I liked the idea of the same skill being cast by someone else override each other. Some classes rely on DoTs, an immunity would not be good for those.
But dots have stacked for 5 years now, why the sudden call to change that? I would prefer a return to hot's stacking the way they did for 5 years. Also change soul splitting trap to a different single target morph. It acts like a fire balista currently, only longer. Too strong to be an aoe and a dot that is not an ultimate.
Yeah sure. And also a direct damage immunity, too. Preferably stackable, so we can become entirely invulnerable.
Nah, seriously, it was a joke, right ?
I liked the idea of the same skill being cast by someone else override each other. Some classes rely on DoTs, an immunity would not be good for those.
But dots have stacked for 5 years now, why the sudden call to change that? I would prefer a return to hot's stacking the way they did for 5 years. Also change soul splitting trap to a different single target morph. It acts like a fire balista currently, only longer. Too strong to be an aoe and a dot that is not an ultimate.
Because they buffed a lot of DoTs to the point that not running them is silly and the DoTs overriding would only help Solo/ Small Scale.
But they have already said they know they over did it with the DoTs and are under review.
ZoS acknowledges this and realizes a flaw in their system.
That flaw is that it's possible to stack multiple DoTs from the same skill.
10 players can focus in on one player, casting soul trap, that player will receive 10 ticks of the same skill, per second.
The other problem is that heals from the same source but from other players do not stack to combat these DoTs.
Therefor, one of them has to change and abide by the same rule so those organized groups can no longer exploit this to their advantage.