Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Which class to pick for solo/PvE

Essavias
Essavias
✭✭✭
Hey all, new BeeEffAyy refugee here, and I'm really struggling to pick a class, even after reading through tons and tons of topics and a bit overwhelming guides. What I'm looking for is a class with solid ability to solo world content, dungeons (this even possible?), and arenas (correct me if I'm wrong - these are solo challenges, sort of?), while also capable of end game group pve as tank or dps. By end game I mean casual veteran trials, no ambitions to go competitive. If I were to make a WoW analogy - something like blood dk - can dish out damage and sustain itself pretty good without reliance on a healer. Much less interested in PvP, but will play some random BGs, etc here and there.

I tried all classes up to lvl15-20 or so over last week, except Templar (not a fan of "paladin" theme). Didn't like Sorc and Necro at all, so I guess it's between Warden, DK and NB. I think I'd prefer stamina, as I'm not too much into staves aesthetic (although, can magicka DK pull off a two hander on main bar?). Race will probably be redguard, if it matters at all (not min-maxing).

Would appreciate any advice, thanks in advance!
  • Matthew_Galvanus
    Matthew_Galvanus
    ✭✭✭✭✭
    Essavias wrote: »
    Hey all, new BeeEffAyy refugee here, and I'm really struggling to pick a class, even after reading through tons and tons of topics and a bit overwhelming guides. What I'm looking for is a class with solid ability to solo world content, dungeons (this even possible?), and arenas (correct me if I'm wrong - these are solo challenges, sort of?), while also capable of end game group pve as tank or dps. By end game I mean casual veteran trials, no ambitions to go competitive. If I were to make a WoW analogy - something like blood dk - can dish out damage and sustain itself pretty good without reliance on a healer. Much less interested in PvP, but will play some random BGs, etc here and there.

    I tried all classes up to lvl15-20 or so over last week, except Templar (not a fan of "paladin" theme). Didn't like Sorc and Necro at all, so I guess it's between Warden, DK and NB. I think I'd prefer stamina, as I'm not too much into staves aesthetic (although, can magicka DK pull off a two hander on main bar?). Race will probably be redguard, if it matters at all (not min-maxing).

    Would appreciate any advice, thanks in advance!

    Magicka Sorcerer is one of the best classes for running solo content. despite some of the heavy handed nerfs, it still has some of the best self sustain and damage mitigation.
  • Eirinin
    Eirinin
    ✭✭✭✭
    I'd say in my experience any class can do what you want, with some skill and know-how. Templar isn't really a paladin in ESO, more like...can go do great dps or be an excellent healer. Mine feels more like a wizard than a knight, by a long shot.

    I don't know if that helps you any regarding Templar. Give it a try and see. It is a fave class for many. I like it, but it's not my main and I don't love it but that's not a reflection on it being useful and tough or anything.

    Also, welcome to ESO! Happy to have ya here. :)

    Edited by Eirinin on September 10, 2019 12:22AM
  • Bouldercleave
    Bouldercleave
    ✭✭✭✭✭
    ✭✭✭
    The best luck I have had is with a:

    Stamina Warden (#1)
    Stamina Necromancer (#2)

    My Stamina Warden can solo almost anything including all non vet dungeons.

    Edited by Bouldercleave on September 10, 2019 12:23AM
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    The best luck I have had is with a:

    Stamina Warden (#1)
    Stamina Necromancer (#2)

    My Stamina Warden can solo almost anything including all non vet dungeons.

    Agreed, as well from my experiences stam sorc / templar is a good choice as well and probably a solid #3
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Essavias wrote: »
    Hey all, new BeeEffAyy refugee here, and I'm really struggling to pick a class, even after reading through tons and tons of topics and a bit overwhelming guides. What I'm looking for is a class with solid ability to solo world content, dungeons (this even possible?), and arenas (correct me if I'm wrong - these are solo challenges, sort of?), while also capable of end game group pve as tank or dps. By end game I mean casual veteran trials, no ambitions to go competitive. If I were to make a WoW analogy - something like blood dk - can dish out damage and sustain itself pretty good without reliance on a healer. Much less interested in PvP, but will play some random BGs, etc here and there.

    I tried all classes up to lvl15-20 or so over last week, except Templar (not a fan of "paladin" theme). Didn't like Sorc and Necro at all, so I guess it's between Warden, DK and NB. I think I'd prefer stamina, as I'm not too much into staves aesthetic (although, can magicka DK pull off a two hander on main bar?). Race will probably be redguard, if it matters at all (not min-maxing).

    Would appreciate any advice, thanks in advance!

    If you want to to be less reliant on a healer as a Stamina-based character I'd recommend getting Vigor from the Alliance War skills (it's from PvP but worth it). Vampires also have an ability (it cost magicka - but it's cheap) that heals you based on the percentage of health you are missing. So you may want to look into that as well, depending.

    This game has a very versatile character building system. So you can make the kind of build you are looking for on any class to be honest. But if you have aspirations toward tanking in vet trials Dragon Knight will probably be the road with less obstacles in your path.
  • Essavias
    Essavias
    ✭✭✭
    Magicka Sorcerer is one of the best classes for running solo content. despite some of the heavy handed nerfs, it still has some of the best self sustain and damage mitigation.

    I've read that too, but unfortunately Sorc just didn't click with me. Only Mag class that looks tempting to me is MagDK, but I'd reeeeaaally wish there were some sort of swords or something for casters, since it seems that MagDK is in melee range anyway.
    Eirinin wrote: »
    I'd say in my experience any class can do what you want, with some skill and know-how. Templar isn't really a paladin in ESO, more like...can go do great dps or be an excellent healer. Mine feels more like a wizard than a knight, by a long shot.

    I don't know if that helps you any regarding Templar. Give it a try and see. It is a fave class for many. I like it, but it's not my main and I don't love it but that's not a reflection on it being useful and tough or anything.

    Also, welcome to ESO! Happy to have ya here. :)

    Hmm, I'd give Templar a shot then, guess it'll be fair to at least try. And thank you, although I'm still overwhelmed by ESO, it feels and plays SO much more interesting! Stros M'kai was such an amazing starting zone (I tried all three, but it really stands out to me), can't wait to get to Alik'r Desert (yes, I love all things redguard, heh).
    Edited by Essavias on September 10, 2019 12:41AM
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Any class can do what you describe.

    Really, any class can do it. It is just a matter of how. Also, ZOS can go ahead and change skills down the line, and I mean completely change what a skill does, so you can´t hold on to that either.

    I would say go with the class you think is most fun. You will be able to do alts anyway. I mean, I love the templar, my first character was kind of an evil, or at least morally neutral, templar. And they have spears. I like spears! You don´t have to play them as goody-two-shoes vow-of-celibacy templars. And some of their coolest skills like Rune Focus come pretty late.

    One word of warning about templars IMO is that they are probably the most magic-focused class. While other classes have stamina and magicka morphs of skills, templars are slightly (but only slightly) behind on this. Sun fire, solar flare, radiant destruction, rushed ceremony... all great templar skills without stamina morphs. So maybe play a magicka templar later?

    I main a Nightblade stamina character, well I say main, since motifs and stuff doesn´t carry to my other characters. So I go questing with her.

    By the way, most stamina characters will want to get 'vigor', so get that for self sustain unless you want to use class specific skills.
    Edited by MaleAmazon on September 10, 2019 12:55AM
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    DK and Warden would be the easiest to become a tank when you are ready to do tank. They are both good for pvp too. DK is more classic and you find a lot of them in Cyrodiil. Permafrost from Warden is also a great pvp skill. I’d choose between those thematically. And yes you can solo dungeons (non vet) and world bosses (base game) with both.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Essavias wrote: »
    Hey all, new BeeEffAyy refugee here, and I'm really struggling to pick a class, even after reading through tons and tons of topics and a bit overwhelming guides. What I'm looking for is a class with solid ability to solo world content, dungeons (this even possible?), and arenas (correct me if I'm wrong - these are solo challenges, sort of?), while also capable of end game group pve as tank or dps. By end game I mean casual veteran trials, no ambitions to go competitive. If I were to make a WoW analogy - something like blood dk - can dish out damage and sustain itself pretty good without reliance on a healer. Much less interested in PvP, but will play some random BGs, etc here and there.

    I tried all classes up to lvl15-20 or so over last week, except Templar (not a fan of "paladin" theme). Didn't like Sorc and Necro at all, so I guess it's between Warden, DK and NB. I think I'd prefer stamina, as I'm not too much into staves aesthetic (although, can magicka DK pull off a two hander on main bar?). Race will probably be redguard, if it matters at all (not min-maxing).

    Would appreciate any advice, thanks in advance!

    My favorites are Stamina Dragonknight and Magicka Templar. I've soloed some vet hardmode dungeons, and some DLC dungeons.
  • freespirit
    freespirit
    ✭✭✭✭✭
    ✭✭✭
    Magicka Templar is pretty much easy street for general solo content :)

    At higher levels, or against WB etc still mag Templar or my mag Sorc does ok too.

    My Templar is a Breton and atm I'm soloing stuff I'd never have attempted before...…… she is max CP and well geared though :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Essavias wrote: »
    Magicka Sorcerer is one of the best classes for running solo content. despite some of the heavy handed nerfs, it still has some of the best self sustain and damage mitigation.

    I've read that too, but unfortunately Sorc just didn't click with me. Only Mag class that looks tempting to me is MagDK, but I'd reeeeaaally wish there were some sort of swords or something for casters, since it seems that MagDK is in melee range anyway.
    Eirinin wrote: »
    I'd say in my experience any class can do what you want, with some skill and know-how. Templar isn't really a paladin in ESO, more like...can go do great dps or be an excellent healer. Mine feels more like a wizard than a knight, by a long shot.

    I don't know if that helps you any regarding Templar. Give it a try and see. It is a fave class for many. I like it, but it's not my main and I don't love it but that's not a reflection on it being useful and tough or anything.

    Also, welcome to ESO! Happy to have ya here. :)

    Hmm, I'd give Templar a shot then, guess it'll be fair to at least try. And thank you, although I'm still overwhelmed by ESO, it feels and plays SO much more interesting! Stros M'kai was such an amazing starting zone (I tried all three, but it really stands out to me), can't wait to get to Alik'r Desert (yes, I love all things redguard, heh).

    If you are looking at Redguard I would say give Stamina Templar a go if you are going to try Templar. I really like playing my stamina Templar. My magicka Templar can survive better doing solo stuff and I think is fun to play but you might enjoy the stam one more.
    and then the parrot said, "must be the water mines green too."
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    If you want to go stamina, go stamina.
    If you want to go Redguard, go stamina.
    So you should go stamina. :)

    If you want easy access to dungeon groups, it helps to either heal or tank, and in your case that would be tanking. And yes, one can tank while leaving one's attribute points in stamina.

    The least annoying classes to level as stamina are warden and necro, because stamdens and stamcros have useful class heals and ranged class attacks, which is less true for stamina builds of the other classes. That said, the other classes have access to bows and to the PvP healing skill Vigor.

    Besides Stros M'Kai (which is as amazing as you say and highly underrated) and the Alik'r Desert, Craglorn is also pretty Redguardy. Also, part of Bangorkai is just an extension of the Alik'r. And Redguards and Redguard architecture pop up in various other places too.
    Edited by FrancisCrawford on September 10, 2019 3:11AM
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    My favorite classes for solo stam play are dk and sorc. My dk is a nord running a poison dot build. Stam sorc is a redguard built for pure damage.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Essavias wrote: »
    I'm really struggling to pick a class
    Unfortunately, if you are looking for a fun experience in the long term, you should definitely roll at least 1 character of every possible class.

    Because ZOS can't (incrementally) balance their own game worth a damn, what ends up happening is that there's a never ending carousel of nerfs.
    This involves individual classes getting either buffed to Sovngarde or nerfed to Oblivion, on a cycle which roughly coincides with "major updates" (new DLC/Chapter releases).

    And I'm not even talking from a standpoint of being competitive in endgame content, just in terms of being viable and actually fun to play a given class.

    Magicka sorcerer is a good example of this kind of nonsense happening currently: Power Surge is now worthless, pets nerfed into Oblivion.
    Never mind that magicka SORCERER damage dealer has no class access to MAJOR SORCERY buff. Logic?????
  • TheRealPotoroo
    TheRealPotoroo
    ✭✭✭✭✭
    Essavias wrote: »
    Hey all, new BeeEffAyy refugee here, and I'm really struggling to pick a class, even after reading through tons and tons of topics and a bit overwhelming guides. What I'm looking for is a class with solid ability to solo world content, dungeons (this even possible?), and arenas (correct me if I'm wrong - these are solo challenges, sort of?), while also capable of end game group pve as tank or dps. By end game I mean casual veteran trials, no ambitions to go competitive. If I were to make a WoW analogy - something like blood dk - can dish out damage and sustain itself pretty good without reliance on a healer. Much less interested in PvP, but will play some random BGs, etc here and there.

    I tried all classes up to lvl15-20 or so over last week, except Templar (not a fan of "paladin" theme). Didn't like Sorc and Necro at all, so I guess it's between Warden, DK and NB. I think I'd prefer stamina, as I'm not too much into staves aesthetic (although, can magicka DK pull off a two hander on main bar?). Race will probably be redguard, if it matters at all (not min-maxing).

    Would appreciate any advice, thanks in advance!

    Redguard is stamina oriented. I'd suggest a stamDK, level up with dual wield on the front bar because of its superior DPS, with one hand and shield (which is a stamTank's fundamental skill line) on the back bar. Swap them later when your character is developed. I started with 1H&S front and back, and and shield bashed my way around Tamriel for a long time. It was painful because of the lack of damage. But overall StamDK and 1H&S/tank are a good match.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Essavias
    Essavias
    ✭✭✭
    Thanks for all your feedback, guys. I'm now picking between StamDen and StamDK, leaning more towards the latter as I like the fire theme more, than nature theme. Although, looking at a skillset and passives, Stamden seems so well rounded and also looks to be a good class for bow/bow, which I'd probably would want to try.
  • sly007
    sly007
    ✭✭✭✭
    Essavias wrote: »
    Thanks for all your feedback, guys. I'm now picking between StamDen and StamDK, leaning more towards the latter as I like the fire theme more, than nature theme. Although, looking at a skillset and passives, Stamden seems so well rounded and also looks to be a good class for bow/bow, which I'd probably would want to try.

    Do you like pvp or are you only interested in pve?
  • Essavias
    Essavias
    ✭✭✭
    sly007 wrote: »
    Essavias wrote: »
    Thanks for all your feedback, guys. I'm now picking between StamDen and StamDK, leaning more towards the latter as I like the fire theme more, than nature theme. Although, looking at a skillset and passives, Stamden seems so well rounded and also looks to be a good class for bow/bow, which I'd probably would want to try.

    Do you like pvp or are you only interested in pve?

    PvP - very casually, quite low on priority list.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Essavias wrote: »
    What I'm looking for is a class with solid ability to solo world content, dungeons (this even possible?),
    Public dungeons are quite possible. Full out dungeons... well, I heard there are some who are good enough to do it, I myself have not managed yet (not since the days before battle-levelling anyhow)... but I could see how with a super-effective build, many tries and a lot of luck it might be doable...
    Essavias wrote: »
    and arenas (correct me if I'm wrong - these are solo challenges, sort of?),
    Some are. Maelstrom in wrothgar, yeah, some others are group stuff.
    Essavias wrote: »
    while also capable of end game group pve as tank or dps.
    If you like it tanky... you might want to take a look at Dragonknight and Warden, both can be done as tank or DPS (or both, with some gear switchings)

    Nightblades are more the "sneaky rogue" archetype, though they can get quite tanky in magica (aka, "saptank").

    Still, if you prefer big (possibly curved) swords to sticks and skirts...

    Dragonknight gives you that in fire and brimstone, while warden does it in ice and nature. For redguard I myself would go DK, as the "fire, dragons and earth" theme better fits the desert-dweller as "green plants, critters and ice"... you can pick heavy armor for more tanky, medium for more DPS, or level both skill lines and carry two sets of armor to switch it up if you feel like it. If you go all tanky, Sword & board is a must, 2H is a very decent all-rounder, bow gets you ranged attacks... DW only if you like sneaking up on people, as it has no gap closer of its own... but its also doable if you get a little bit inventive.
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    Hey there

    If you are interested in stam DK or Warden, both Xynode and Dottz have some fun builds for solo content on their YouTubes.. Both guys are very knowledgeable but laid back about things, and go a long way to explaining why they’ve made the choices they have. You will get a lot out of watching their stuff. You will find that a lot of stamina builds are largely the same irrespective of class as all ranged elements will be bow based.

    In your position, I’d roll a bunch of characters and take them through to around L20. By then you’ll have some idea of how they play ... and which ones you enjoy most.

    Also bear in mind that practically everything bar the class can be changed later on and lots of players do this all the time.

    In terms of can Magicka characters use 2 handers, the main issue is that damage from weapons (like 2 handers) scales from your max stamina, while damage from staves scales from max magicka and you will want all your points in magicka for a magicka character - so the answer is yes they can but they won’t do much damage.

    Most importantly - have fun, it’s a great game
  • vgabor
    vgabor
    ✭✭✭✭✭
    Essavias wrote: »
    What I'm looking for is a class with solid ability to solo world content, dungeons (this even possible?), and arenas (correct me if I'm wrong - these are solo challenges, sort of?), while also capable of end game group pve as tank or dps. ... can dish out damage and sustain itself pretty good without reliance on a healer

    My recommendation would be magicka templar, in my opinion that's the most well rounded class for soloing.
  • RexyCat
    RexyCat
    ✭✭✭✭
    Essavias wrote: »
    sly007 wrote: »
    Essavias wrote: »
    Thanks for all your feedback, guys. I'm now picking between StamDen and StamDK, leaning more towards the latter as I like the fire theme more, than nature theme. Although, looking at a skillset and passives, Stamden seems so well rounded and also looks to be a good class for bow/bow, which I'd probably would want to try.

    Do you like pvp or are you only interested in pve?

    PvP - very casually, quite low on priority list.


    Have you done introduction from when you enter Cyrodiil for the first time? You will get one skill point and some other thing from doing that intro, same for almost everything in this game you do for the first time. For dungeon you should at least do their quest (you should be able to pick it near where you start - spawn - in dungeon and make sure that you deliver it before group will be removed from dungeon and you will get one skill point.

    With introduction of Scalebreaker ZoS changed a lot and now you can even use your bows Draining Shot skill to heal even when you can not stun enemies (immunity). Fighting bosses or immune to CC target before change meant you couldn't depend on heals from Draining Shot, but now it works better to get a heal from all kind of targets as long you have stamina to use it. I stopped use Vigor as it cost stamina and you will want to reduce cost as much as possible so you will not run out of stamina during a fight.

    Rapid and its morph Retreating Maneuver is also very useful on PvE especially when you are in Elsweyr to get in time to Dragons. In some dungeons (and also trails) you can save some stamina if you use your mount to ride to next boss instead of sprinting there.

    Just remember that magica based classes that use Rapid have a hard time to use this skill because they don't have the same amount of stamina and recovery as stamina builds. Let then have some time to recover their stamina before group will be put into combat as in combat they will not recover their stamina and will have a hard time to use block, dodge or any other stamina based defense. Same goes for some stamina builds that might use magica pool for other things. At full attribute point and champion point level most have as base around 10K of that pool that isn't their main pool or health.

    Cost reduction have been the better way for me in this patch, so when you have access to champion points take a look at how to reduce cost instead of the classic recovery path (green) in tree.

    Your basic attacks are from the weapon your equip, meaning that dual wield are more depending on standing in short range of target to use light attack (LA) or heavy (HA). Only ranged weapon for stamina is bow that can hit a target with both of LA or HA while using other skills. Two handers range on base (LA or HA) I don't know, but they also do need to be near target to use LA or HA. For some time ago there was a heavy attack meta which meant you needed to use HA to regain resources, then it changed into LA to do the same and now it seems that you need to use cost reduction to get the same effect to keep up your skills without running out of resources.

    You should invest skill points in at least Alchemy so you craft your own potions and poison (yes crafted poisons can even give you three effects on target and some poison can give you some buffs you would use potions to get). Equipping alchemical poison will replace the enchantment you have on weapon (glyphs can only do one thing vs at max alchemy you can have three trait active). When you start you will probably use enchantment and then replace it with poison when you get more mats tht you craft your own poisons from (outside from what you will get as daily rewards from Crown Store).

    Those tri stat poison with "drain" in their description is for most for player vs player, but there are those with two stat that are both cheaper and work in PvE. Like food, drinks, potions and poison with more effects will also have reduced up time, so read tooltip for duration and invest skill points in all timed consumables both max out duration and to make it cheaper for crafting (you get more items out of one craft).

    While most here is focused on combat in this thread, as a new player you should invest time in level up at least two "crafter". the reason is that it takes time to get all 9 traits researched and that you can research different trait on each one then craft that trait to that other character for research. Same for craftig glyphs which give you inspiration on character one and then deconstruct it on character two and vice verse. For jewel crafting you need to go to Alinor in Summerset (if you have Summerset DLC) to start and get access to jewel crafting stations.

    There are also another reason why learning traits is important. It is so when find, loot or buy and item that are Bind on Equip (BoP), but doesn't have the right trait you can use transmute station (change trait). Only trait you have researched can be changed this way. Items that have been transmuted will be bound to your account, so you can't ask a friend to help you out with this or buy transmuted items. Here is link explaining Transmutation system in ESO.

    https://alcasthq.com/eso-transmutation-system-guide/

    Hope you have a better understanding of crafting, combat and the class fit together in this game.

    //RexyCat
    Edited by RexyCat on September 10, 2019 12:08PM
  • Essavias
    Essavias
    ✭✭✭
    Dragonknight gives you that in fire and brimstone, while warden does it in ice and nature. For redguard I myself would go DK, as the "fire, dragons and earth" theme better fits the desert-dweller as "green plants, critters and ice"... you can pick heavy armor for more tanky, medium for more DPS, or level both skill lines and carry two sets of armor to switch it up if you feel like it. If you go all tanky, Sword & board is a must, 2H is a very decent all-rounder, bow gets you ranged attacks... DW only if you like sneaking up on people, as it has no gap closer of its own... but its also doable if you get a little bit inventive.

    Yup, theme-wise DK indeed makes more sense for redguard. About Warden - that's gonna be an unpopular opinion, but I sort of dislike shalks (clunky) and bear (he's very good, but sometimes just breaks immersion for me, if you know what I mean). Another thing about Warden - it's not easy to use weapon skills, since you want to stack as many animal companion skills as you can, and I absolutely love stuff like stampede and 2H execute skill (forgot the name). On the other hand - it's SO well rounded receiving SO much buffs from abilities (shalks/netch/bird of prey) and passives. I tried DW and didn't like it much to be honest, prefer to stick with 2H.

    I know that most people complain about exact opposite, that DK doesn't have enough class specific skills, but from what I see in guides it's pretty balanced between class and weapon skills.
    FierceSam wrote: »
    Hey there

    If you are interested in stam DK or Warden, both Xynode and Dottz have some fun builds for solo content on their YouTubes.. Both guys are very knowledgeable but laid back about things, and go a long way to explaining why they’ve made the choices they have. You will get a lot out of watching their stuff. You will find that a lot of stamina builds are largely the same irrespective of class as all ranged elements will be bow based.

    In your position, I’d roll a bunch of characters and take them through to around L20. By then you’ll have some idea of how they play ... and which ones you enjoy most.

    Also bear in mind that practically everything bar the class can be changed later on and lots of players do this all the time.

    In terms of can Magicka characters use 2 handers, the main issue is that damage from weapons (like 2 handers) scales from your max stamina, while damage from staves scales from max magicka and you will want all your points in magicka for a magicka character - so the answer is yes they can but they won’t do much damage.

    Most importantly - have fun, it’s a great game

    Thanks, point taken about Mag and 2H, well, maybe one day ZOS will add some sort of an alternative to staves.
    Edited by Essavias on September 10, 2019 11:58AM
  • mague
    mague
    ✭✭✭✭✭
    Essavias wrote: »
    I tried all classes up to lvl15-20 or so over last week, except Templar (not a fan of "paladin" theme). Didn't like Sorc and Necro at all, so I guess it's between Warden, DK and NB. I think I'd prefer stamina, as I'm not too much into staves aesthetic (although, can magicka DK pull off a two hander on main bar?). Race will probably be redguard, if it matters at all (not min-maxing).

    Would appreciate any advice, thanks in advance!

    Hard to tell. The game and classes change the more you have access to armor and CP. You will have to try one class.
    A Templar can be a paladin but doesnt have to. He can be a stamina based bad ass if you build one. There are funny skills in class, weapon , world and PvP trees. Soul Trap or Ritual of Retribution scale form the highest stat.

    Race might matter. Not only when min-max'ing. A build is based on race, skills, armour and CP. The whole build makes your real class. But redguard is not wrong for a stamina build.

    Nothing here is like in other games. Tanks are different and some groups dont need a helaer... ;) I would say you just play one character to 50@160 and then decide.

    For me main Stamden, Hybriden and Magplar work very well when soloing the easier group dungeons.
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Any class will do. Once you get more experience and know how to play the toon right, you'll see. Just fun to play each class with its different sets, skills and abilities. More experienced players will have multi-class toons in their account(s).
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    NB has some good utility, like cloak and a speed buff to get you through delves faster. If you want the option to skip mobs easily for speeding through some of the game's more boring content, NB is the way to go.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    vgabor wrote: »
    My recommendation would be magicka templar, in my opinion that's the most well rounded class for soloing.
    Agreed.

    Note that for soloing certain fights, a class with access to pets/familiars (Sorc, Warden, Necro?) can be very helpful.

    Especially the Sorc Clannfear has a "soft taunt", so it effectively can function as a tank when soloing stuff. Unfortunately it's quite inconsistent and doesn't work on some of the bosses.
    Edited by Major_Lag on September 10, 2019 1:42PM
  • ghastley
    ghastley
    ✭✭✭✭✭
    ✭✭
    My recommendation is not to choose now. Take all the choices you think are reasonable for your playing style and roll one of each. The ones you find less fun to play now become your crafting characters, and stay in reserve until ZOS nerfs your main. Then you've got an alternate character ready to build up a little and take over.

    The roles of Tank and Healer can take you away from the skill set of a DD, and if you like doing each of those, you'll need more than one character to do them all. So start out with that in mind. I've switched a character from DD to Tank, and another may change from Healer to DD soon. You're not locked in to anything except class, so having an alt of each class you like gives you that option, too.
  • Paramundo
    Paramundo
    I main a Stamblade and love it for it's high single target burst dmg in battlegrounds but soloing PVE (Dungeons, World Bosses) is far more easy with a Magblade or MagDk in my opinion. Especially when fighting against multiple Opponents like bosses with adds.
  • theyancey
    theyancey
    ✭✭✭✭✭
    I play solo PvE only. I started in closed beta so I have tried all classes. Still have 10 toons. I have gotten the most enjoyment from my magica warden, even though she has been severely nerfed over time. Give one a try!
Sign In or Register to comment.