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ESO needs incremental changes, not radical.

StaticWave
StaticWave
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I seriously do not understand ZOS's reasoning behind these nerfs. Their balance changes are literally a pendulum. They don't seem to find the middle ground. Single target DOTs were performing just fine, but they over-buffed them so much people complained on the forums. Instead of reverting DOTs to their previous values, they decided to completely nerf them to the ground... Dizzy swing was performing just fine, but they had to reduce its damage by 16% and removed its stun, which is literally the only reason people even use this skill in the first place. New dizzy is just a less crappy version of wrecking blow, but now they are both bad because of the stun loss. Dizzy swing has never been an issue. In fact, it's onslaught that is over performing, but they never touched the skill at all. So damage has been nerfed, but heals are still untouched, so now we come back to this meta where people just don't die because they heal through everything. I don't understand it. What is even the point of balancing if they're not doing it incrementally?
Edited by StaticWave on September 17, 2019 4:31AM
  • davapoole
    davapoole
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    every time they alter the skills or sets for so called re-balancing it is always done for resons of people complaining in pvp. Yet it screws up peoples ability to play the game most in pve , yet the reasons for doing it dont exist in pve. Strangely the lead combat designer is also the lead pvp designer so is it any wonder that all the changes for pvp reasons just ignore most of the games player base in pve.. Use the battle spirit to do this instead of impacting so hugely on people ability to play how they want for no reason at all in pve. make the cost higher or drop the damage a bit but using asledghammer to crack a nut is pathetic and they will have to make a massive u turn again in update 25. you adjust in small amounts so its not a stupid amount like this. making all dots useless to try to get people using other skills is forcing them to not use them as they are useless now.People follow the meta because they want to do good damage but now you are forcing your sledgehammer ideas on them and totally negating about 50% of skills in the game. Do either a cost increase or a damage reduction but not both and stop forcing changes for pvp reasons on the pve game that there is no justification for as they should be seperate and not keep causing all these stupid changes again and again. You will swap all these changes back next patch as it has made such a negative effect on the game. You said in eso live that you wanted people to be able to play how they wanted but by doing these drastic changes you have taken that choice away and are just forcing your opinion on to everyone playing the game. i run a guild and within 30 mins of these patch notes coming out all i heard for the next two hours was a constant stream of wtf they cannot be serious at least a 30% damage reduction is not balancing its destroying the dots. These are the worst and most destructive patch notes i have ever seen in 4 years and am sick of hearing everyone complaining about nothing but you destroying all there characters a one fell swoop. Not only does it take you years fixing bugs like the stamina ride bug that no one wants fixing you now try to force your idea of people being able to play how they want by taking away most of there rotations as being viable how is that helping people play how they want. Typical zos *** up but biggest yet well done
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