What is going on over there? A game this old with this many players should be balancing combat with 2%-10% changes NOT 63% changes! This isn't combat balance, this is a complete change in the system. Does anyone have a plan?
What is going on over there? A game this old with this many players should be balancing combat with 2%-10% changes NOT 63% changes! This isn't combat balance, this is a complete change in the system. Does anyone have a plan?
When they remove your race defining trait after 5+ years I’ll co-sign.
What is going on over there? A game this old with this many players should be balancing combat with 2%-10% changes NOT 63% changes! This isn't combat balance, this is a complete change in the system. Does anyone have a plan?
It's called balancing for PvP and not really caring about PvE like always.
(Slight edit.)
GeorgeBlack wrote: »What is going on over there? A game this old with this many players should be balancing combat with 2%-10% changes NOT 63% changes! This isn't combat balance, this is a complete change in the system. Does anyone have a plan?
It's called balancing for PvP and not really caring about PvE like always.
(Slight edit.)
PvE can be cleared.
What is going on over there? A game this old with this many players should be balancing combat with 2%-10% changes NOT 63% changes! This isn't combat balance, this is a complete change in the system. Does anyone have a plan?
It's called balancing for PvP and not really caring about PvE like always.
(Slight edit.)
khajiitNPC wrote: »@BlueRaven, false —
When they started with the new sets for Dragonhold, they spoke specifically in terms of PvE. This is not a PvE vs PvP thing. Idk how long you’ve been playing, but currently DPS is out of control in PvE, these reductions in damage are a good thing! When VMoL first came out the requirements were 20-25k! That’s it! Now top guilds require much larger parses. This is a move in the right direction. Also all under the hood adjustments benefit both PvE and PvP. I suggest going back and rewatching. They even mention their specialized team that runs through the content was still able to complete the content. You’re seriously naïve if you think otherwise.
Great changes all around!
khajiitNPC wrote: »@BlueRaven, false —
When they started with the new sets for Dragonhold, they spoke specifically in terms of PvE. This is not a PvE vs PvP thing. Idk how long you’ve been playing, but currently DPS is out of control in PvE, these reductions in damage are a good thing! When VMoL first came out the requirements were 20-25k! That’s it! Now top guilds require much larger parses. This is a move in the right direction. Also all under the hood adjustments benefit both PvE and PvP. I suggest going back and rewatching. They even mention their specialized team that runs through the content was still able to complete the content. You’re seriously naïve if you think otherwise.
Great changes all around!
khajiitNPC wrote: »@BlueRaven, false —
When they started with the new sets for Dragonhold, they spoke specifically in terms of PvE. This is not a PvE vs PvP thing. Idk how long you’ve been playing, but currently DPS is out of control in PvE, these reductions in damage are a good thing! When VMoL first came out the requirements were 20-25k! That’s it! Now top guilds require much larger parses. This is a move in the right direction. Also all under the hood adjustments benefit both PvE and PvP. I suggest going back and rewatching. They even mention their specialized team that runs through the content was still able to complete the content. You’re seriously naïve if you think otherwise.
Great changes all around!
khajiitNPC wrote: »They even mention their specialized team that runs through the content was still able to complete the content.
Zos is reworking everything over the course of a year+ in an attempt to get the game so they can manage it better as they have clearly struggled so far.. This is not mere tweaking for balance.
What is going on over there? A game this old with this many players should be balancing combat with 2%-10% changes NOT 63% changes! This isn't combat balance, this is a complete change in the system. Does anyone have a plan?
What is going on over there? A game this old with this many players should be balancing combat with 2%-10% changes NOT 63% changes! This isn't combat balance, this is a complete change in the system. Does anyone have a plan?
thermatico wrote: »Changes to meta, meta-gear, skills, every patch? Create a adequate build one patch and by the next patch it is unusable.
Creates a DOT meta and then nerfs the DOTs' so much that no one will be using them next patch. Why?
Quit making drastic changes every single patch.
Every time I look in these forums, there are multiple threads complaining that the game is too easy. Forum vets can do everything there is to do with one hand, blindfolded. It doesn't matter what race you pick or gear you choose, you can do everything naked on a hybrid Nord anyway. Make everything harder pls.
Ok, have a sweeping damage nerf.
Maybe that's what's going on over there.
Zos is reworking everything over the course of a year+ in an attempt to get the game so they can manage it better as they have clearly struggled so far.. This is not mere tweaking for balance.
We are playing the game in the "here and now", and saying things all be better in a year+ is of little comfort.
khajiitNPC wrote: »@BlueRaven, false —
When they started with the new sets for Dragonhold, they spoke specifically in terms of PvE. This is not a PvE vs PvP thing. Idk how long you’ve been playing, but currently DPS is out of control in PvE, these reductions in damage are a good thing! When VMoL first came out the requirements were 20-25k! That’s it! Now top guilds require much larger parses. This is a move in the right direction. Also all under the hood adjustments benefit both PvE and PvP. I suggest going back and rewatching. They even mention their specialized team that runs through the content was still able to complete the content. You’re seriously naïve if you think otherwise.
Great changes all around!
Beta player. Consistent sub since beta.
Every change was about cyrodiil. Every one. Bad mount change? Cyrodil. Bad dizzying swing change? PvP. It went on and on and I am not the only person who noticed.
They kept having to say "Our dungeon team says this is alright" because all they talked about was PvP AND neither of them are on the dungeon team.
Let that sink in.
The guy who is in charge of combat does not run dungeons.
They did not say "I ran some of the dungeons and they still can be done", no, some "other people" say dungeons can still be cleared. He does not know or care how the dps works in those dungeons. If he did care about pve, they would not have given bosmers "hunter's eye", that alone is proof enough.
Right now there are people who can BARELY clear some vet dungeons. Now they will not be able to. Yes people who were doing amazing dps will be taken down a few notches, but the rest of the people are going to suffer. They even said that lowering the dps for people "killing dragons" was not a concern for them.
They said the quiet part loud (by mistake).
And if you think doing 20-25k damage in vMOL equals a clear of that trial I don't know where you would be getting that info. In ESO that is considered one of the harder trials and now it will be that much harder due to the nerfs.
What is going on over there? A game this old with this many players should be balancing combat with 2%-10% changes NOT 63% changes! This isn't combat balance, this is a complete change in the system. Does anyone have a plan?
The plan is to keep folks chasing the meta. LOL if anyone ever thought otherwise.
Overland is easy, vet dlc dungeon is another story.Every time I look in these forums, there are multiple threads complaining that the game is too easy. Forum vets can do everything there is to do with one hand, blindfolded. It doesn't matter what race you pick or gear you choose, you can do everything naked on a hybrid Nord anyway. Make everything harder pls.
Ok, have a sweeping damage nerf.
Maybe that's what's going on over there.
Overland is easy, vet dlc dungeon is another story.Every time I look in these forums, there are multiple threads complaining that the game is too easy. Forum vets can do everything there is to do with one hand, blindfolded. It doesn't matter what race you pick or gear you choose, you can do everything naked on a hybrid Nord anyway. Make everything harder pls.
Ok, have a sweeping damage nerf.
Maybe that's what's going on over there.