board dps nerfs are really the only was to combat the power creep that has been allowed to run unchecked for years. It just means that dungeon and trial groups will have to start dealing with some mechanics that they’ve been able to avoid by burning down bosses quickly. It’s not the end of the world.
khajiitNPC wrote: »The player base is furious huh? Interesting. You mean the forum goers are furious. Most of us will roll with the changes. Do some of them suck? Yeah. But this is only PTS cycle 1. More can change. Maybe it’s time to sign off for a while, get your bearings. Go have fun in real life. Come back see if you still like it, if not find a game that suits you.
Hazurko_RaShan wrote: »Nerf dps. Thank you. I'm all for nerfing dps. Then maybe healer will be relevant again and get some props. For the dps to not slot vigor as often so they have to use another dps skill in their rotation and actually rely on healers again. I;m all for that. Thank you Zos.
No. We just won't run with healers, everyone will slap a self heal or two on their bars, and it'll be three dps and a tank.
If you watched the stream, it seems the combat changes were from the Lead combat PvP designers who don’t consider the PvE side
Hazurko_RaShan wrote: »Nerf dps. Thank you. I'm all for nerfing dps. Then maybe healer will be relevant again and get some props. For the dps to not slot vigor as often so they have to use another dps skill in their rotation and actually rely on healers again. I;m all for that. Thank you Zos.