Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

PvP =< two hand stamina

teladoy
teladoy
✭✭✭✭✭
After play since many years and have many characters with different builds I can 100% confirm that the most optimal build over anything else are the two hand stamina builds.

Let me put it this way, if you would have time to play only one character to do pvp, specially bgs and you would have to bet in someone, then any class based in a two hand stamina build would the right choice by far.

When I play with my two hand stamina dk in bgs I can literally feel the Skulls crashing one after the other. I can destroy them without giving them a miserable chance in 1,5 seconds. I feel me like those MMA guys when they knock their oponents and then jump over them and then continue hitting them to the point where they have no break to even think wtf is going on.

I would suggest zos to think a little bit and realize that from all the skills this game have is Dizzyng Swing the one and only one winner.

I remember when you remove the stun from Crystal fragments because you said you even didn't know why a damage skill has a stun, well this is the same case. You can remove the stun or down the damage by a lot more.

You give to two hand users a stun and damage in one spameable skill. Make them decide and have to equip another separate skill for control from damage.

I know people will think I had a bad day in pvp, but sadly I'm the one who is using this build and I reach the point where I had to be honest.

Let me say I have also a lot of other opinion about other things I consider are not okay, like sniping for example. The nerf they got is not enough and in my opinion is over performing. And is not only one thing I don't like, but if I would have to decide about one thing then it is two hand stamina builds.
Edited by teladoy on September 16, 2019 9:23PM
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    Read the patch notes bro!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Keledus
    Keledus
    ✭✭✭
    We asked for dot nerfs and we receive entire destruction of stambuilds.
    feelsgreatman
    PC - EU
  • EvilAutoTech
    EvilAutoTech
    ✭✭✭✭✭
    So uh, nerf DK?
  • teladoy
    teladoy
    ✭✭✭✭✭
    So uh, nerf DK?

    I hope you don't go to vote when we have elections... Please stay home ok? 😄
  • BahometZ
    BahometZ
    ✭✭✭✭✭
    I also enjoy 2-handers.

    When I kill someone I think to myself "yes".

    When someone kills me I think to myself "no".
    Pact Magplar - Max CP (NA XB)
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    teladoy wrote: »
    After play since many years and have many characters with different builds I can 100% confirm that the most optimal build over anything else are the Destruction staff magicka builds.

    Let me put it this way, if you would have time to play only one character to do pvp, specially bgs and you would have to bet in someone, then any class based in a Destruction staff magicka would the right choice by far.

    When I play with my Destruction staff magicka NB in bgs I can literally feel the Skulls crashing one after the other. I can destroy them without giving them a miserable chance in 1,5 seconds. I feel me like those MMA guys when they knock their oponents and then jump over them and then continue hitting them to the point where they have no break to even think wtf is going on.

    I would suggest zos to think a little bit and realize that from all the skills this game have is Destructive reach the one and only one winner.

    I remember when you remove the stun from Crystal fragments because you said you even didn't know why a damage skill has a stun, well this is the same case. You can remove the stun or down the damage by a lot more.

    You give to Destructive staff users a stun and damage in one spameable skill. Make them decide and have to equip another separate skill for control from damage.

    I know people will think I had a bad day in pvp, but sadly I'm the one who is using this build and I reach the point where I had to be honest.

    Let me say I have also a lot of other opinion about other things I consider are not okay, like sniping for example. The nerf they got is not enough and in my opinion is over performing. And is not only one thing I don't like, but if I would have to decide about one thing then it is Destructive staff magicka builds.

    >:)

    Well that was fun!
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    My big question is, wtf are stam sorcs gonna do now? And what will stam wardens do for a CC? Go back to reverb? Dizzy swing was really the only viable CC for a lot of builds. Man they *** stam sorcs even worse LMAO. I didnt think it was possible.
  • teladoy
    teladoy
    ✭✭✭✭✭
    Vapirko wrote: »
    My big question is, wtf are stam sorcs gonna do now? And what will stam wardens do for a CC? Go back to reverb? Dizzy swing was really the only viable CC for a lot of builds. Man they *** stam sorcs even worse LMAO. I didnt think it was possible.

    I said many times warden and dk need a stamina stun morph. The same as Templars have.

  • red_emu
    red_emu
    ✭✭✭✭✭
    ✭✭
    Don't worry.

    Now stamDKs will have to spend about 20k stamina to stun someone with the new fist (that's if the target is AFK or DCd)
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • teladoy
    teladoy
    ✭✭✭✭✭
    red_emu wrote: »
    Don't worry.

    Now stamDKs will have to spend about 20k stamina to stun someone with the new fist (that's if the target is AFK or DCd)

    Seems i'm not the only that thinks that the new Stonefist is a little bit weird... i mean... a spammable ability that stuns after hit the player 5 times, when actually in real combat you can roll, hide behind objects, sometimes you have to change of objectives, you can be in the middle of a fight with 20 players... tell me now in which moment you can build 5 stacks against a single player... for me it seems like "not the right choice from all the possible choices they could design".

    I always had the concept that stuns are auxiliary skills or a mechanic skill to use in the right moment to finish your oponent... but now it looks more like a casual stun.


    Stonefist:

    Reworked this ability to be a Stamina based “spammable” attack. It now deals Physical Damage (like it used to at launch, since it’s a ROCK) with a reduced range of 15 meters, down from 28.
    Increased the damage by approximately 66%, but no longer deals double damage if the target was stunned.
    This ability no longer stuns the target outright, but instead applies a stack of “Stagger” to the enemy. After 5 stacks, the enemy will be stunned by the next Stonefist cast at them, including from other Dragonknights. If the target was stunned, all stacks of Stagger are removed.

    Reduced the cost of this ability to 3443 from 4050.
    Stone Giant (moprh): This morph no longer grants Minor Resolve after casting, but instead enhances the “Stagger” mechanic where enemies affected take 25 extra damage from any attack, per stack. This effect cannot stack from multiple sources.
    Obsidian Shard (morph):
    This morph remains as a healer focused ability.
    Increased the healing by 3.3%, since it was missing rank up progression.
    This morph now deals Fire Damage instead of Magic Damage, and heals 2 friendly targets, up from 1.
    Edited by teladoy on September 17, 2019 7:41AM
  • Rake
    Rake
    ✭✭✭✭✭
    ✭✭
    Stonefist is garbage.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    red_emu wrote: »
    Don't worry.

    Now stamDKs will have to spend about 20k stamina to stun someone with the new fist (that's if the target is AFK or DCd)

    I’m gonna dodge roll the last one and then pop an immove pot and laugh maniacally as you lament 20k wasted stam >:)
  • marius_buys
    marius_buys
    ✭✭✭✭✭
    OP it seems ZOS agrees with you, however they package it, Dizzying Swing is over performing.
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
Sign In or Register to comment.