You boys / girls are highly misguided if you think those people are bots. They're just regular players farming the bosses for the soulgems, potions and blue loot / set items.
To all the people saying to limit loot after the first kill or to put a time limit on the loot... I usually just want to kill the boss until I get the blue item in its loot table. I only want one of that item, I have no intention of farming for that item over and over. If we are only allowed to loot it the first time, and you don't get the blue the first time you kill the boss, are you just SOL with no chance to get the loot?
Filodendron wrote: »To all the people saying to limit loot after the first kill or to put a time limit on the loot... I usually just want to kill the boss until I get the blue item in its loot table. I only want one of that item, I have no intention of farming for that item over and over. If we are only allowed to loot it the first time, and you don't get the blue the first time you kill the boss, are you just SOL with no chance to get the loot?
How about making the blue item BoP and with 100% chance to drop? Once you kill the boss the first time and get the achievement and loot that boss won't drop anything for you anymore.
Instead, keep the drop rate fairly low, but enable it so after you loot the boss specific blue, you won't get it again, and it decreases or eliminates any more loot from that boss. Even XP. There's no valid reason to farm a boss beyond getting the specific rare item, so this seems like the best idea to me.
Filodendron wrote: »Instead, keep the drop rate fairly low, but enable it so after you loot the boss specific blue, you won't get it again, and it decreases or eliminates any more loot from that boss. Even XP. There's no valid reason to farm a boss beyond getting the specific rare item, so this seems like the best idea to me.
What would that achieve? this makes no sense
I mean if the objective is to get a blue item and you get it only once and after you get it the boss won't drop loot for you anymore, then what is the point of a low drop rate? what is the point of farming that boss, it's not a challenge? how would killing it 7 times make the experience better?
So it isn't easy?
Blues shouldn't be easy to get
Rarity is the most critical aspect to an MMORPG