TheNightflame wrote: »Disclaimer: this is more just a proposal.
This is kind of pointless, because there's already an abundance of skill points available. A full content-specific build with some alternative skill choices require around 120-130 skill points, while there's 431 total skill points as of this current patch.
My PvE stam sorc requires 122 skill points for a full PvE build with some alternative skill choices (Vigor in case I need some extra healing, Rapid Maneuver for some mobility in overland, Dark Deal as a sustain tool for vMA, etc). 122 skill points covers a whole PvE build, with some alternative skill choices -- that's just level 1-50, 1 skill point from completing your tutorial quest, 1 skill point from the first main quest line (most players would at least do the first quest), and like 3-4 zone's worth of skyshards. You can get these easily while just leveling and exploring, and this isn't counting any other skill points not listed, so if you continue the main quest line, start doing your faction's quest line, do group dungeons, do public dungeons, you could get that same 122 and more.
Even if you start including skills irrelevant to your build or chosen content, you still won't run out of skill points.
Lets say you want to turn your character into a crafter, and so max out all crafting skills. That's an additional 89 skill points, or 5-6 zone's worth of skyshards. That is also including skills that aren't useful once fully leveled, namely the Expertise skills which aren't useful once you've learned all traits. Take some points out of them, and you've got an extra 15 skill points to spend elsewhere.
Lets say you want to try out some PvP on your character, and so pick up any skill lines that may be relevant. Lets assume the worst, and say you unlock two whole extra weapon lines, in addition to your existing lines you've unlocked for PvE. That's an additional 20 for the two passive lines, and maybe lets say you enjoy, say, 2H, and pick up all the active skills, that's an additional 10, which brings the total up to an additional 30 for the additional weapon lines. Then lets say you pick up all the relevant Assault & Support passives (ie everything except Magicka Aid), that's another 10, bringing the total to 40. Then lets say you pick up some more alternative skills for PvP, maybe 2 more, so that's another 4, bringing the total to 44 additional skill points for PvP, or 2-3 zone's worth of skyshards.
A full PvE build, some options for PvP, and everything you need for crafting, would require 255 skill points, of the 431 total available to you as of this current patch.
Just for *** and gigs, with the full 431, you could unlock everything except light armour, destro staff, resto staff, the Expertise crafting passives (assuming you've researched every trait), vampire (because you can either have vamp or werewolf, not both, so the skill point investment is shared), and the Mages Guild skill line (not including Persuasive Will, since that gives unique dialogue options which may be useful), and still have 5 skill points left over.
As you can see, more skill points is kind of pointless, as there really isn't a need for them.