Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

DOTs nerfed across the board.

HowlKimchi
HowlKimchi
✭✭✭✭✭
https://forums.elderscrollsonline.com/en/discussion/493609/pts-patch-notes-v5-2-0#latest

Good bye DOT meta, you wont be missed. Living Dark is also getting changed to a snare instead of an immobilize. I think these are great changes and a big improvement to PvP.

Edited by HowlKimchi on September 17, 2019 2:09PM
previously @HaruKamui but I outgrew my weeb phase (probably)

PC/NA - EP - Howl Bragi/Howl Kimchi
  • Xologamer
    Xologamer
    ✭✭✭✭
    HaruKamui wrote: »
    https://forums.elderscrollsonline.com/en/discussion/493609/pts-patch-notes-v5-2-0#latest

    Good bye DOT meta, you wont be missed. Living Dark is also getting changed to a snare instead of an immobilize. I think these are great changes and a big improvement to PvP.

    mh dots get nerferd to much nerf them yes but not this much
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Coupled with the halving of the Skeletal Mage's damage, the Colossus only applying Major Vulnerability on the final hit (which really means never in PvP, unless you're fighting terrible players and don't need it anyway), and complete lack of fixes for any of the Necromancer's class issues, Mag Necro's offense is about to be completely irrelevant again...barring big changes later in this PTS cycle, obviously.

    Meanwhile, Dizzying Swing's damage gets a much milder nerf (yes, I know about the stun), Stam Wardens get the option for 100% uptime on Minor Vulnerability + a semi-passive cleanse, Backlash will be able to crit (with no mention of a damage nerf...), and Onslaught didn't get touched.
  • ChefZero
    ChefZero
    ✭✭✭✭
    wheem_ESO wrote: »
    Coupled with the halving of the Skeletal Mage's damage, the Colossus only applying Major Vulnerability on the final hit (which really means never in PvP, unless you're fighting terrible players and don't need it anyway), and complete lack of fixes for any of the Necromancer's class issues, Mag Necro's offense is about to be completely irrelevant again...barring big changes later in this PTS cycle, obviously.

    Meanwhile, Dizzying Swing's damage gets a much milder nerf (yes, I know about the stun), Stam Wardens get the option for 100% uptime on Minor Vulnerability + a semi-passive cleanse, Backlash will be able to crit (with no mention of a damage nerf...), and Onslaught didn't get touched.

    I don't think a change to Onslaught is needed if Dizzy loose his CC and DoTs are nerfed.
    PC EU - DC only
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    ChefZero wrote: »
    wheem_ESO wrote: »
    Coupled with the halving of the Skeletal Mage's damage, the Colossus only applying Major Vulnerability on the final hit (which really means never in PvP, unless you're fighting terrible players and don't need it anyway), and complete lack of fixes for any of the Necromancer's class issues, Mag Necro's offense is about to be completely irrelevant again...barring big changes later in this PTS cycle, obviously.

    Meanwhile, Dizzying Swing's damage gets a much milder nerf (yes, I know about the stun), Stam Wardens get the option for 100% uptime on Minor Vulnerability + a semi-passive cleanse, Backlash will be able to crit (with no mention of a damage nerf...), and Onslaught didn't get touched.

    I don't think a change to Onslaught is needed if Dizzy loose his CC and DoTs are nerfed.
    I've seen Onslaught hit for up to 11,933 in no-CP, with the 8-9k'ish range being fairly common. Furthermore, I know a Magicka player who hit me with ranged, single target spammables for ~7k damage, just because he had Onslaughted someone else within the previous 12 seconds. Onslaught needs a big ole fat nerf.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Necro got hit hard, esp mag. There's 0 offensive in their kit now.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • NuarBlack
    NuarBlack
    ✭✭✭✭
    Probably need to delete the game now as it's obvious the balance team is clueless and just knee jerks with forum outrage.

    Dots are now back to being not worth the slot and snares are even less useful. Coordinated groups will be back to being unkillable and DM BGs will be back to timing out more often than someone reaching max score.

    Dots doing 2.5× direct spammables is standard across the mmo board. They just needed more counter play not nerfed into the ground. If dots needed nerfed then curse, pol, and Beatles need nerfed then too as they serve the same purpose: delayed damage to line up simultaneously with your spamables in order to land kills. I get that maybe you don't want to give easy access to those classes that already have good delayed burst but you shouldn't take it away from everyone.
  • BahometZ
    BahometZ
    ✭✭✭✭✭
    wheem_ESO wrote: »
    ChefZero wrote: »
    wheem_ESO wrote: »
    Coupled with the halving of the Skeletal Mage's damage, the Colossus only applying Major Vulnerability on the final hit (which really means never in PvP, unless you're fighting terrible players and don't need it anyway), and complete lack of fixes for any of the Necromancer's class issues, Mag Necro's offense is about to be completely irrelevant again...barring big changes later in this PTS cycle, obviously.

    Meanwhile, Dizzying Swing's damage gets a much milder nerf (yes, I know about the stun), Stam Wardens get the option for 100% uptime on Minor Vulnerability + a semi-passive cleanse, Backlash will be able to crit (with no mention of a damage nerf...), and Onslaught didn't get touched.

    I don't think a change to Onslaught is needed if Dizzy loose his CC and DoTs are nerfed.
    I've seen Onslaught hit for up to 11,933 in no-CP, with the 8-9k'ish range being fairly common. Furthermore, I know a Magicka player who hit me with ranged, single target spammables for ~7k damage, just because he had Onslaughted someone else within the previous 12 seconds. Onslaught needs a big ole fat nerf.

    First instance is just numbers you don't like, second is obviously a bug.
    Pact Magplar - Max CP (NA XB)
  • cmvet
    cmvet
    ✭✭✭
    wheem_ESO wrote: »
    ChefZero wrote: »
    wheem_ESO wrote: »
    Coupled with the halving of the Skeletal Mage's damage, the Colossus only applying Major Vulnerability on the final hit (which really means never in PvP, unless you're fighting terrible players and don't need it anyway), and complete lack of fixes for any of the Necromancer's class issues, Mag Necro's offense is about to be completely irrelevant again...barring big changes later in this PTS cycle, obviously.

    Meanwhile, Dizzying Swing's damage gets a much milder nerf (yes, I know about the stun), Stam Wardens get the option for 100% uptime on Minor Vulnerability + a semi-passive cleanse, Backlash will be able to crit (with no mention of a damage nerf...), and Onslaught didn't get touched.

    I don't think a change to Onslaught is needed if Dizzy loose his CC and DoTs are nerfed.
    I've seen Onslaught hit for up to 11,933 in no-CP, with the 8-9k'ish range being fairly common. Furthermore, I know a Magicka player who hit me with ranged, single target spammables for ~7k damage, just because he had Onslaughted someone else within the previous 12 seconds. Onslaught needs a big ole fat nerf.

    That is nothing. Before scalebreaker we had onslaught hitting for 20k+ crits in cp cyrodiil and immediately had all your ulti back when you killed someone with it. A guildy (merk onslaught) had a build he hit people with 24k+ onslaght crits.

    I think a lot of the current hate comes because onslaught is so easy to land now (with so many immobilizations/stuns), and the bonus to penetration lasts way to long.
    Edited by cmvet on September 17, 2019 4:33AM
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Necro got hit hard, esp mag. There's 0 offensive in their kit now.

    Yep. Wrecked.

    I don't know what they are thinking with these wild 50% swings every three months.
    Edited by katorga on September 17, 2019 4:48AM
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    The nerfs are too heavy, no question. Though I’m sure I’ll get roasted for this, I think Entropy was the only justified one and even that was a bit steep.
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Necro got hit hard, esp mag. There's 0 offensive in their kit now.

    I hope they give mag builds more direct damage options, and I mean ones that don't require you to play a certain class. If not, its clear what ZOS wants...
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    BahometZ wrote: »
    wheem_ESO wrote: »
    ChefZero wrote: »
    wheem_ESO wrote: »
    Coupled with the halving of the Skeletal Mage's damage, the Colossus only applying Major Vulnerability on the final hit (which really means never in PvP, unless you're fighting terrible players and don't need it anyway), and complete lack of fixes for any of the Necromancer's class issues, Mag Necro's offense is about to be completely irrelevant again...barring big changes later in this PTS cycle, obviously.

    Meanwhile, Dizzying Swing's damage gets a much milder nerf (yes, I know about the stun), Stam Wardens get the option for 100% uptime on Minor Vulnerability + a semi-passive cleanse, Backlash will be able to crit (with no mention of a damage nerf...), and Onslaught didn't get touched.

    I don't think a change to Onslaught is needed if Dizzy loose his CC and DoTs are nerfed.
    I've seen Onslaught hit for up to 11,933 in no-CP, with the 8-9k'ish range being fairly common. Furthermore, I know a Magicka player who hit me with ranged, single target spammables for ~7k damage, just because he had Onslaughted someone else within the previous 12 seconds. Onslaught needs a big ole fat nerf.

    First instance is just numbers you don't like, second is obviously a bug.
    Let's make Meteor hit for 500k damage, and dismiss all complaints as simply, "Numbers you don't like." It should be pretty obvious that ~12k damage in no-CP, given typical player HP levels, is simply ridiculous, especially for something that cheap.

    And what "obvious bug" are you talking about?
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Necro got hit hard, esp mag. There's 0 offensive in their kit now.

    It's been utterly gutted. After only one short patch of it being playable

    The DoT meta with Entropy and Soul Trap might have been bad but it kinda compensated MagNecros for the absolutely horrendous skills that are Blastbones and Mystic Tether. Now the DoTs are crap, Bones is still the most unreliable dmg skill in ESO, and the only real saving grace, Colossus, have been nerfed.

    Who even stands a full 3 seconds inside a Colossus smash? That Major Vulnerability becomes a PvE only thing now. What's even the point of the class in PvP?
    EU | PC | AD
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Maulkin wrote: »
    Necro got hit hard, esp mag. There's 0 offensive in their kit now.

    It's been utterly gutted. After only one short patch of it being playable

    The DoT meta with Entropy and Soul Trap might have been bad but it kinda compensated MagNecros for the absolutely horrendous skills that are Blastbones and Mystic Tether. Now the DoTs are crap, Bones is still the most unreliable dmg skill in ESO, and the only real saving grace, Colossus, have been nerfed.

    Who even stands a full 3 seconds inside a Colossus smash? That Major Vulnerability becomes a PvE only thing now. What's even the point of the class in PvP?

    Yep. It only took six months to ruin the class. I love the dev comments, like "we know none of these skills work, and everyone is frustrated, and we don't know how to fix it", but here's some nerfs to tide you over. Ignores global cooldown, zero cost, and the skills are still useless....just change them to normal dots and hots pls.

    Plus I thought AOE dots were getting buffed to match single target dots at 1.25% of a spammable? Yet bone yard gets a second 33% nerf and a cost increase?

    After last patch's 1H nerf and bow nerfs, and this patches DW nerf....2H is basically the only way to go.
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    <snip>
    Edited by HowlKimchi on September 17, 2019 2:09PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Kadoin wrote: »
    Necro got hit hard, esp mag. There's 0 offensive in their kit now.

    I hope they give mag builds more direct damage options, and I mean ones that don't require you to play a certain class. If not, its clear what ZOS wants...

    It's getting more and more clear for over 2 years now. If you want to play a viable caster. Play another MMORPG that supports viable caster play. ESO is not that MMO.

    Stamina Dominance!
Sign In or Register to comment.