Let’s consider some context and history.
The game morphs and changes for the sake of change. Sometimes fairly. Sometimes unfairly.
1. People complained about one type of dot, being bleeds. The damage itself if stacked, would require a player to go full melee and apply it right in your face. Just remember the player has to walk up to you and the counter is to kite, control them through crowd control, blow them up from range before they get to you, etc.
2. ZOS listens to player feedback and lowers bleed damage in one patch. The complaints still came in.
3. ZOS listens and gives everyone access to high dot damage. Bleeds mechanic which is initially designed as a tank killer is completely reworked to function just like another dot. All dots in the game now can tick for 3,000-5,000 damage per second. The dot damage for each skill is increased and now the ranged magicka dots do just as much damage as a melee stamina applied dot... and they all function the same, only difference is application from range or melee
4. Everyone gets access to the dots and they all function the same, but that’s still not enough. People are still complaining, even though the counter is to wear more resistances and slot a cleanse or run with a healer.
5. ZOS will capitulate and lower dot damage next patch. Healing hots will stay the same. Just remember, they were increased this patch.
So what is the net result?
Everyone in PvP is wearing more heavy armor and are building more tanky than ever before just to survive long enough to be able to click on the purge button and enough time to get in a few counter punches. Also, the one go to tank killer was how bleeds used to work, but now it’s just another dot.
These players will be even more tanky with higher healing tool tips, without the old bleed mechanic to worry about.
So you see what happens when people refuse to learn the counters to initial game design? Sometimes the complaints on the forums are valid. Sometimes they are not. It’s up to ZOS to make that judgement.
In the meantime... can we please get some consistency in terms how our characters function patch to patch?