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What is going on with frame rate today?

Shantu
Shantu
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Outside of Cyrodiil, in 3 years I have never experienced this. I run an SLI setup up. Frame rate typically runs about 100 fps. When I'm standing doing nothing, frame rate sits at 100. Now as soon as I practice my rotation on a dummy, the rate immediately starts to drop. It continues to drop to around 15 fps, which is next to impossible to play. As soon as I stop, the fps returns to 100. This has been happening all afternoon in both my Psijic Villa and the Lunar Champion locations. I've monitored my ping (around 90-110), GPU, CPU, and disk usage during these fps drops. Nothing else is affected. So this has to be coming from the server side. I expect this is Cyrodiil...not simply parsing a dummy and a residence. So what the heck is going on?
  • idk
    idk
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    Have you read the official comments for game improvement Zos has released? Sorry, I am not going to go looking for it but Zos acknowledges performance issues and lays out their game plan to address the various issues over the next few updates. I think it included FPS.
  • Austinseph1
    Austinseph1
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    SLI could easily be a factor as support for it has basically dropped off the face of the earth in the last few years as it causes random issues and probably not even tested on with eso. Yes frames drop furring combat, and I’ve found it’s worse on Templar than others. Have you tried lowering your game settings?
  • Shantu
    Shantu
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    idk wrote: »
    Have you read the official comments for game improvement Zos has released? Sorry, I am not going to go looking for it but Zos acknowledges performance issues and lays out their game plan to address the various issues over the next few updates. I think it included FPS.

    Yes, thanks, I try to keep up with what's going on.

    Well, in my case, it may have been a bit of a false alarm. I logged out, logged back in, and the problem pretty much went away. Fps drops from 100 to around 75 during a parse, which is to be expected when an activity is busy interfacing with a server. Must have been just a bad server connection for some odd reason.

    Anyway, nice to know that a relog fixed at least one performance issue.
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