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A Solution to CP and endgame account/character growth

TheNightflame
TheNightflame
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Disclaimer: this is more just a proposal.

Instead of giving toons more and more strength via modifiers, why not provide account wide skill points?

Think about it, for real. If instead of CP, you earned skill points at a slower rate, you could invest in more skills and passives, without really making your character overpowered. You can already access enough skill points in game to get everything you want for a specialized build, but this would allow for more skills and passives to be held, to reduce the need to respec characters if you ever wanted to switch roles.

Anywho, this isn't fleshed out at all, and not really a solution, but it came into my brain
Edited by TheNightflame on September 15, 2019 1:14AM
  • TheNightflame
    TheNightflame
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    OR give characters morph points. And allow them to pick which skills they want to be able to re-morph (while outside of combat) for free and without a shrine (these would be given less frequently)

    e.g. I choose to make rune focus re-morphable with a re-morph point. Then I can, at any time out of combat, and for free, swap the skill between channeled focus and restoring focus.

    Note: you'd still have to pay at a shrine to retrieve the skill point from morphing in the first place. this just allows you to change morphs
  • Vapirko
    Vapirko
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    They’re already working on a new CP system or replacement system. We will just have to wait and see.
  • Kel
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    CP isn't as powerful as players seem to think.
    We haven't had a CP increase for what? 3 or 4 patches and updates now?
    And yet, damage gets higher and higher every patch. Power creep still exists and continues to grow.
    How is this possible though, if CP was the base for all the power creep?
    In short, it's not. It's a combination of gear and skills, added with a dash of player skill.

    I think your idea has some merit. However, more skill points wouldn't exactly be too useful as no matter how many skills we unlock, there's only room for 10 skills and 2 ultimates. And players will naturally gravitate to the most effective/useful skills, making most "useless". (As in, not generally used by a vast majority of players, not useless in function or nitch builds.)
  • jcm2606
    jcm2606
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    This is kind of pointless, because there's already an abundance of skill points available. A full content-specific build with some alternative skill choices require around 120-130 skill points, while there's 431 total skill points as of this current patch.

    My PvE stam sorc requires 122 skill points for a full PvE build with some alternative skill choices (Vigor in case I need some extra healing, Rapid Maneuver for some mobility in overland, Dark Deal as a sustain tool for vMA, etc). 122 skill points covers a whole PvE build, with some alternative skill choices -- that's just level 1-50, 1 skill point from completing your tutorial quest, 1 skill point from the first main quest line (most players would at least do the first quest), and like 3-4 zone's worth of skyshards. You can get these easily while just leveling and exploring, and this isn't counting any other skill points not listed, so if you continue the main quest line, start doing your faction's quest line, do group dungeons, do public dungeons, you could get that same 122 and more.

    Even if you start including skills irrelevant to your build or chosen content, you still won't run out of skill points.

    Lets say you want to turn your character into a crafter, and so max out all crafting skills. That's an additional 89 skill points, or 5-6 zone's worth of skyshards. That is also including skills that aren't useful once fully leveled, namely the Expertise skills which aren't useful once you've learned all traits. Take some points out of them, and you've got an extra 15 skill points to spend elsewhere.

    Lets say you want to try out some PvP on your character, and so pick up any skill lines that may be relevant. Lets assume the worst, and say you unlock two whole extra weapon lines, in addition to your existing lines you've unlocked for PvE. That's an additional 20 for the two passive lines, and maybe lets say you enjoy, say, 2H, and pick up all the active skills, that's an additional 10, which brings the total up to an additional 30 for the additional weapon lines. Then lets say you pick up all the relevant Assault & Support passives (ie everything except Magicka Aid), that's another 10, bringing the total to 40. Then lets say you pick up some more alternative skills for PvP, maybe 2 more, so that's another 4, bringing the total to 44 additional skill points for PvP, or 2-3 zone's worth of skyshards.

    A full PvE build, some options for PvP, and everything you need for crafting, would require 255 skill points, of the 431 total available to you as of this current patch.

    Just for *** and gigs, with the full 431, you could unlock everything except light armour, destro staff, resto staff, the Expertise crafting passives (assuming you've researched every trait), vampire (because you can either have vamp or werewolf, not both, so the skill point investment is shared), and the Mages Guild skill line (not including Persuasive Will, since that gives unique dialogue options which may be useful), and still have 5 skill points left over.

    As you can see, more skill points is kind of pointless, as there really isn't a need for them.
  • starkerealm
    starkerealm
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    Disclaimer: this is more just a proposal.

    *Reads*

    Nope, this is just a proposal.

    I do agree being able to spec into both skills on a morph, with the ability to switch them out at will, would be a nice boon for dual speccing. Though you could just do that with the existing skill points.
  • Keledus
    Keledus
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    jcm2606 wrote: »
    This is kind of pointless, because there's already an abundance of skill points available. A full content-specific build with some alternative skill choices require around 120-130 skill points, while there's 431 total skill points as of this current patch.

    My PvE stam sorc requires 122 skill points for a full PvE build with some alternative skill choices (Vigor in case I need some extra healing, Rapid Maneuver for some mobility in overland, Dark Deal as a sustain tool for vMA, etc). 122 skill points covers a whole PvE build, with some alternative skill choices -- that's just level 1-50, 1 skill point from completing your tutorial quest, 1 skill point from the first main quest line (most players would at least do the first quest), and like 3-4 zone's worth of skyshards. You can get these easily while just leveling and exploring, and this isn't counting any other skill points not listed, so if you continue the main quest line, start doing your faction's quest line, do group dungeons, do public dungeons, you could get that same 122 and more.

    Even if you start including skills irrelevant to your build or chosen content, you still won't run out of skill points.

    Lets say you want to turn your character into a crafter, and so max out all crafting skills. That's an additional 89 skill points, or 5-6 zone's worth of skyshards. That is also including skills that aren't useful once fully leveled, namely the Expertise skills which aren't useful once you've learned all traits. Take some points out of them, and you've got an extra 15 skill points to spend elsewhere.

    Lets say you want to try out some PvP on your character, and so pick up any skill lines that may be relevant. Lets assume the worst, and say you unlock two whole extra weapon lines, in addition to your existing lines you've unlocked for PvE. That's an additional 20 for the two passive lines, and maybe lets say you enjoy, say, 2H, and pick up all the active skills, that's an additional 10, which brings the total up to an additional 30 for the additional weapon lines. Then lets say you pick up all the relevant Assault & Support passives (ie everything except Magicka Aid), that's another 10, bringing the total to 40. Then lets say you pick up some more alternative skills for PvP, maybe 2 more, so that's another 4, bringing the total to 44 additional skill points for PvP, or 2-3 zone's worth of skyshards.

    A full PvE build, some options for PvP, and everything you need for crafting, would require 255 skill points, of the 431 total available to you as of this current patch.

    Just for *** and gigs, with the full 431, you could unlock everything except light armour, destro staff, resto staff, the Expertise crafting passives (assuming you've researched every trait), vampire (because you can either have vamp or werewolf, not both, so the skill point investment is shared), and the Mages Guild skill line (not including Persuasive Will, since that gives unique dialogue options which may be useful), and still have 5 skill points left over.

    As you can see, more skill points is kind of pointless, as there really isn't a need for them.

    This guy summed it up already.
    Also with every new area new skyshards arrive meaning we get more skillpoints sooner or later there will be enough to unlock literally everything.
    PC - EU
  • Dark_Lord_Kuro
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    No i have more skill point than i know wath to do with them i dont need more
  • Nordic__Knights
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    You guys want ways to stop playing the game I mean I got more skill points then CP that's a joke I hope you know cuz I am at 1330 cp atm with no hopes of ever being able to reach 3600 cp MAXED!!!!!
    Edited by Nordic__Knights on September 15, 2019 7:00PM
  • Grimm13
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    Was expecting to see add more Housing... but that's what we have.
    https://sparkforautism.org/

    Season of DraggingOn
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    PC-NA
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