Maintenance for the week of December 15:
· [IN PROGRESS] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

You know what bothers me the most about IC...

Narvuntien
Narvuntien
✭✭✭✭✭
✭✭
The complete lack of loot... I get it Tel Var is loot but it's so abstract and worse you can lose it.

So I spent hours running the sewers with a small group killing off all the bosses and then as we were attacking Molag Baal we got ambushed and killed and *shrug* that doesn't bother me its the game of PVP but the fact that I killed a whole bunch of bosses opened who knows how many chests and got nothing it feels super pointless.

Why can't I just get sets from these bosses and chests like every other zone in the game? IC just has a fundamentally different gameplay loop from the rest of the game.
Edited by Narvuntien on September 14, 2019 8:19AM
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Yep, IC rewards are pretty trash overall. :/

    Hakeijo and alchemy plants you can sell in guildstores, yes.
    But actual items worth grinding for? Not really. Just a few PvP sets and that's about it.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Because if PvP takes a back seat to PvE then the IC could be considered the child they never talk about. Barely anyone goes there ever and there hasn’t been much of a reason for it to be revitalized. Sad because it’s by far more fun and engaging than Cyro and one of the coolest zones in the game. But it’s less noob friendly because dying means something and there’s lots of structure to fight around which is a plus for experienced players. I agree though. I think the drops need work and you should be able to buy dungeon sets for tel var even if it’s a LOT of tel var.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vapirko wrote: »
    Because if PvP takes a back seat to PvE then the IC could be considered the child they never talk about. Barely anyone goes there ever and there hasn’t been much of a reason for it to be revitalized. Sad because it’s by far more fun and engaging than Cyro and one of the coolest zones in the game. But it’s less noob friendly because dying means something and there’s lots of structure to fight around which is a plus for experienced players. I agree though. I think the drops need work and you should be able to buy dungeon sets for tel var even if it’s a LOT of tel var.

    Totally agree on this. There is no incentive to go there if we will exclude PvP. And the zone is huge.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    The sooner you do the math and figure out that the IC is a waste of time the sooner you can spend your time more productively elsewhere.

    It would be too easy to farm Tel Var if people didn't fight each other and just focussed on fighting the monsters and maybe taking the banners.
    But with people mugging each other, it becomes a waste of time to get Tel Var. Which is already a waste of time to begin with compared to the alternatives.

    ZOS is counting on people to behave badly for the IC to not give out way too much loot. Forcing you to use Tel Var to get certain things (which hasn't shown up on any internet build guide, afaik) is just part of it.
    Edited by Dusk_Coven on September 14, 2019 9:00AM
  • Lazarus_Rising
    Lazarus_Rising
    ✭✭✭✭✭
    You know Cyrodiil has actually less rewards than IC. If you don't enjoy PVP it might be a waste of time for you. For me i made approx. 2,000,000 Gold there right now and there is like more then 1,500,000 worth of items in store for selling rn. Still tho i feel like PVP missing rewards overall. You can make decent money with all the greenies and tel'var but it would be nice if they bring in more costumes, personalities or other stuff into PVP areas as reward. Would make it way more attractive to people.
    also known as Overlich.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    As far as farming Tel Var, probably the biggest problem is knowing when to stop and return to base to bank it.

    Last night I accumulated just shy of 6k TV by working my way to the center, soloing each boss, closing the portals, looting chests, etc. By the time I reached the center, my inventory was maxed and I was destroying junk weapons and armor (white, standard racial styles) just so I could pick up better stuff. The center seemed to be deserted, so I decided to turn around and head back to base. I thought about queueing to Cyrodiil to bank my TV, but decided to head back on foot and accumulate even more TV. About 60 seconds later, I ran into a swarm of EP players who dispatched me, so I lost almost 3k. I was understandably POed, but more at myself than at the enemy players.

    The night before, I managed to accumulate over 7k and get safely back to base to bank it, but it seems like the PvP players have gotten bored with the IC districts and have decided that it's more fun to swarm through enemy territory in the sewers.
    Edited by SeaGtGruff on September 14, 2019 9:20AM
    I've fought mudcrabs more fearsome than me!
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    it would be nice if they bring in more costumes, personalities or other stuff into PVP areas as reward. Would make it way more attractive to people.

    I think this is actually tricky to do because once collected, there's no reason to go back.
    And for this reason, I think they limit these types of things to events. Every event related to PvP they introduce a few things and pace it out. Otherwise things would either get stagnant or ZOS would have to keep churning out stuff to keep people going back to PvP zones.
    Sustainability / reason to go back is difficult to do.

    SWTOR uses their open world PvP zones to put in PvE monsters that drop special materials that guilds need to upgrade their ships, which in turn helps them with weekly planetary Conquest, which is basically a contest between all guilds to see which is the most active that week doing all sorts of content. So for large guilds that can get organized, there is a reason to go -- even once their ships are fully upgraded, they can get those resources and sell them to other guilds.
    Even then, you hardly see guild-versus-guild conflicts in those zones for those resources.

    I think if Cyrodiil gave substantial benefits for guilds (not the Alliance, just guild members) holding keeps -- such as easing the resurrection mechanics or giving a defensive buff while nearby -- then PvP guilds might be more organized.
    Edited by Dusk_Coven on September 14, 2019 9:27AM
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    IC is so under rated. Tel Var is such an incredible system.

    The ability to gain currency from everything you fight to spend on exactly what you want? Amazing.

    I only wish there was a currency system to do the same for pve.

    (However in IC, there's no way you should be taxed for being killed by a 24 man group the same amount for losing a 1v1)
    Edited by Royalthought on September 14, 2019 9:30AM
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Another thing for people to keep in mind is that if you get killed, yes you will lose half of whatever TV you'd accumulated, but you won't lose anything else. I've accumulated a ton of key fragments during this event.
    I've fought mudcrabs more fearsome than me!
  • Sorbin
    Sorbin
    ✭✭✭✭
    Yes. IC needs a complete overhaul of its loot. There's no reason it couldn't support a Golden-style vendor with a rotation table of loot that can be purchased with Tel Var.
  • MajBludd
    MajBludd
    ✭✭✭✭✭
    ✭✭
    Rewards, in general, are trash.
  • InvictusApollo
    InvictusApollo
    ✭✭✭✭✭
    Tel vars shouldn't be lost on death. However killing an enemy player should be giving you tel vars. However if we remove losing tel vars then we invite tel var farming exploits. Some other mechanic has to be imlpemented to make IC still attractive for people.
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    Because it was designed to be like Dark Age Of Camelot's Darkness Falls zone. You don't loot items in Darkness Falls, you loot currency you use to trade in for gear. It's PvP enabled so there's risk involved, and IC just like DF was intended to be opened for one faction only, in ESO via capturing the central ring of keeps around the city opening the sewers for the controlling faction. DF was constantly won by one faction who would zerg it after opening it, then another faction would open it and zerg it, repeat.

    It worked great 15 years ago but the zone morphed here, I think for the better.

    The rewards need updating. It's an old zone that doesn't offer enough. Most of the sets aren't too desirable and while you can buy components for crafting it's not enough of a draw to get people to go there outside of events like this.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've made tons of gold vendoring all the trash drops.

    I'm glad they don't have sets dropping from the bosses because the boss or bosses that drops the best set(s) would be constantly camped.

    They do need to update what you can get with tel var.
    Edited by Katahdin on September 14, 2019 1:17PM
    Beta tester November 2013
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Tel vars shouldn't be lost on death.
    That's a bad idea IMO, you might as well delete telvar completely from the game and replace it with AP which has the same mechanic of being unable to lose any from deaths.

    Instead there should be some mechanics which discourage 0-telvar gankers and opportunists, such as capping telvar gain based on what the attacker is carrying, and/or scaling the % of telvar loss based on the attacker's current telvar multiplier
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Ultimately, eso has a primarily casual playerbase, and the only thing that makes pvp or pvpve temporarily populated enough to be experienced in its fullest and most true to concept format is the offer of cosmetics, mounts, pets and other unlocks. Awarding these via event tickets, not gear based rewards, not key fragments, not tel var, not AP - - event tickets, that is what has brought blood to content... If ZoS want to keep interest in this content, they need to provide the same ongoing incentives. If not event tickets, what about a year round seasonal series of unique unlockable rewards (skins, polys, mounts, pets, etc) from accumulated drops specific to individual content with max acquirable per day, per annual season.
    Edited by mairwen85 on September 14, 2019 3:59PM
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    I still think Tel Var should be lost but I would like better rewards for it, give it a bit of an update and some kind of PVP way to get PVE sets is nice.

    But the issue with Tel Var is that I don't see it as an item or whatever it's just a number in the corner that goes up and down its not that oooh surprise factor when you go to loot something because there isn't anything to loot. It's an abstract concept. I wish Tel Var was a bonus on top of actual loot the rest of the game runs on.

    It is true that I have no familiarity of MMOs of older eras where you could lose loot so I am not attached to this idea and it seems archaic and out of date for what modern gamers want.
Sign In or Register to comment.