InvictusApollo wrote: »Some time ago I've made a thread asking about biggest challenges of new PvP players. Whole thread could be boiled down to this: lack of experience/skill and lack of PvP gear. While getting experience and honing your skills can only be done through playing in PvP, the other issue could be solved sytematically.
Build Lending
A PvP build consists of equipment and abilities that synergize together to accomplish a specified goal. That goal might be instashoting an enemy from sneak, surviving a brawl, being immortal etc. However making a build is a task that requires a lot of knowledge. You need to know how different sets interact with each other and how they affect abilities. You also need experience to know how much sustain or resources you need. And ofcourse you need to know game mechanics, for example the damage mitigation formula.
Even if you have all that, you still need to physically make the build in game. That includes buying/farming set pieces, transmuting some or even all of them and enchanting them. That takes quite a lot of time and even more gold. Tranmutation crystals are often the rarest and a build may require upto 600 of them.
As you can see or know from your own experience, making a build - any build, even a PvE one is quite an undertaking. Even making a basic build that uses crafted sets.
And even if you are a great theorycrafter you may come up with a build that simply doesn't work.
What if you could lend a build for a game session? For example for a single BG match or an hour of Cyrodill or IC gameplay.
What do I mean by "lend a build"? You choose your build from a list of builds made by other players. You pay for it to use it during one game session. Upon payment you get all fully enchanted and transmuted set pieces. However all of those pieces are temporary and can't be equiped, sold and deconstructed after a timer passes or a BG match ends. Furthermore they aren't as good as those farmed yourself. They might be enchanted and upgraded with up to blue quality materials. Or sth else can be implemented to nerf them and incentivise people to get their own items instead of allways only lending them.
Builds would be done by all other players or by a select few who got authorisation by ZOS. The incentive to make a build would be getting a cut from every build lending or some prizes if enough ppl lend your build.
Thanks to Build Lending you could test a build without too much of a cost. Not only that but you could also be competetive in PvP. This way PvErs will get a chance to experience real PvP, while PvPers will get better fights.
I'm sure this idea needs some polishing and adjustments to prevent exploits and unwanted repercussions.
I await your opinion.
InvictusApollo wrote: »Some time ago I've made a thread asking about biggest challenges of new PvP players. Whole thread could be boiled down to this: lack of experience/skill and lack of PvP gear. While getting experience and honing your skills can only be done through playing in PvP, the other issue could be solved sytematically.
Build Lending
A PvP build consists of equipment and abilities that synergize together to accomplish a specified goal. That goal might be instashoting an enemy from sneak, surviving a brawl, being immortal etc. However making a build is a task that requires a lot of knowledge. You need to know how different sets interact with each other and how they affect abilities. You also need experience to know how much sustain or resources you need. And ofcourse you need to know game mechanics, for example the damage mitigation formula.
Even if you have all that, you still need to physically make the build in game. That includes buying/farming set pieces, transmuting some or even all of them and enchanting them. That takes quite a lot of time and even more gold. Tranmutation crystals are often the rarest and a build may require upto 600 of them.
As you can see or know from your own experience, making a build - any build, even a PvE one is quite an undertaking. Even making a basic build that uses crafted sets.
And even if you are a great theorycrafter you may come up with a build that simply doesn't work.
What if you could lend a build for a game session? For example for a single BG match or an hour of Cyrodill or IC gameplay.
What do I mean by "lend a build"? You choose your build from a list of builds made by other players. You pay for it to use it during one game session. Upon payment you get all fully enchanted and transmuted set pieces. However all of those pieces are temporary and can't be equiped, sold and deconstructed after a timer passes or a BG match ends. Furthermore they aren't as good as those farmed yourself. They might be enchanted and upgraded with up to blue quality materials. Or sth else can be implemented to nerf them and incentivise people to get their own items instead of allways only lending them.
Builds would be done by all other players or by a select few who got authorisation by ZOS. The incentive to make a build would be getting a cut from every build lending or some prizes if enough ppl lend your build.
Thanks to Build Lending you could test a build without too much of a cost. Not only that but you could also be competetive in PvP. This way PvErs will get a chance to experience real PvP, while PvPers will get better fights.
I'm sure this idea needs some polishing and adjustments to prevent exploits and unwanted repercussions.
I await your opinion.
Taleof2Cities wrote: »PvP players generally want to run the best gear and stats possible ... new players included.
Running a watered-down version of a build might not only be a turn-off. New players might also not get the full experience from a template build versus the real thing.
That said, the idea is interesting and has a lot of potential for new PvP players.
InvictusApollo wrote: »Some time ago I've made a thread asking about biggest challenges of new PvP players. Whole thread could be boiled down to this: lack of experience/skill and lack of PvP gear. While getting experience and honing your skills can only be done through playing in PvP, the other issue could be solved sytematically.
Build Lending
A PvP build consists of equipment and abilities that synergize together to accomplish a specified goal. That goal might be instashoting an enemy from sneak, surviving a brawl, being immortal etc. However making a build is a task that requires a lot of knowledge. You need to know how different sets interact with each other and how they affect abilities. You also need experience to know how much sustain or resources you need. And ofcourse you need to know game mechanics, for example the damage mitigation formula.
Even if you have all that, you still need to physically make the build in game. That includes buying/farming set pieces, transmuting some or even all of them and enchanting them. That takes quite a lot of time and even more gold. Tranmutation crystals are often the rarest and a build may require upto 600 of them.
As you can see or know from your own experience, making a build - any build, even a PvE one is quite an undertaking. Even making a basic build that uses crafted sets.
And even if you are a great theorycrafter you may come up with a build that simply doesn't work.
What if you could lend a build for a game session? For example for a single BG match or an hour of Cyrodill or IC gameplay.
What do I mean by "lend a build"? You choose your build from a list of builds made by other players. You pay for it to use it during one game session. Upon payment you get all fully enchanted and transmuted set pieces. However all of those pieces are temporary and can't be equiped, sold and deconstructed after a timer passes or a BG match ends. Furthermore they aren't as good as those farmed yourself. They might be enchanted and upgraded with up to blue quality materials. Or sth else can be implemented to nerf them and incentivise people to get their own items instead of allways only lending them.
Builds would be done by all other players or by a select few who got authorisation by ZOS. The incentive to make a build would be getting a cut from every build lending or some prizes if enough ppl lend your build.
Thanks to Build Lending you could test a build without too much of a cost. Not only that but you could also be competetive in PvP. This way PvErs will get a chance to experience real PvP, while PvPers will get better fights.
I'm sure this idea needs some polishing and adjustments to prevent exploits and unwanted repercussions.
I await your opinion.
InvictusApollo wrote: »Some time ago I've made a thread asking about biggest challenges of new PvP players. Whole thread could be boiled down to this: lack of experience/skill and lack of PvP gear. While getting experience and honing your skills can only be done through playing in PvP, the other issue could be solved sytematically.
Build Lending
A PvP build consists of equipment and abilities that synergize together to accomplish a specified goal. That goal might be instashoting an enemy from sneak, surviving a brawl, being immortal etc. However making a build is a task that requires a lot of knowledge. You need to know how different sets interact with each other and how they affect abilities. You also need experience to know how much sustain or resources you need. And ofcourse you need to know game mechanics, for example the damage mitigation formula.
Even if you have all that, you still need to physically make the build in game. That includes buying/farming set pieces, transmuting some or even all of them and enchanting them. That takes quite a lot of time and even more gold. Tranmutation crystals are often the rarest and a build may require upto 600 of them.
As you can see or know from your own experience, making a build - any build, even a PvE one is quite an undertaking. Even making a basic build that uses crafted sets.
And even if you are a great theorycrafter you may come up with a build that simply doesn't work.
What if you could lend a build for a game session? For example for a single BG match or an hour of Cyrodill or IC gameplay.
What do I mean by "lend a build"? You choose your build from a list of builds made by other players. You pay for it to use it during one game session. Upon payment you get all fully enchanted and transmuted set pieces. However all of those pieces are temporary and can't be equiped, sold and deconstructed after a timer passes or a BG match ends. Furthermore they aren't as good as those farmed yourself. They might be enchanted and upgraded with up to blue quality materials. Or sth else can be implemented to nerf them and incentivise people to get their own items instead of allways only lending them.
Builds would be done by all other players or by a select few who got authorisation by ZOS. The incentive to make a build would be getting a cut from every build lending or some prizes if enough ppl lend your build.
Thanks to Build Lending you could test a build without too much of a cost. Not only that but you could also be competetive in PvP. This way PvErs will get a chance to experience real PvP, while PvPers will get better fights.
I'm sure this idea needs some polishing and adjustments to prevent exploits and unwanted repercussions.
I await your opinion.
Or you could jump on pts and literally have everything you want right now. That's what I do to test builds.
JumpmanLane wrote: »In the end the community has such a thing. @Alcast builds. Run those. ZOS doesn’t necessarily have to give out gear. It is necessary to grind stuff.
Now I won’t run an Alcast PvP build on a bet. However, Alcast is a valuable resource in that he explains the “whys” behind his builds. That’s useful early on.
JumpmanLane wrote: »In the end the community has such a thing. @Alcast builds. Run those. ZOS doesn’t necessarily have to give out gear. It is necessary to grind stuff.
Now I won’t run an Alcast PvP build on a bet. However, Alcast is a valuable resource in that he explains the “whys” behind his builds. That’s useful early on.
I used to seek out great players and ask for a duel. They were friendly and gave me good advice.
JumpmanLane wrote: »In the end the community has such a thing. @Alcast builds. Run those. ZOS doesn’t necessarily have to give out gear. It is necessary to grind stuff.
Now I won’t run an Alcast PvP build on a bet. However, Alcast is a valuable resource in that he explains the “whys” behind his builds. That’s useful early on.
Waffennacht wrote: »JumpmanLane wrote: »In the end the community has such a thing. @Alcast builds. Run those. ZOS doesn’t necessarily have to give out gear. It is necessary to grind stuff.
Now I won’t run an Alcast PvP build on a bet. However, Alcast is a valuable resource in that he explains the “whys” behind his builds. That’s useful early on.
Don't run alcast PvP builds