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"God" weapons not very exciting anymore

Somber97866
Somber97866
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Is it just me or are the new "God " weapons feel lackluster? Look at the Blackrose destro staff. It doesn't outperform the Maelstrom ones and are situational at best. Don't get me wrong, they're ok but "Godly" ........?

So I wonder what's the percentage of the players that can actual obtain these weapons? I'm betting less ppl have the perfected Blackrose and Asylum versions and neither are meta. Look at the Stam versions. Aren't the easier to get dual wield weapons more effective in pve than the harder to get ones? But it's my understanding that the harder to get ones are better in pvp. Does this seem strange to anyone else?
  • MehrunesFlagon
    MehrunesFlagon
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    It's because of the skill associated with them.
  • LordGavus
    LordGavus
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    Well, they're not god weapons to start with so...
  • Vapirko
    Vapirko
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    LordGavus wrote: »
    Well, they're not god weapons to start with so...

    Imo arena weapons should be quite powerful but situational. Sadly only a few have stood the test of time.
  • jcm2606
    jcm2606
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    It's nothing to do with old versus new, it's just that each weapon is either great, situational, or useless in their own ways, regardless of how old they are.

    Take 2H, for example. Asylum 2H is always a great choice in PvP, perfected BRP 2H is alright for the 1pc bonus, Master 2H is good for zerg busting builds but that's about it, while Maelstrom 2H is basically useless.

    Or resto staff. BRP resto is insanely good, but every other resto is situational, at best. Master and Maelstrom used to be alright, but were just nerfed basically into uselessness (Master resto can't be spammed for the group sustain, Maelstrom only has like 2 ticks per cast of Regen, at most), and Asylum is useless.

    Or DW. Master DW is insanely good, BRP DW is good in PvP, but every other DW set is situational, at best. Maelstrom is only good when DoT's are strong, which they happen to be this patch, but the moment something else pops up that's stronger, Maelstrom DW is rarely seen.

    Whether a weapon is good or not depends both on the skill the weapon affects, and what the exact effect of the weapon is. Obviously if the weapon augments a situational or useless skill, it'll be situational or useless (the entire SnB line, and most of the resto line are useless because of this reason), but a *** weapon that augments a good skill is still *** (BRP 2H could be great, as Dizzy is a staple 2H burst skill, but its design is garbage).
  • Vapirko
    Vapirko
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    jcm2606 wrote: »
    It's nothing to do with old versus new, it's just that each weapon is either great, situational, or useless in their own ways, regardless of how old they are.

    Take 2H, for example. Asylum 2H is always a great choice in PvP, perfected BRP 2H is alright for the 1pc bonus, Master 2H is good for zerg busting builds but that's about it, while Maelstrom 2H is basically useless.

    Or resto staff. BRP resto is insanely good, but every other resto is situational, at best. Master and Maelstrom used to be alright, but were just nerfed basically into uselessness (Master resto can't be spammed for the group sustain, Maelstrom only has like 2 ticks per cast of Regen, at most), and Asylum is useless.

    Or DW. Master DW is insanely good, BRP DW is good in PvP, but every other DW set is situational, at best. Maelstrom is only good when DoT's are strong, which they happen to be this patch, but the moment something else pops up that's stronger, Maelstrom DW is rarely seen.

    Whether a weapon is good or not depends both on the skill the weapon affects, and what the exact effect of the weapon is. Obviously if the weapon augments a situational or useless skill, it'll be situational or useless (the entire SnB line, and most of the resto line are useless because of this reason), but a *** weapon that augments a good skill is still *** (BRP 2H could be great, as Dizzy is a staple 2H burst skill, but its design is garbage).

    Im splitting hairs but at this point I’d say that master DW is just good. It’s a solid, effective choice if you want to meet its criteria which is what an arena weapon should do. It’s just that so many aren’t even worth getting that it the functioning ones look great by comparison.
  • Darkenarlol
    Darkenarlol
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    do you just want every new weapon set to become new meta?


    almost every 2 piece signature set bonus weapons are usefull

    in dedicated builds (brp destro is just not good at all imo)


    those builds are way out of popular known meta but they

    still perform fine(sometimes exellent) and are fun to use

    and bring much appreciated diversity in opposite to

    boring YT heroes copy-paste builds

  • CompM4s
    CompM4s
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    Its suppose to be balanced
  • OG_Kaveman
    OG_Kaveman
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    @jcm2606 the master resto is way better then it was. It gives 740 Stam back every cast, which costs ~25% less then it use to, so the skill is much easier to spam. Sure you don't get the extra stacking heals like it used too but you rarely are going to need that anyways. What I am saying, is that in pve, there is not a better front bar resto for healers.
    Edited by OG_Kaveman on September 13, 2019 11:53AM
  • Vlad9425
    Vlad9425
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    Only “God” weapon in the game is Volendrung.
  • rpa
    rpa
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    Vlad9425 wrote: »
    Only “God” weapon in the game is Volendrung.

    Solution for balance: just give everyone a Volendrung at Cryodiil. That would do the trick?
  • Halcyon_blue
    Halcyon_blue
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    not really either way on this thread, but just a correction - they did, as expected by some of us, update the proc on Master Resto staff and with healer sustain this patch it actually is BIS for 'general' trials or where a lot of stamdps are present - 740 stamina on first tick, spammable.
  • GreenhaloX
    GreenhaloX
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    "God" weapon.. what the? Really. My 2H Sword-Singer with Wrecking Blow is God weapon then.
  • InvictusApollo
    InvictusApollo
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    Is it just me or are the new "God " weapons feel lackluster? Look at the Blackrose destro staff. It doesn't outperform the Maelstrom ones and are situational at best. Don't get me wrong, they're ok but "Godly" ........?

    So I wonder what's the percentage of the players that can actual obtain these weapons? I'm betting less ppl have the perfected Blackrose and Asylum versions and neither are meta. Look at the Stam versions. Aren't the easier to get dual wield weapons more effective in pve than the harder to get ones? But it's my understanding that the harder to get ones are better in pvp. Does this seem strange to anyone else?

    Blame the nerflings :)
  • Somber97866
    Somber97866
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    Wow,lol so the term " God" weapon term I us loosely and they aren't very "Godly" anymore. Back when 5 3 1 with monster set was meta.
    The point I'm trying to make is why are they behind some of the hardest pve content if they are ( for the most part ) too situational as to be useless. Why not make them more useful but in a way that doesn't give a decisive damage output advantage but maybe a resource advantage.
    They could rework them to add recovery bonus and leave the damage but hey let's be honest , ppl would scream and cry their little heads off bc someone refered to them as "God" weapons.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I thought this discussion was going to be about artifact weapons and/or their styles.
    [Lie] Of course! I don't even worship Daedra!
  • Tryxus
    Tryxus
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    jcm2606 wrote: »
    Or resto staff. BRP resto is insanely good, but every other resto is situational, at best. Master and Maelstrom used to be alright, but were just nerfed basically into uselessness (Master resto can't be spammed for the group sustain, Maelstrom only has like 2 ticks per cast of Regen, at most), and Asylum is useless.

    While there are several terrible "god weapons" out there, none of them are Resto Staffs. Their quality has been somewhat consistent, ranging from Good (Maelstrom) to Very Good (Master, Asylum & Blackrose)
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • kylewwefan
    kylewwefan
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    Arena weapon builds are just sadly irrelevant. Is it really the nerflings fault? I think it’s more the buffs to everything else that’s more to blame.

    I don’t see the devs back tracking though. They’re pretty happy with the way everything is.

    The small handful of them that do make BiS meta builds, are only marginally better in most situations. Ones not even BiS except for in one situation.

    Though I do agree. They should be Godly. Not just marginally better sometimes.
  • Tsar_Gekkou
    Tsar_Gekkou
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    They could add cost reduction to the affected skill and maybe more people might use them. The Master's Deestro makes clench 30% cheaper, so maybe the Asylum destros could make force pulse 30% cheaper, the Maelstrom destros could make blockade 30% cheaper, the Maesltrom bow could make endless hail 30% cheaper, etc.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • BooPerScOOper
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    kylewwefan wrote: »
    Arena weapon builds are just sadly irrelevant. Is it really the nerflings fault?

    in short... Yes.

    They need to put MA & DSA weps back to original

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