AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
Lol! Oh no. Sounds like we need to nerf PL and vamp bane. LMAO.
If you die to that, theres not enough nerfs to help you.
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
That's 5 seconds to set up DOTs. Where is the burst?
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
That's 5 seconds to set up DOTs. Where is the burst?
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
Lol! Oh no. Sounds like we need to nerf PL and vamp bane. LMAO.
If you die to that, theres not enough nerfs to help you.
Would never kill me, I’d be glad to show you in a duel if you are eager to find out. But would work on most zerglings in cyrodiil.Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
That's 5 seconds to set up DOTs. Where is the burst?
Purifying light, currently the most bursty and aidsy Xv1 damage skill in the game.
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
Sanguinor2 wrote: »
LOL. Who the *** is that going to kill? Do you mean the enemy is afk? Also you only included two Templar skill in that rotation. Soooo I’m not sure what’s OP here. Also is SenpaiNFT arguing we need to nerf things based on what kills zerglings?nooo don’t nerf my light attacks!
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
GhostofDatthaw wrote: »The best thing about templar atm for me is how people tell me "fotm noob" and stuff like that. To which I respond, yeah the toon that is the same name as my account with 950cp is me playing fotm.
Git gud lol
Really though temp is not as op as people really think. It's a strong class and has been buffed to the top of the magic ladder. But it's in no way op. It's just the latest punching bag. Same as my magnb which was heavily nerfed, same for sorcs which are always under attack, same for the blocking tank and spank dks of the past.
People just like to cry when thier 1 spec they play is not top tier anymore
Templars are okay. Aside from doing well against dots, they aren't super weak to anything but they aren't super strong against anything either.
What's *** though is Living Dark. Freakin' annoying skill that doesn't require skill whatsoever to use.
Templars are okay. Aside from doing well against dots, they aren't super weak to anything but they aren't super strong against anything either.
What's *** though is Living Dark. Freakin' annoying skill that doesn't require skill whatsoever to use.
Lol as opposed to Cloak, Streak, Talons, Dizzying Swing etc etc...
Sanguinor2 wrote: »AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
Sooooo how exactly does this "AFK burst and Damage" work again? My Impression from templar was that you Need to do a burst Combo if you want to kill someone which you can hardly do while afk?
Soul trap > Degeneration > Purifying light > Vamp bane > Flame reach > Put weapons away and go take a ***
@ZOS you really need to start balancing PvP and PvE separately, as this is becoming a real problem.
PvP'ers accuse PvE'ers of whining, and PvE'ers accuse PvP'ers of constantly expecting nerfs if they have been killed by a player of another class. Neither side sees eye to eye, and it's becoming akin to gaming civil war.
In fact both factions just want to be left alone to play their preferred style of game, but this is not going to happen until PvP and PvE are treated differently, as currently balancing has a direct and unwanted effect on the other faction.
@ZOS you just have to bite the bullet, accept that things are not working, and do something about it.
GallantGuardian wrote: »@ZOS you really need to start balancing PvP and PvE separately, as this is becoming a real problem.
PvP'ers accuse PvE'ers of whining, and PvE'ers accuse PvP'ers of constantly expecting nerfs if they have been killed by a player of another class. Neither side sees eye to eye, and it's becoming akin to gaming civil war.
In fact both factions just want to be left alone to play their preferred style of game, but this is not going to happen until PvP and PvE are treated differently, as currently balancing has a direct and unwanted effect on the other faction.
@ZOS you just have to bite the bullet, accept that things are not working, and do something about it.
I agree I dislike pvp and am tired of abilities I like getting destroyed because of it
The psijic order stun was an amazing tool for all classes but Templar’s in particular cause we didn’t have a stun/root/fear and they increased the crap out of it cause of pvp crying
My extended ritual now costs a ridiculous amount cause of pvp crying
Zos please separate the two don’t allow changes for 1 to effect the other ...
GallantGuardian wrote: »@ZOS you really need to start balancing PvP and PvE separately, as this is becoming a real problem.
PvP'ers accuse PvE'ers of whining, and PvE'ers accuse PvP'ers of constantly expecting nerfs if they have been killed by a player of another class. Neither side sees eye to eye, and it's becoming akin to gaming civil war.
In fact both factions just want to be left alone to play their preferred style of game, but this is not going to happen until PvP and PvE are treated differently, as currently balancing has a direct and unwanted effect on the other faction.
@ZOS you just have to bite the bullet, accept that things are not working, and do something about it.
I agree I dislike pvp and am tired of abilities I like getting destroyed because of it
The psijic order stun was an amazing tool for all classes but Templar’s in particular cause we didn’t have a stun/root/fear and they increased the crap out of it cause of pvp crying
My extended ritual now costs a ridiculous amount cause of pvp crying
Zos please separate the two don’t allow changes for 1 to effect the other ...
They gave every class an AoE stun this patch in Form of fighters guild rune.
Cost of ritual was increased like all other ground based AoEs have been, no PvP crying involved.
gamerguy757 wrote: »Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
Low Cost Spammable that ALSO snares.
Built in class “OH S***” heal.
Jesus beam spamming.
Cheap class Purge
How is this “balanced” again?