Race: Argonian or Breton. Breton has better mag sustain and Argonian has better stamina sustain. Stamina’s more important for keeping yourself alive, magicka’s more important for keeping others alive.
Class: Templar or Warsen are the best healers. Next tier would be Nightblades and Necros. Worst are DKs and Sorcs.
Don’t think of yourself as a healer in the pve sense. Think of yourself as the pve equivalent of a tank who also heals others.
I’d start with 5 heavy, 1M, 1L always all impen. Use one defensive set, one healing set and one sustain set. When you get the hang of it switch to 5L-1M-1H. You won’t learn anything if you’re squishy in a trial by fire build.
Practice by dueling people with them using ultimates and you using none, once you can survive indefinitely you’re ready for pvp.
Pvp healing is like being the girl in a Benny Hanna show. If you enjoy frustrating others and being the lynchpin for the group you’ll enjoy it.
Race: Argonian or Breton. Breton has better mag sustain and Argonian has better stamina sustain. Stamina’s more important for keeping yourself alive, magicka’s more important for keeping others alive.
Class: Templar or Warsen are the best healers. Next tier would be Nightblades and Necros. Worst are DKs and Sorcs.
Don’t think of yourself as a healer in the pve sense. Think of yourself as the pve equivalent of a tank who also heals others.
I’d start with 5 heavy, 1M, 1L always all impen. Use one defensive set, one healing set and one sustain set. When you get the hang of it switch to 5L-1M-1H. You won’t learn anything if you’re squishy in a trial by fire build.
Practice by dueling people with them using ultimates and you using none, once you can survive indefinitely you’re ready for pvp.
Pvp healing is like being the girl in a Benny Hanna show. If you enjoy frustrating others and being the lynchpin for the group you’ll enjoy it.
Warden and Necro might be pretty close honestly. Magnecro has some impressive heals. My off heals for my small man are absolutely nuts. The AOE burst heal+hot+purge might be one of the most overlooked skills rn.
Race: Argonian or Breton. Breton has better mag sustain and Argonian has better stamina sustain. Stamina’s more important for keeping yourself alive, magicka’s more important for keeping others alive.
Class: Templar or Warsen are the best healers. Next tier would be Nightblades and Necros. Worst are DKs and Sorcs.
Don’t think of yourself as a healer in the pve sense. Think of yourself as the pve equivalent of a tank who also heals others.
I’d start with 5 heavy, 1M, 1L always all impen. Use one defensive set, one healing set and one sustain set. When you get the hang of it switch to 5L-1M-1H. You won’t learn anything if you’re squishy in a trial by fire build.
Practice by dueling people with them using ultimates and you using none, once you can survive indefinitely you’re ready for pvp.
Pvp healing is like being the girl in a Benny Hanna show. If you enjoy frustrating others and being the lynchpin for the group you’ll enjoy it.
Warden and Necro might be pretty close honestly. Magnecro has some impressive heals. My off heals for my small man are absolutely nuts. The AOE burst heal+hot+purge might be one of the most overlooked skills rn.
Yea necro’s good. Only place they’re lacking is sustain imo. I haven’t played mine in a bit so I don’t know how much those tether changes helped.
Prior to the patch I would have said NB and Warden were the best, now I’d say Templar and Warden. Warden will always be top tier as long as they have the major mending buff and stamina return passives.
With CP-enabled, right? In BGs, my Necromancer's sustain is noticeably worse than other classes when having essentially the same stats.Race: Argonian or Breton. Breton has better mag sustain and Argonian has better stamina sustain. Stamina’s more important for keeping yourself alive, magicka’s more important for keeping others alive.
Class: Templar or Warsen are the best healers. Next tier would be Nightblades and Necros. Worst are DKs and Sorcs.
Don’t think of yourself as a healer in the pve sense. Think of yourself as the pve equivalent of a tank who also heals others.
I’d start with 5 heavy, 1M, 1L always all impen. Use one defensive set, one healing set and one sustain set. When you get the hang of it switch to 5L-1M-1H. You won’t learn anything if you’re squishy in a trial by fire build.
Practice by dueling people with them using ultimates and you using none, once you can survive indefinitely you’re ready for pvp.
Pvp healing is like being the girl in a Benny Hanna show. If you enjoy frustrating others and being the lynchpin for the group you’ll enjoy it.
Warden and Necro might be pretty close honestly. Magnecro has some impressive heals. My off heals for my small man are absolutely nuts. The AOE burst heal+hot+purge might be one of the most overlooked skills rn.
Yea necro’s good. Only place they’re lacking is sustain imo. I haven’t played mine in a bit so I don’t know how much those tether changes helped.
Prior to the patch I would have said NB and Warden were the best, now I’d say Templar and Warden. Warden will always be top tier as long as they have the major mending buff and stamina return passives.
Outside 1v1 duels where I can get worn down without a kill, my sustain kinda seems really good on imperial rn. And about 1700 mag recovery. I can spam some heals
With CP-enabled, right? In BGs, my Necromancer's sustain is noticeably worse than other classes when having essentially the same stats.Race: Argonian or Breton. Breton has better mag sustain and Argonian has better stamina sustain. Stamina’s more important for keeping yourself alive, magicka’s more important for keeping others alive.
Class: Templar or Warsen are the best healers. Next tier would be Nightblades and Necros. Worst are DKs and Sorcs.
Don’t think of yourself as a healer in the pve sense. Think of yourself as the pve equivalent of a tank who also heals others.
I’d start with 5 heavy, 1M, 1L always all impen. Use one defensive set, one healing set and one sustain set. When you get the hang of it switch to 5L-1M-1H. You won’t learn anything if you’re squishy in a trial by fire build.
Practice by dueling people with them using ultimates and you using none, once you can survive indefinitely you’re ready for pvp.
Pvp healing is like being the girl in a Benny Hanna show. If you enjoy frustrating others and being the lynchpin for the group you’ll enjoy it.
Warden and Necro might be pretty close honestly. Magnecro has some impressive heals. My off heals for my small man are absolutely nuts. The AOE burst heal+hot+purge might be one of the most overlooked skills rn.
Yea necro’s good. Only place they’re lacking is sustain imo. I haven’t played mine in a bit so I don’t know how much those tether changes helped.
Prior to the patch I would have said NB and Warden were the best, now I’d say Templar and Warden. Warden will always be top tier as long as they have the major mending buff and stamina return passives.
Outside 1v1 duels where I can get worn down without a kill, my sustain kinda seems really good on imperial rn. And about 1700 mag recovery. I can spam some heals
And yes, I've been saying for a while now that Renewing Undeath is a really nice spell...as long as it doesn't bug out. I don't really have any dedicated healing builds, since I'm almost always solo queueing, but I think Necromancers would generally be behind Templar and Warden for that role. They're certainly not "trash" or anything, but having worse sustain, no class-based healing Ultimate, and worse synergy options make an impact.
The tethers both still suck in most cases in BGs; especially the new Outpost map, where you'll often be breaking LOS with available corpses every few seconds. What they provide just isn't worth the bar space when you consider their limitations (and the bug that causes you to spin 180 degrees and waste a GCD)...even though they don't cost any resources to cast. The only potential exception I could see is if you're in a premade group that will typically be standing their ground alongside you, which means you're probably stomping on solo queued randoms, and may not even need to extra healing and stam regen to begin with.I’ve been meaning to finish off my Magnecro. They’re much improved this patch, my issue is always limited time and wanting to try lots of different things.
I’m thinking they’re best played throwing out some damage and healing? They look like they’d be a good hybrid class too, mine’s a Nord and I was thinking I’d use the stamina blastbones for Major defile and try and keep both tethers up for good sustain.
In BGs it’s very noticible how much better a healer is who does some damage than a pure healer. A lot of times dps just need a little push on their target to get a kill. Once you pass 1 million healing a few times, then 1.5 or 2 million I found I stopped playing to boost my stats and moreso to win, I changed up my build to add some damage and my win rate shot up.
The tethers both still suck in most cases in BGs; especially the new Outpost map, where you'll often be breaking LOS with available corpses every few seconds. What they provide just isn't worth the bar space when you consider their limitations (and the bug that causes you to spin 180 degrees and waste a GCD)...even though they don't cost any resources to cast. The only potential exception I could see is if you're in a premade group that will typically be standing their ground alongside you, which means you're probably stomping on solo queued randoms, and may not even need to extra healing and stam regen to begin with.I’ve been meaning to finish off my Magnecro. They’re much improved this patch, my issue is always limited time and wanting to try lots of different things.
I’m thinking they’re best played throwing out some damage and healing? They look like they’d be a good hybrid class too, mine’s a Nord and I was thinking I’d use the stamina blastbones for Major defile and try and keep both tethers up for good sustain.
In BGs it’s very noticible how much better a healer is who does some damage than a pure healer. A lot of times dps just need a little push on their target to get a kill. Once you pass 1 million healing a few times, then 1.5 or 2 million I found I stopped playing to boost my stats and moreso to win, I changed up my build to add some damage and my win rate shot up.
Being somewhat split between damage and healing can potentially work well when most everyone is solo queued (especially when a team lacks a dedicated healer), but that's typically not great when it comes to games where every team is a premade. A healer trying to do more than occasionally throw out an execute, Shalks, Purifying Light, etc...will often result in someone's death. Having damage classes that can help supplement a dedicated healer is good, but you can't keep people (especially Magicka builds) up through focus fire without being pretty heavily dedicated to healing.
I haven't really tried playing as a dedicated healer on Mag Necro this patch, but do a lot of off-healing some games. The class has some good heal and support skills, but sustain is a problem. Given virtually identical stats, I have to heavy attack (with a Resto Staff) quite a bit more than I did on Templar or Warden.The tethers both still suck in most cases in BGs; especially the new Outpost map, where you'll often be breaking LOS with available corpses every few seconds. What they provide just isn't worth the bar space when you consider their limitations (and the bug that causes you to spin 180 degrees and waste a GCD)...even though they don't cost any resources to cast. The only potential exception I could see is if you're in a premade group that will typically be standing their ground alongside you, which means you're probably stomping on solo queued randoms, and may not even need to extra healing and stam regen to begin with.I’ve been meaning to finish off my Magnecro. They’re much improved this patch, my issue is always limited time and wanting to try lots of different things.
I’m thinking they’re best played throwing out some damage and healing? They look like they’d be a good hybrid class too, mine’s a Nord and I was thinking I’d use the stamina blastbones for Major defile and try and keep both tethers up for good sustain.
In BGs it’s very noticible how much better a healer is who does some damage than a pure healer. A lot of times dps just need a little push on their target to get a kill. Once you pass 1 million healing a few times, then 1.5 or 2 million I found I stopped playing to boost my stats and moreso to win, I changed up my build to add some damage and my win rate shot up.
Being somewhat split between damage and healing can potentially work well when most everyone is solo queued (especially when a team lacks a dedicated healer), but that's typically not great when it comes to games where every team is a premade. A healer trying to do more than occasionally throw out an execute, Shalks, Purifying Light, etc...will often result in someone's death. Having damage classes that can help supplement a dedicated healer is good, but you can't keep people (especially Magicka builds) up through focus fire without being pretty heavily dedicated to healing.
Good to know. What I generally did was use a resto bar for healing with a back bar flame staff. Use aoes or dots for a bit more team pressure and impale for kill stealing.
When clashing I’d full heal. I only did damage against runners or if my team disengages and tries to side swipe the other teams when they clash. 100% agreed when it’s time to heal, you’re healing all the time.
Is there a point in leveling a Magnecro for BGs since it’s no-CP? People are giving conflicting opinions.
I got in a Deathmatch game a few days ago where one team was a full premade, and each of the others had a dedicated healer (the one on my team was duo queued with a DPS). The score at the end, after a 15 minute time-out, was 90-60-45.Please don't. Matches with healers are straight up unbalanced and makes things way too slow-placed to be fun.
Also, usually RNG decides who gets a healer and who does not.
When only one group has healer, it pretty much decides the winner, especially now that Vigor and stam cross-healing is dead.
When two groups has healers, it makes for a very bad experience for the third team, when they keep getting spawn camped, if they don't sneak away.
If all three teams gets healers, killing anybody becomes a pain. These are the matches where it is usually stretches the entire duration with every team on low scores, cause nobody dies.
I totally forgot about this thread lol
Thanks everyone for the replies I now understand how annoying healers can be after playing quite a few BGs and I'd like to change the question to if I'm paired against an obvious 4-man premade where it's not feasibly possible to get 1st place would it be worth it to have a healer gear swap and try to keep my team alive while going for 2nd place or should I not even bother and stick with my current magblade damage setup in this situation?
tsaescishoeshiner wrote: »I think the best mix of damage and healing is to use a high-impact damage ult. Necros lead in this with Glacial Colossus, though Warden's Permafrost, Meteor, or Dawnbreaker also work, and can single-handedly flip a fight with te right preparation. (Destro ult too if you have enough damage or a good AoE stun)
You can prolong the fight with heals, then drop soul-splitting trap and combat prayer into a high-damage ult to flip the tables while your team can deal damage freely
This is nice because if you ONLY heal, you're screwed if your group is weak on damage. Unlike in PvE, Regeneration, Combat Prayer, and a third/fourth heal-over-time, burst heal, or support skill are enough to make a big difference. The rest of your bar can be the same as a non-healer build - you'll just spend more time healing.
Edit: a word
Would using the Transmutation set be a good idea for BGs?
I've been thinking about getting into BGs for a long time (never touched them yet), but other things got in the way and I ended up sticking to Cyro for the time being.
(and now I'm not PvPing at all for a while, but that's a completely different story...)
Back when I used to main a largescale healer in Cyro, I was using the Transmutation set - and in that context it was very good group/team utility, since that's a lot of extra crit resistance floating around
But I'm not sure if Transmutation would be actually worthwhile to use in the context of BGs.
From what I've seen so far, it's quite unpopular in Cyrodiil - only ever saw a few players using it, which makes me begin to doubt its actual utility.
Ah, ok, so that confirms my suspicion that it's actually a very good set, in fact AFAIK the only good PvP-only healing 5pc buff set
Of course that raises another question... since it's so good, why is it so underutilized in Cyrodiil?
Ahhh, it all makes sense now, of course - in my faction, it appears that the majority consists of "solo" playersSolo players - why would I wear a set that might benefit someone else
Ahhh, it all makes sense now, of course - in my faction, it appears that the majority consists of "solo" playersSolo players - why would I wear a set that might benefit someone else
In Cyro, Bogdan is great for healing ram operators, because everyone is already stacked pretty tightly on the ram. Same for flag flippers, if there are still any oils pouring on them.
On the build I mentioned, I was running 5pc Julianos heavy (as a "filler"), which was a mixed bag. Survivability was decent because of the extra resists, offensive stats were OK, but sustain was garbage - IIRC I had ~1.5k mag recovery, which is quite a bit too low for a dedicated healer/support build.
Actually, my end goal was to run Transmutation + SPC, but I failed to get around to farming SPC before other things happened, so I never got to test that out before the Scalebreaker healing changes.
It was a pure healing/support build for largescale (no damage output except for an execute), so wearing 2 support/healing sets would work OK - since I was relying on magsorc's high mobility and using allies as meatshields, which was working quite well in practice
But of course in BGs that kind of stunt would never work, for obvious reasons. Without at least 1 def set you would be well and thoroughly hosed.
I was also running into the health desync problem a lot, but from a different source - invisible siege damage. (invisible projectiles and AoE telegraphs not showing)I also found defense more important in Cyrodiil than BGs. Lag causes health desyncs that are uncounterable without extra survivability. The other day I was riding my horse and went from 100 to 0 health. I wondered what happened and my death recap said 3x snipes and a weapon proc, all desynced to hit at once.
I was also running into the health desync problem a lot, but from a different source - invisible siege damage. (invisible projectiles and AoE telegraphs not showing)I also found defense more important in Cyrodiil than BGs. Lag causes health desyncs that are uncounterable without extra survivability. The other day I was riding my horse and went from 100 to 0 health. I wondered what happened and my death recap said 3x snipes and a weapon proc, all desynced to hit at once.
TBH, this is a ZOS problem, because of poor coding - not a build or L2P problem.
How am I supposed to avoid taking heavy damage - intended to be easily avoidable by being highly telegraphed - if there's no telegraph whatsoever?
Same for snipe health desync, it's a gamebreaking bug and should not be happening in the first place.
Sure, you can build tankier to work around the issue... but then at some point you cease being a useful healer and become just that, a tank.
At least in that particular use case, most of the time my allies were pretty quick to notice that they no longer have the Transmutation buff, and would rez me in short order
Yep, that was quite an issue in my largescale healing experience.most pvp healers hate glass canon pvp builds, they die so fast you can’t heal them.
Yep, it works quite different in a smallscale context.
A few times I took that build for a spin with some of my smallscaling friends - it ended quite poorly, as you would expect.
The build I was using was far from optimized - but really it was an issue of trying to use it completely outside of its intended application, and no amount of optimization can help with that.
In largescale combat, I never ceased to be impressed how often the enemies just ignored the healer (me) entirely, instead choosing the worst possible targets to fight - my buffed-up allies.
This was probably because I was on a pure support/healing build, so they perceived me as "not a threat" because I was not attacking them? Logic???Yep, that was quite an issue in my largescale healing experience.most pvp healers hate glass canon pvp builds, they die so fast you can’t heal them.
Especially the randoms - it felt like half of them were using PvE gear and/or no PvP abilities, since under any real pressure they were melting faster than snowballs in Hell, and no amount of my healing would help with that. No damage output to write home about, either.
So in that case I guess they weren't "glass cannons", but just "glass"