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How to make PvP more friendly and inviting to PvErs?

InvictusApollo
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Every time there is a PvP event that is supposed to attract PvErs to PvP, we get an outcry from PvErs that they don't like being killed in PvP. Some person even got "traumatized"...
But I'm not here to tell people how to man up.

I've created this thread so that people - all people: both PvPers and PvErs could post their ideas on how to make PvP more inviting and friendly for PvErs. I'll post my idea in a seperate thread.
  • brandonv516
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    When they die, some of their loot/gold should be accessible on their corpse.
  • Michae
    Michae
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    So you want to extend an olive branch to PvErs and you start by insulting them in passive agressive way? XD
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Vapirko
    Vapirko
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    How can you make something more friendly when the ones who are on here crying about it don’t even want to try? They say they hate PvP and dont want to ever do and that they’re forced to even though they’re not. They don’t want to make it more fun they want PvE only versions of Cyro and IC.
  • InvictusApollo
    InvictusApollo
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    When they die, some of their loot/gold should be accessible on their corpse.

    That is literally the opposite of making PvP more friendly and inviting to PvErs. I don't think I'd ever enter PvP again if I could lose one of my painfully farmed and expensive set pieces after a single death in PvP.
  • Mayrael
    Mayrael
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    Mobs in IC should give triple experience and gold. In general make IC more rewarding for taking the risk. They can't loose exp or gold so even after getting killed they loose nothing except of Tel Vars. And while we are at Tel Vars, PvPers should be able to buy dung gear boxes for Tel Vars (DLC boxes only for the ones who own the DLC or ESO+) so actually Tel Vars would be more useful for PvPers.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Ogou
    Ogou
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    You can't. The problem is not with PvP itself.
  • InvictusApollo
    InvictusApollo
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    Mayrael wrote: »
    Mobs in IC should give triple experience and gold. In general make IC more rewarding for taking the risk. They can't loose exp or gold so even after getting killed they loose nothing except of Tel Vars. And while we are at Tel Vars, PvPers should be able to buy dung gear boxes for Tel Vars (DLC boxes only for the ones who own the DLC or ESO+) so actually Tel Vars would be more useful for PvPers.

    Thats a good idea. It's almost incentivising for PvErs like the IC event but without tickets. I like it.
  • Aldrik41
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    It will be friendly when it finally comes to the developer that not everyone likes events like the pvp players themselves and the pvp itself.
  • Puzzlenuts
    Puzzlenuts
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    It's a war zone. It's not supposed to be friendly and inviting. I get what you are looking for here though I just don't know what the answer would be. If you fluff it it up for PVErs too much it could kill it for the PVPers.
  • technohic
    technohic
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    Is it supposed to attract PvEers to PvP? I'm not so sure that is intent or side effect.

    I just don't get where they feel they are forced to go do the event. There are a lot more PvE events and I do not feel forced to go do them and don't go do them. My life is no worse for it.
  • Mr_Walker
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    Well, opie, you started off by insulting PvE players, so bravo.... a guaranteed way to get people on side.

    As a neither PvEer or PvPer, just a player of all parts of the game, my suggestions are:

    1. The idiots who spawn camp? Ignore them. They're generally the lowest form of PvPers. The type of goose you see gone dark around the back of flagged keeps leeching ticks. They run at the first sign of real resistance. Either that or they're just plain garden variety fools. Either way, they are atypical of PvPers.

    2. Advertise in zone chat you are a newbie to PvP, and are looking for a guild to help you learn. Don't be discouraged by the general responses in zone chat. Most of the big mouth idiots have plenty of time because they're dark at a keep waiting for a tick. The others are proud owners of acquired brain injuries. No success today? Try again tomorrow. When you do find one, ask guildies for build help, and duel. Duel lots.

    3. Don't be afraid of dying. Everyone in PvP dies. A lot! You will be outnumbered, often, and despite what all the folks wearing the "Armor of Forum Magnificence" say, if you have 5 players hammering on you, you are going to die.

    4. Have some fun. Myself, I don't really like IC, I'll play it, but I really love Cyro. Sieging and taking keeps is fun, but for you, find your own poison. :)

    5. The blokes who teabag you the most enthusiastically are generally the ones who don't appear in your death recap at all.

    6. If you do enjoy it, and get good at it, be respectful. Everyone was new once. A lot of PvEers know that holding block is generally a sign for peace. Me, when I'm PvPing, and not doing PvP objectives (like just tooling through a delve or some such), I respect that, and I'll throw up a block in return, and leave you be. A lot of PvPers I know will do the same. Of course, if you ARE doing PvP objectives (like hanging around a keep or resource), you are fair game.

  • Veinblood1965
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    Yes let's flame the OP for posting an idea thread. A high majority of Pvp's are so toxic to these forums.
  • The_Lex
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    Yeah, I saw the traumatized comment. Yet another player needs therapy at the thought of dying to another player.

    Come on, people. There's a lot things to be traumatized over in this world. Pixels controlled by a random person isn't one of them.
  • Morgul667
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    I think they are not used to take a beating

    And they dont take it well when it happens

    I dont know how to help someone with that :/
  • JKorr
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    Ogou wrote: »
    You can't. The problem is not with PvP itself.

    I think you've got it.

    From what I've seen in other threads, plus the less than fun experiences I've had when I had to go to IC for crafting purposes, the problem isn't with pvp.

    The problem is with *some* of the pvp *players*.

    Getting killed isn't a problem. Happens all the time in questing in pve, in dungeons, in pledges, and trials. What doesn't happen in pve is the insults, trash talk, and other happy stuff. Not one world boss ever told me what my Mom said last night. Not one critter in a delve ever sent a "Learn2Play, expletive deleted no0b" whisper. And not one boss, monster, or critter ever followed me across the zone to keep killing me because I didn't want to fight, only get to the crafting station. There may be pvpers that actually do want a fair fight, who won't take getting beaten as a personal insult, but I have yet to run into one.

    I get enough random abuse in RL; work, traffic, even just grocery shopping sometimes. I really don't need that in my "for fun and enjoyment" activity.
    Vapirko wrote: »
    How can you make something more friendly when the ones who are on here crying about it don’t even want to try? They say they hate PvP and dont want to ever do and that they’re forced to even though they’re not. They don’t want to make it more fun they want PvE only versions of Cyro and IC.

    Ever consider that some players really aren't competitive and don't really care whether anyone else's character can beat theirs? It's not so much I don't want to try, I just don't see the point in it at all. You can kill me, good on you, congrats, gold star. Really makes not the slightest bit of difference in anything. See, while I don't pvp, I will help out guildies who want to try out a character by dueling. If they win, good for them. If I win, I show them what I did, so they can figure out how to beat it. Getting beaten is not a personal insult. If I want to do quests, talk to npcs, play the story, then getting killed by another player who feels a need to trash other players just because, is an annoyance and an interruption. A pve only version of Cyro and IC *would* be fun for me because I would have to deal with the npc monsters and enemies, and not the hyper competitive players who have to kill everyone everywhere constantly.
  • Kalik_Gold
    Kalik_Gold
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    Similar to Alliance food and potions. Have vendors sell an Alliance armor that has slightly lower stats as Hundings and Julianos on the 5th piece add some cool glow effect. Only sold in Impenetrable.

    It had to have lower stats than Battlegrounds or other PvP gear. This will keep them semi safe until they can build real PvP setups.

    This is the same help they give with potions and food until you start crafting your own. It also gives all these Armor and Weapon merchants that don’t sell anything people need, something to sell.

    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Kagukan
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    In PvP you will die! If you aint dying you aint trying.

    BUT, things like the recent IC platform camping is just crap. Don't be a crappy person.
  • Morgul667
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    Kagukan wrote: »
    In PvP you will die! If you aint dying you aint trying.

    BUT, things like the recent IC platform camping is just crap. Don't be a crappy person.

    Pretty much this
  • DeadlyRecluse
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    I don't really accept that "making pvp friendly and inviting to pvers" is a worthy goal.

    If you get connected to a good community, it is already friendly and inviting. If you spend some time understanding how to play and build, it's already pretty beginner-friendly, especially if you pick your battles.

    I don't think there's a magical solution to make PvP fun for folks unwilling to do either the social work of connecting to a solid PvP community or invest the time and effort to be effective on their own (and those options already exist). YMMV.
    Thrice Empress, Forever Scrub
  • MattT1988
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    Not everyone plays games to compete with other players. A lot of people aren’t wired that way. They’re not better or worse players than people who do, just different kind of players. Just accept it. It also doesn’t mean that they’re “scared” of PvP. Some people just don’t like it and prefer to do other aspects of the game with their time, again doesn’t make them any better or worse than people who like PvP.
    Me? You’ll never get me to like the PvP in this game unless it changes drastically, which is unreasonable, so I stay out of it unless I need warhorn/Vigor.
    I don’t mind PvP in some other games in medium doses but I just hate competing with other players, that’s not why I play video games. I do however like to co op with players, hence why I like dungeons and trials.
    Different people like different things.
    Edited by MattT1988 on September 13, 2019 1:31PM
  • The_Lex
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    JKorr wrote: »
    Ogou wrote: »
    You can't. The problem is not with PvP itself.

    I think you've got it.

    From what I've seen in other threads, plus the less than fun experiences I've had when I had to go to IC for crafting purposes, the problem isn't with pvp.

    The problem is with *some* of the pvp *players*.

    Getting killed isn't a problem. Happens all the time in questing in pve, in dungeons, in pledges, and trials. What doesn't happen in pve is the insults, trash talk, and other happy stuff. Not one world boss ever told me what my Mom said last night. Not one critter in a delve ever sent a "Learn2Play, expletive deleted no0b" whisper. And not one boss, monster, or critter ever followed me across the zone to keep killing me because I didn't want to fight, only get to the crafting station. There may be pvpers that actually do want a fair fight, who won't take getting beaten as a personal insult, but I have yet to run into one.

    I get enough random abuse in RL; work, traffic, even just grocery shopping sometimes. I really don't need that in my "for fun and enjoyment" activity.
    Vapirko wrote: »
    How can you make something more friendly when the ones who are on here crying about it don’t even want to try? They say they hate PvP and dont want to ever do and that they’re forced to even though they’re not. They don’t want to make it more fun they want PvE only versions of Cyro and IC.

    Ever consider that some players really aren't competitive and don't really care whether anyone else's character can beat theirs? It's not so much I don't want to try, I just don't see the point in it at all. You can kill me, good on you, congrats, gold star. Really makes not the slightest bit of difference in anything. See, while I don't pvp, I will help out guildies who want to try out a character by dueling. If they win, good for them. If I win, I show them what I did, so they can figure out how to beat it. Getting beaten is not a personal insult. If I want to do quests, talk to npcs, play the story, then getting killed by another player who feels a need to trash other players just because, is an annoyance and an interruption. A pve only version of Cyro and IC *would* be fun for me because I would have to deal with the npc monsters and enemies, and not the hyper competitive players who have to kill everyone everywhere constantly.

    Gimme a break. Of course you're not going to hear trash talk from a scripted boss. But there are countless posts about toxic PvEers. Being kicked from a dungeon, bring called a noob for dying to mechanics, being told to l2p, being told that you're trash if you don't wear meta gear, being called a noob for not hitting at least 40k on a dummy hump parse...the list goes on. PvEers have their own brand of toxicity. Just stop
  • ChunkyCat
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    Delay the tea bags until their third death.
  • Reistr_the_Unbroken
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    JKorr wrote: »
    Ogou wrote: »
    You can't. The problem is not with PvP itself.
    And not one boss, monster, or critter ever followed me across the zone to keep killing me because I didn't want to fight,
    Im laughing bc I don’t know if it’s intended or not, but at the final fight in the mq, if your fighting Molag and flee- he will actually chase you down across the area.
  • Morgul667
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    MattT1988 wrote: »
    Not everyone plays games to compete with other players. A lot of people aren’t wired that way. They’re not better or worse players than people who do, just different kind of players. Just accept it. It also doesn’t mean that they’re “scared” of PvP. Some people just don’t like it.
    Me? You’ll never get me to like the PvP in this game unless it changes drastically, which is unreasonable, so I stay out of it unless I need warhorn/Vigor.
    I don’t mind PvP in some other games in medium doses but I just hate competing with other players, that’s not why I play video games. I do however like to co op with players, hence why I like dungeons and trials.
    Different people like different things.

    I think the problem is mainly with whiners who complain about pvp all the time

    Different people love different things is pretty normal

    Doesnt mean you have to criticize others and spill hate all over the other players

    And i honestly dont think we can help those people enjoy pvp
    Edited by Morgul667 on September 13, 2019 1:32PM
  • Heimpai
    Heimpai
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    there should be an auto balance, not we’re going to hide here to avoid equal sized groups in the other camp/server? 3bar dc vs 1vs1 in imp city, 3bar ad vs1vs1 in red diamond..yeah okay

    Secondly gate/spawn camping should never be a thing
  • JusticeForJilarga
    JusticeForJilarga
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    This One thinks if you change Cyrodiil or Imperial City to be more friendly to PVE that it might be less appealing to those who want to PVP. While This One prefers PVE This One can't deny that there's something unique about Cyrodiil that does not exist in the other zones. A sense of tension that you might be spotted at any time by an enemy player if you are just doing PVE quests. For this reason This One doesn't think a PVE version of Cyrodiil should exist as it would just be another zone.
    Leader Of The Children Of Razum Dar Guild (Khajiit Guild) on All 6 MegaServers

    Khajiit Quote Of The Day.
    "These useless senche could only kill a rat if they fell upon it. From a great height."
  • MattT1988
    MattT1988
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    Morgul667 wrote: »
    MattT1988 wrote: »
    Not everyone plays games to compete with other players. A lot of people aren’t wired that way. They’re not better or worse players than people who do, just different kind of players. Just accept it. It also doesn’t mean that they’re “scared” of PvP. Some people just don’t like it.
    Me? You’ll never get me to like the PvP in this game unless it changes drastically, which is unreasonable, so I stay out of it unless I need warhorn/Vigor.
    I don’t mind PvP in some other games in medium doses but I just hate competing with other players, that’s not why I play video games. I do however like to co op with players, hence why I like dungeons and trials.
    Different people like different things.

    I think the problem is mainly with whiners who complain about pvp all the time

    Different people love different things is pretty normal

    Doesnt mean you have to criticize others and spill hate all over the other players

    And i honestly dont think we can help those people enjoy pvp

    True, but there are whiners on both sides.
    Another problem is the people on both sides who look down their nose at players who prefer the other style, there’s a lot of that going on and it has to stop. A bit more respect needed on both sides.
  • Reverb
    Reverb
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    It is direct, competitive combat with other players. The purpose is to aggressively attempt to defeat other real people and lead your team or alliance to victory. There’s nothing friendly or inviting about it. It is (or can be) enjoyable, entertaining, exciting,amusing, frustrating, and the like. But not friendly or inviting.

    That said there are pvp groups and guilds that are friendly and inviting. But the invitation is to a war zone to be killed by others.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Odovacar
    Odovacar
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    A lot of people I play with do both...and quite well too. For the folks that stay on one side or the other usually tend to stay in their lanes. The occasional drifter will pass through Cyrodiil but usually are ill equipped and never go back aside from a few BG's here and there.

    In the end players will do content they're comfortable with. I don't really see any possible incentive outside of gawdy rewards which ZOS will more than likely never offer.
  • The_Lex
    The_Lex
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    You don't have to agree with me, but playing this game on console and PC for years (PvE and PvP), here's what I've discovered:

    PvE events - a bit of whining from PvP-only crowd

    PVP events - a veritable salt mine from PvE-only crowd.
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