The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Is this real? An entire zone, just for questing?

  • SenpaiNFT
    SenpaiNFT
    ✭✭✭✭
    KappaKid83 wrote: »
    SenpaiNFT wrote: »
    bearbelly wrote: »
    SenpaiNFT wrote: »
    Didn't we ask for a patch that addressed performance issues? How many polls were created asking to forgo content for performance?

    Yes we did. And they aren’t doing that. They’re releasing a giant zone full of quests.

    However you cannot see that releasing a zone of quests and releasing no new content and focusing on fixes are not one and the same, absolutely baffles me.

    Go play Skyrim if you want to quest.

    In addition to the new DLC game pack, we are also launching a massive base-game patch, free to all players, that features the first wave of the previously announced performance improvements. This first batch of changes includes a memory management overhaul, the first phase of combat ability performance improvements, and a complete redesign of the Looking for Group system.

    These changes will reduce the amount of crashes/dashboarding, improve combat responsiveness, and improve the reliability and speed of the Group Finder. We know that the ESO community has long requested a performance update, so we are thrilled to launch the first part of what will be a massive, year-long series of improvements with Update 24!


    Looks like an improvement (assuming it works) and we asked for it. I don't see the issue. On top of that they even communicated.

    No, I'll quest here, thanks.

    Funny how he's not responding to this; the "focusing on fixes" that he says isn't a part of this update ("they aren't doing that.").
    But, facts are hard for some people to grasp, I guess.

    How hard is comprehension? We asked for an entire update of just performance fixes. Nothing else. That’s what he was referring to. The fact remains, that is not what happened with this DLC, so as for them “doing what we asked” in regards to dedicating an entire quarter to performance and QoL, it’s objectively false. They released an entire zone full of quests. It should not need any explaining, but I will dumb it down for you and others who apparently cannot understand elementary logic, Releasing an a DLC with entire zone full of quests + some performance fixes =\= releasing a DLC if only performance fixes and QoL additions.

    Seriously, some of the people on these forums need brush up on their comprehension skills, they are abysmal.

    You should probably be first in line with the whole reading comprehension thing.

    Also, this release is following every DLC Q$ drop since 2016 like it was stated above by someone else, why do you think this model would change and did you know that this was the model that ZOS has used or do you not pay attention to things that have been done in the past with this game.

    Yet another case of someone on the forums who has absolutely zero idea what they’re talking about, spew absolute nonsense and spread misinformation.

    2018 Q4 we had Murkmire, which included a new 4 man arena.

    2017 Q4 we had Clockwork city, which included a mini-trial.

    How is 2019 Q4 which includes no new endgame content following the same model?
    Edited by SenpaiNFT on September 12, 2019 7:55PM
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    Not sure what you expected, but they have just given away the single biggest PvP DLC area in the game FOR FREE to everyone and held a two week event to encourage take up.. might not be new to you, but I guarantee it’s new to lots of people. I imagine they will judge how much it’s worth investing in future PvP content by seeing how many people continue to play it once the event is over.

    That seems like a better way to build the PvP side of the game than releasing some kind of endgame PvP that only appeals to the same minority of players...

    In terms of expectations, I’d imagine it will be pretty similar to Murkmire, 2 world bosses, 2 delves and some plot to stitch it all together.. the same do 30 dailies for achievements to encourage repeat visits and 1 or 2 dragon dolmens to take the place of the Blackrose Prison arena. Anything more than this would astonish me.

    And if the performance does actually improve, I will be super happy.

    Re PvP, there might be a new battleground map (or two), but that will probably have to wait until they have sorted out the group finder because there’s no point in pushing more people into PvP when the performance is already so terrible they’ve had to cap the number of players who can take part.
  • ZonasArch
    ZonasArch
    ✭✭✭✭✭
    ✭✭
    SenpaiNFT wrote: »
    bearbelly wrote: »
    SenpaiNFT wrote: »
    Didn't we ask for a patch that addressed performance issues? How many polls were created asking to forgo content for performance?

    Yes we did. And they aren’t doing that. They’re releasing a giant zone full of quests.

    However you cannot see that releasing a zone of quests and releasing no new content and focusing on fixes are not one and the same, absolutely baffles me.

    Go play Skyrim if you want to quest.

    In addition to the new DLC game pack, we are also launching a massive base-game patch, free to all players, that features the first wave of the previously announced performance improvements. This first batch of changes includes a memory management overhaul, the first phase of combat ability performance improvements, and a complete redesign of the Looking for Group system.

    These changes will reduce the amount of crashes/dashboarding, improve combat responsiveness, and improve the reliability and speed of the Group Finder. We know that the ESO community has long requested a performance update, so we are thrilled to launch the first part of what will be a massive, year-long series of improvements with Update 24!


    Looks like an improvement (assuming it works) and we asked for it. I don't see the issue. On top of that they even communicated.

    No, I'll quest here, thanks.

    Funny how he's not responding to this; the "focusing on fixes" that he says isn't a part of this update ("they aren't doing that.").
    But, facts are hard for some people to grasp, I guess.

    How hard is comprehension? We asked for an entire update of just performance fixes. Nothing else. That’s what he was referring to. The fact remains, that is not what happened with this DLC, so as for them “doing what we asked” in regards to dedicating an entire quarter to performance and QoL, it’s objectively false. They released an entire zone full of quests. It should not need any explaining, but I will dumb it down for you and others who apparently cannot understand elementary logic, Releasing an a DLC with entire zone full of quests + some performance fixes =\= releasing a DLC if only performance fixes and QoL additions.

    Seriously, some of the people on these forums need brush up on their comprehension skills, they are abysmal.

    With the amount of salt in your comments, you should be playing league of legends... You'd feel right at home.
  • Eirinin
    Eirinin
    ✭✭✭✭
    I think this sounds great. More stories and quests, plus performance improvement? Nice!
  • redgreensunset
    redgreensunset
    ✭✭✭✭✭
    SenpaiNFT wrote: »
    Cirantille wrote: »
    First: it is called MMO"RPG"

    No one is losing anything.

    Fact: PvE players exist in this game.

    And PvE + PvP players like myself having a blast.

    Go play Skyrim if you wanna quest.

    If you want a game that caters to pvp go play Fortnite or Overwatch. The Elder Scrolls games have always been centered on questing and story, what in mmos are called pve play. If that doesn't suit you then go play a franchise that caters to you instead of trying to change an existing one.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    "Wasting" an entire DLC on quests?

    I mean, they "waste" entire DLC on dungeons - i.e, no content for people who don't dungeonrun.





    (also: more zone/quest/story content? Yay! More of what I play MMOs for!)
    Edited by Kiralyn2000 on September 12, 2019 8:10PM
  • KappaKid83
    KappaKid83
    ✭✭✭✭✭
    SenpaiNFT wrote: »
    KappaKid83 wrote: »
    SenpaiNFT wrote: »
    bearbelly wrote: »
    SenpaiNFT wrote: »
    Didn't we ask for a patch that addressed performance issues? How many polls were created asking to forgo content for performance?

    Yes we did. And they aren’t doing that. They’re releasing a giant zone full of quests.

    However you cannot see that releasing a zone of quests and releasing no new content and focusing on fixes are not one and the same, absolutely baffles me.

    Go play Skyrim if you want to quest.

    In addition to the new DLC game pack, we are also launching a massive base-game patch, free to all players, that features the first wave of the previously announced performance improvements. This first batch of changes includes a memory management overhaul, the first phase of combat ability performance improvements, and a complete redesign of the Looking for Group system.

    These changes will reduce the amount of crashes/dashboarding, improve combat responsiveness, and improve the reliability and speed of the Group Finder. We know that the ESO community has long requested a performance update, so we are thrilled to launch the first part of what will be a massive, year-long series of improvements with Update 24!


    Looks like an improvement (assuming it works) and we asked for it. I don't see the issue. On top of that they even communicated.

    No, I'll quest here, thanks.

    Funny how he's not responding to this; the "focusing on fixes" that he says isn't a part of this update ("they aren't doing that.").
    But, facts are hard for some people to grasp, I guess.

    How hard is comprehension? We asked for an entire update of just performance fixes. Nothing else. That’s what he was referring to. The fact remains, that is not what happened with this DLC, so as for them “doing what we asked” in regards to dedicating an entire quarter to performance and QoL, it’s objectively false. They released an entire zone full of quests. It should not need any explaining, but I will dumb it down for you and others who apparently cannot understand elementary logic, Releasing an a DLC with entire zone full of quests + some performance fixes =\= releasing a DLC if only performance fixes and QoL additions.

    Seriously, some of the people on these forums need brush up on their comprehension skills, they are abysmal.

    You should probably be first in line with the whole reading comprehension thing.

    Also, this release is following every DLC Q$ drop since 2016 like it was stated above by someone else, why do you think this model would change and did you know that this was the model that ZOS has used or do you not pay attention to things that have been done in the past with this game.

    Yet another case of someone on the forums who has absolutely zero idea what they’re talking about, spew absolute nonsense and spread misinformation.

    2018 Q4 we had Murkmire, which included a new 4 man arena.

    2017 Q4 we had Clockwork city, which included a mini-trial.

    How is 2019 Q4 which includes no new endgame content following the same model?

    Wait, you do realize with Murkmire they didn't say anything about BRP in the initial DLC release either right? But we still got BRP, so there's that.
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    I’m a casual player and I’m delighted. I don’t do trials, I rarely do DLC dungeons, and I almost never PvP. But I’m been here since beta and still haven’t finished all the quests and storylines. To me, exploring new areas and enjoying more stories are the heart and soul of this game. Thanks, ZOS!
  • Bekkael
    Bekkael
    ✭✭✭✭✭
    The_Auror wrote: »
    Extremely disappointed endgamers get completely left out of this one. Hopeful for the performance improvements but you can only run the same old instances so many times. Hard pass.

    I am max CP. I've been playing for close to 3 years. I have 100% all zones and maps with the exception of Cyrodiil and IC. Are you telling me I'm not an endgamer because I enjoy quests? If so, I beg to differ. I AM an endgamer. I'm not sure what your definition is, but I am certain there are more players in ESO like me than like you, which makes us the majority.

    A company making products to please the majority of their customers is called smart business.
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Starlock wrote: »
    Trolls gotta troll...

    Nothing to see here folks. Though the very premise of the opening post just about made me burst out laughing with how ridiculous it is.

    There's nothing really ridiculous about it. The OP is frustrated because ZOS isn't providing good content for all types of players. Players they've actively marketed the game to over the years. They're catering only to the lowest common denominator. It's a race to the bottom.

    ESO gameplay has devolved to a point where it's hardly a game anymore. There is no problem solving. Wear anything, use anything, press any buttons and win the fight. Don't understand the rules? Don't know how to play? Don't worry, it doesn't matter. Zzzz.

    ESO was supposed to be more than this. It was supposed to feature epic PVE and PVP. There are massive audiences for games like that. Games that do those things well make billions. ZOS just gave up and took the easy way out. The remaining players who are negatively impacted by this are entitled to post what they think of that.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    kathandira wrote: »
    SenpaiNFT wrote: »
    Seriously? Is ZOS really wasting an entire DLC on one huge zone just for quests? Something that can literally be released for a single-player game, you’re calling a DLC for an MMO?

    Legit, not a single bone for PvE or PvP? I think you guys have done an amazing job at making it abundantly clear who you cater to @ZOS_GinaBruno. Enjoy losing the last of the Endgame community with no new content for another 6 months.

    If you were looking for a game completely focused on Dungeons, Raiding, and PvP.. World of Warcraft is ---->

    even wow is not 100% focused ondungeons/raiding and pvp. there are hours and hours and HOURS of solo story based quests. the main difference between ZoS quests and WoW (since Cata) is WoW questing is a rigid extremely railroaded experience (as in, you have to finish prerequisite stories to unlock the next quest hub), while ZoS still lets you explore, pick and chose side quests (or a good chunk of main zone quests) whenever and star questing in any order that you wish.

    and.... for the last...3 expansions if memory doesn't fail me, those quests and their 100% completion state were a requirement to eventually be able to fly.
    but back to ESo... the more I was reading this thread, the more i'm convinced that Op is trolling, becasue alternative is accepting that someone is actualy that dense instead of merely pretending to be that dense.
    Edited by Linaleah on September 12, 2019 8:21PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Anytime new sets are released that is somewhat new PVP content if these new sets impact current setups and builds.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • SenpaiNFT
    SenpaiNFT
    ✭✭✭✭
    KappaKid83 wrote: »
    SenpaiNFT wrote: »
    KappaKid83 wrote: »
    SenpaiNFT wrote: »
    bearbelly wrote: »
    SenpaiNFT wrote: »
    Didn't we ask for a patch that addressed performance issues? How many polls were created asking to forgo content for performance?

    Yes we did. And they aren’t doing that. They’re releasing a giant zone full of quests.

    However you cannot see that releasing a zone of quests and releasing no new content and focusing on fixes are not one and the same, absolutely baffles me.

    Go play Skyrim if you want to quest.

    In addition to the new DLC game pack, we are also launching a massive base-game patch, free to all players, that features the first wave of the previously announced performance improvements. This first batch of changes includes a memory management overhaul, the first phase of combat ability performance improvements, and a complete redesign of the Looking for Group system.

    These changes will reduce the amount of crashes/dashboarding, improve combat responsiveness, and improve the reliability and speed of the Group Finder. We know that the ESO community has long requested a performance update, so we are thrilled to launch the first part of what will be a massive, year-long series of improvements with Update 24!


    Looks like an improvement (assuming it works) and we asked for it. I don't see the issue. On top of that they even communicated.

    No, I'll quest here, thanks.

    Funny how he's not responding to this; the "focusing on fixes" that he says isn't a part of this update ("they aren't doing that.").
    But, facts are hard for some people to grasp, I guess.

    How hard is comprehension? We asked for an entire update of just performance fixes. Nothing else. That’s what he was referring to. The fact remains, that is not what happened with this DLC, so as for them “doing what we asked” in regards to dedicating an entire quarter to performance and QoL, it’s objectively false. They released an entire zone full of quests. It should not need any explaining, but I will dumb it down for you and others who apparently cannot understand elementary logic, Releasing an a DLC with entire zone full of quests + some performance fixes =\= releasing a DLC if only performance fixes and QoL additions.

    Seriously, some of the people on these forums need brush up on their comprehension skills, they are abysmal.

    You should probably be first in line with the whole reading comprehension thing.

    Also, this release is following every DLC Q$ drop since 2016 like it was stated above by someone else, why do you think this model would change and did you know that this was the model that ZOS has used or do you not pay attention to things that have been done in the past with this game.

    Yet another case of someone on the forums who has absolutely zero idea what they’re talking about, spew absolute nonsense and spread misinformation.

    2018 Q4 we had Murkmire, which included a new 4 man arena.

    2017 Q4 we had Clockwork city, which included a mini-trial.

    How is 2019 Q4 which includes no new endgame content following the same model?

    Wait, you do realize with Murkmire they didn't say anything about BRP in the initial DLC release either right? But we still got BRP, so there's that.
    Please, please, please just stop posting. You are consistently commenting blatant falsehoods without any evidence to back it up and you are consistently wasting my time by repeatedly having to prove you wrong with actual evidence to back up my arguments.

    https://www.elderscrollsonline.com/en-us/news/post/54803

    Read that and tell me again how they “didn’t say anything about BRP in the initial DLC release”.

    This goes for everyone, I sincerely ask you to refrain from posting misinformation like the individual above. It takes away from any true form of conversation and details threads severely. Furthermore, posting claims without due evidence, and those claims turning out to be false, only hurt your own credibility as a poster.

    One last thing, people may think I’m “trolling” but I’m not, I’m genuinely upset. I want this game to be good so badly because the combat is unlike any other MMO; but when they release an entire DLC with absolutely nothing for the endgame crowd it causes us to tire of the game the game as one can only run old trials and get zerged in PvP for so long. This game has more potential than any other MMO currently out if they would just take it in the right direction, but DLCs like this show that they are not.
    Edited by SenpaiNFT on September 12, 2019 8:32PM
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    zyk wrote: »
    There's nothing really ridiculous about it. The OP is frustrated because ZOS isn't providing good content for all types of players. Players they've actively marketed the game to over the years. They're catering only to the lowest common denominator. It's a race to the bottom.

    ESO was supposed to be more than this. It was supposed to feature epic PVE and PVP.

    Even though your presentation contains a lot of salt, @zyk, I do fundamentally agree with your point.

    No new content for veteran PvE and PvP players ... seemingly replaced by performance updates which we’ve known about for a long time now.
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    Define ‘endgame’.
  • iamkeebler
    iamkeebler
    ✭✭✭✭
    The “endgame” crowd has gotten PLENTY of content this year. ESO is more than an mmo (hence my earlier comment about it being an mmoRPG). And as others have pointed out, ZOS has used this formula for releasing content time and time again. Your end game only dlc will likely be next. Until then, perhaps dive in and enjoy the storyline for a bit instead.
    Edited by iamkeebler on September 12, 2019 8:42PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    zyk wrote: »
    There's nothing really ridiculous about it. The OP is frustrated because ZOS isn't providing good content for all types of players. Players they've actively marketed the game to over the years. They're catering only to the lowest common denominator. It's a race to the bottom.

    Largest customer base, I would suggest.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ZonasArch
    ZonasArch
    ✭✭✭✭✭
    ✭✭
    Hallothiel wrote: »
    Define ‘endgame’.

    With all the furnishings and motifs, and how expensive they are, end game is being a master crafter, a real one, not just having the title. Anything else is just killing time.

    Or, if you're a casual, endgame is when your favorite TV shows start.
  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    ✭✭
    Bekkael wrote: »
    The_Auror wrote: »
    Extremely disappointed endgamers get completely left out of this one. Hopeful for the performance improvements but you can only run the same old instances so many times. Hard pass.

    I am max CP. I've been playing for close to 3 years. I have 100% all zones and maps with the exception of Cyrodiil and IC. Are you telling me I'm not an endgamer because I enjoy quests? If so, I beg to differ. I AM an endgamer. I'm not sure what your definition is, but I am certain there are more players in ESO like me than like you, which makes us the majority.

    A company making products to please the majority of their customers is called smart business.

    Let's start a poll then, who is endgamer and who is not. End gamers can also be PVEer's btw we just don't care to spend all our time on PVP
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    SenpaiNFT wrote: »
    Cirantille wrote: »
    First: it is called MMO"RPG"
    No one is losing anything.
    Fact: PvE players exist in this game.
    And PvE + PvP players like myself having a blast.
    Go play Skyrim if you wanna quest.

    Go play a MMOPVP or MMOPVD game if you don't wanna quest ...
    rolleyes.gif


    Edited by SirAndy on September 12, 2019 8:50PM
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    SenpaiNFT wrote: »
    Go play Skyrim if you wanna quest.

    Welcoming attitude much?

    ZOS wants the game to appeal to many kinds of players, not to just one type of player.
    I've fought mudcrabs more fearsome than me!
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    The entitlement here... not sure whats worse. This or MTV's sweet 16.
  • phwaap
    phwaap
    ✭✭✭
    Yes, more quests and things to explore! Thank you. Looking forward to it.
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    I was serious - please define ‘endgame’ as I have no idea what it means.

    Have played since 2015, have oodles of max level characters, do vet dungeons and trials, enjoy playing pvp (badly) and have a housing addiction - and also love questing, so looking forward to the next dlc.

    But apparently that’s me being rubbish and ‘casual’ 🤣🤣
  • Nirntrotter
    Nirntrotter
    ✭✭✭✭✭
    Ahahaha. Hahaha. Ha. What did I just read.
    I am VERY EXCITED for the new zone. <3
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    The “lowest common denominator”?? Now there’s another elitist claim. What makes my primary play-style (explorer and lore & quest lover) “low” and yours “high”? ESO offers many things to many types of players, and that is its *strength* — one of the reasons this game is still going strong while so many others have burst onto the scene only to fail miserably after a few months.

    This game not has plenty of raids and dungeons, but it also produces more new content at a higher rate than just about any MMO I’ve played (and I’ve played a lot of them). Is it really so difficult to wait another few months for more of the particular content you prefer? If so, there are plenty of other games out there.

  • Eraldus
    Eraldus
    ✭✭✭✭
    SenpaiNFT wrote: »
    Katahdin wrote: »
    SenpaiNFT wrote: »

    However you cannot see that releasing a zone of quests and releasing no new content and focusing on fixes are not one and the same, absolutely baffles me.

    Go play Skyrim if you want to quest.

    They have enough staff to do both.

    If you want PVP only, play OverWatch or Fortenite

    They released 1 trial this year and 4 end game dungeons. If that is not enough for you go play WoW
    If they had enough staff to do both I’d be able to actually see adds spawn in trials, cyrodiil wouldn’t lag, my client wouldn’t crash, and a host of other things that need not be named.

    Try again bud.

    If you want to quest go play Skyrim, or Oblivion, heck one of the many single player RPG games out there. This is an MMO and should be treated as such.

    You sound like a broken record, and now I'm pretty sure you're here just to troll.

    I'm gonna play ESO to do questiong and I wanna see what are YOU gonna do about it, huh?
  • ZonasArch
    ZonasArch
    ✭✭✭✭✭
    ✭✭
    Hallothiel wrote: »
    I was serious - please define ‘endgame’ as I have no idea what it means.

    Have played since 2015, have oodles of max level characters, do vet dungeons and trials, enjoy playing pvp (badly) and have a housing addiction - and also love questing, so looking forward to the next dlc.

    But apparently that’s me being rubbish and ‘casual’ 🤣🤣

    Unless you're all about scoring and absolutely nothing else ever in your life in ESO, you're not end game. Also needs to be entitled, unfriendly and kinda salty. A little bit hot headed too. If you're missing anything from that list, some will say you're a filthy casual.

    I'm a filthy casual.
  • magictucktuck
    magictucktuck
    ✭✭✭✭✭
    zyk wrote: »
    Starlock wrote: »
    Trolls gotta troll...

    Nothing to see here folks. Though the very premise of the opening post just about made me burst out laughing with how ridiculous it is.

    There's nothing really ridiculous about it. The OP is frustrated because ZOS isn't providing good content for all types of players. Players they've actively marketed the game to over the years. They're catering only to the lowest common denominator. It's a race to the bottom.

    ESO gameplay has devolved to a point where it's hardly a game anymore. There is no problem solving. Wear anything, use anything, press any buttons and win the fight. Don't understand the rules? Don't know how to play? Don't worry, it doesn't matter. Zzzz.

    ESO was supposed to be more than this. It was supposed to feature epic PVE and PVP. There are massive audiences for games like that. Games that do those things well make billions. ZOS just gave up and took the easy way out. The remaining players who are negatively impacted by this are entitled to post what they think of that.

    lol I dont think we play the game, either that or you're trying to sound smart but exaggerating so much its just plain not true anymore...

    EDIT: if you want to make a point you need to stick to the facts or else no one will take you seriously because none of your supporting arguments hold up. which means your argument is worthless.
    Edited by magictucktuck on September 12, 2019 9:09PM
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • ChunkyCat
    ChunkyCat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Neoauspex wrote: »
    You will get content for PvP in this DLC, in the form of game-breaking armor sets that inspire pvpers to purchase this DLC.

    Sweet. I’ll take two of each, please.
This discussion has been closed.