I love running around the world.
I do remember back during release year, there was a player who walked everywhere. I mean toggle walk/run was set to Walk. I would see this person all over the game world too.
markulrich1966 wrote: »not any longer since the duration of rapid manoever was nerfed down from 30 to 8 seconds.
Meaning that this nerf destroyed what I loved most in this game. Exploring, harvesting, enjoying the beauty of the landscape, discovering many small nice details.
markulrich1966 wrote: »not any longer since the duration of rapid manoever was nerfed down from 30 to 8 seconds.
Meaning that this nerf destroyed what I loved most in this game. Exploring, harvesting, enjoying the beauty of the landscape, discovering many small nice details.
I am actually loving the fact the it gives both speed buffs now, even at a shorter duration. Makes jog speed a bit faster, and generally when you are out of combat you regenerate enough stamina to cast it indefinitely.
markulrich1966 wrote: »markulrich1966 wrote: »not any longer since the duration of rapid manoever was nerfed down from 30 to 8 seconds.
Meaning that this nerf destroyed what I loved most in this game. Exploring, harvesting, enjoying the beauty of the landscape, discovering many small nice details.
I am actually loving the fact the it gives both speed buffs now, even at a shorter duration. Makes jog speed a bit faster, and generally when you are out of combat you regenerate enough stamina to cast it indefinitely.
for stamina characters. My grand master harvester/crafter is magicka based, and the nerf just frustrating.
The balancing team is too focussed on combat issues, forgetting that many players do not play to fight, but because they love(d) the openworld exploration character of the game.
Mrsinister2 wrote: »All the time in random zones
I even do it in cryo if the map is dead you find some cool stuff occasionally.
markulrich1966 wrote: »markulrich1966 wrote: »not any longer since the duration of rapid manoever was nerfed down from 30 to 8 seconds.
Meaning that this nerf destroyed what I loved most in this game. Exploring, harvesting, enjoying the beauty of the landscape, discovering many small nice details.
I am actually loving the fact the it gives both speed buffs now, even at a shorter duration. Makes jog speed a bit faster, and generally when you are out of combat you regenerate enough stamina to cast it indefinitely.
for stamina characters. My grand master harvester/crafter is magicka based, and the nerf just frustrating.
The balancing team is too focussed on combat issues, forgetting that many players do not play to fight, but because they love(d) the openworld exploration character of the game.
I am a magicka healbot, so I do not have a massive stamina pool. I still feel like the nerf was fine. And while I agree that exploration is a viable form of gameplay (I enjoy it myself), we can't expect a non-combat portion of the game to influence the other 95% of combat gameplay.
markulrich1966 wrote: »markulrich1966 wrote: »markulrich1966 wrote: »not any longer since the duration of rapid manoever was nerfed down from 30 to 8 seconds.
Meaning that this nerf destroyed what I loved most in this game. Exploring, harvesting, enjoying the beauty of the landscape, discovering many small nice details.
I am actually loving the fact the it gives both speed buffs now, even at a shorter duration. Makes jog speed a bit faster, and generally when you are out of combat you regenerate enough stamina to cast it indefinitely.
for stamina characters. My grand master harvester/crafter is magicka based, and the nerf just frustrating.
The balancing team is too focussed on combat issues, forgetting that many players do not play to fight, but because they love(d) the openworld exploration character of the game.
I am a magicka healbot, so I do not have a massive stamina pool. I still feel like the nerf was fine. And while I agree that exploration is a viable form of gameplay (I enjoy it myself), we can't expect a non-combat portion of the game to influence the other 95% of combat gameplay.
they simply could have applied the nerf to become active in cyro/IC/BGs only. Problem solved.
It is as badly designed as faction lock, fixes one issue, causes many others.
markulrich1966 wrote: »markulrich1966 wrote: »markulrich1966 wrote: »not any longer since the duration of rapid manoever was nerfed down from 30 to 8 seconds.
Meaning that this nerf destroyed what I loved most in this game. Exploring, harvesting, enjoying the beauty of the landscape, discovering many small nice details.
I am actually loving the fact the it gives both speed buffs now, even at a shorter duration. Makes jog speed a bit faster, and generally when you are out of combat you regenerate enough stamina to cast it indefinitely.
for stamina characters. My grand master harvester/crafter is magicka based, and the nerf just frustrating.
The balancing team is too focussed on combat issues, forgetting that many players do not play to fight, but because they love(d) the openworld exploration character of the game.
I am a magicka healbot, so I do not have a massive stamina pool. I still feel like the nerf was fine. And while I agree that exploration is a viable form of gameplay (I enjoy it myself), we can't expect a non-combat portion of the game to influence the other 95% of combat gameplay.
they simply could have applied the nerf to become active in cyro/IC/BGs only. Problem solved.
It is as badly designed as faction lock, fixes one issue, causes many others.
While I am for faction lock I do not want to derail this thread by changing the subject, let us agree to disagree on the basis of the change. Instead I bring up this as a discussion changer, have you ever seen Reaper's March at night??
Mrsinister2 wrote: »All the time in random zones
I even do it in cryo if the map is dead you find some cool stuff occasionally.
There are a lot of interesting NPCs in cyrodiil. I found an imperial scout deserter a few days ago.
I love running around the world.
I do remember back during release year, there was a player who walked everywhere. I mean toggle walk/run was set to Walk. I would see this person all over the game world too.
I love running around the world.
I do remember back during release year, there was a player who walked everywhere. I mean toggle walk/run was set to Walk. I would see this person all over the game world too.