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PvP DLC Idea

Radinyn
Radinyn
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While Three Banner's War rages through the mainland Tamriel Solstheim remains mostly untouched by outside forces. With the recent popularisation of Stalhrim "Frostcaster" equipment, this curious resource started to attract more and more foreign looks from both trading companies and many, many treasure hunters and adventurers. It was not in Ebonheart Pact's interest to centralise the island, so it remains a semi-savage no man's land. At least for now.

Setting:

The DLC takes place in a Murkmire-sized zone - Solstheim - known from TES III: Bloodmoon and Tes V: Dragonborn. It's still long before the Septim Empire will start to dig out Stalhrim on a great scale.

Idea:

This zone uses in game day-night cycle (3 hours each)
During the day it's a PvE only zone, and during night it becomes open-PvP zone with no pre-set teams (however teaming is of course allowed by forming groups). Everyone is your enemy until the dawn. During the night pve mobs become much stronger. During the night you cannot leave the zone (mostly, look: safehouses) and if you quit your game your character stays logged in. If you die during the night you get transported to the nearest safehouse and have to pay a fine of some stalhrim coins if you want to leave it during the night.

Mechanics:

Stallhrim Coins:
They work like Tel-var stones and are lost on death as well, but they are much more valuable. It can be gained during the day by collecting resources (small drop chance from every node), and killing some bigger monsters. During the night their drop rate is much higher and they drop from all kinds of mobs, and players as well. They can be used to buy some highly-valuable things.

Safehouses:
They are two types of safehouses, the protected and the neutral.
Protected: Nothing can happen inside of them, you are always safe, there are wayshrines inside and you can leave the zone safely, entrance is free, there is one catch: once the night starts, the gates will closes and you won't be allowed to enter them no matter the circumstances (you can always leave using the wayshrine or by paying a fine of some stalhrim coins to go outside during the night)
Neutral: You can enter them even during a night by paying coins, however they are not entirely safe, during the night large groups can attempt to siege down those safehouses (not easy) to collect all the fines paid by the people who entered (everyone person in the group takes their part of them). Once destroyed they cannot be used that night again.

Freezing:
Night on Solstheim are cold, and they affect your combat abilities. Each 5/10 minutes you spend in the wild during the night your temperature (de)buff increases:

Warm: +10% to all stats
Default: +0% to all stats
Cold: -10% to all stats
Freezing: -20% to all stats

You can warm yourself again at the randomally scattered campfires, however it might be dangerous, because they can be seen from a very long distnace, especially during the night.

Potential map:

On map there are three zones based on the distance from the nearest safehouse.

Green - Protected Safehouse
Orange - Neutral Safehouse
Black - Potential Delve/Public Dungeon/Something

kxHdNp7.jpg


Please, share your opinion about this idea, I know it's quite ambitious but ZOS did many great things in the past, and they can probably do that too.

  • rluke
    rluke
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    Good Idea, we need more PVP content.
  • Aliyavana
    Aliyavana
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    Tel mithryn should not be there as that was not there until the fourth era
  • Radinyn
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    Aliyavana wrote: »
    Tel mithryn should not be there as that was not there until the fourth era

    I think all we know is that it was planted before the red mountain eruption, but I may be wrong, either way it can be replaced.
  • Zatox
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    need guild vs guild pvp zone
  • Radinyn
    Radinyn
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    Zatox wrote: »
    need guild vs guild pvp zone

    it can be guild vs guild, because you can make groups
  • zParallaxz
    zParallaxz
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    Your rough draft looks so good I would return to Eso, talk to friends who left and tell them to come back, and pay 30-50 just for this dlc/chapter. You had me at free-for-all pvp and groups if you wanted to. Imagine if the higher level areas had a function that made you drop your items if you died.
  • iamkeebler
    iamkeebler
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    I absolutely love this idea. It’d be great to have another PvP specific dlc since it’s been so long since something came out and I think it could further add variety to the many styles of PvP gameplay while also keeping PvE players happy too. Nice job. Hopefully ZOS bites on this idea.
  • Casul
    Casul
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    Fascinating idea. I would definitely partake.
    PvP needs more love.
  • NeillMcAttack
    NeillMcAttack
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    I’d play the *** out of it!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • MrBrownstone
    MrBrownstone
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    You've been playing Dying Light? :D
  • Tommy_The_Gun
    Tommy_The_Gun
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    Oh, snap.. night starts.....

    /stuck

    :D:D
  • Att1Tude
    Att1Tude
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    Fix lag
    PC-EU
    How-Much-Is-The-Fish Stamsorc
    A Friend Of Nature Magwarden
  • Radinyn
    Radinyn
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    You've been playing Dying Light? :D

    Nah, never actually

    Oh, snap.. night starts.....

    /stuck

    :D:D

    Yes, close those node farmers who don't arrive on time, let the night CONSUME THEM

    Edit: It's a joke, sorry

    /stuck could take their coins away, just in case
    Edited by Radinyn on September 10, 2019 4:14PM
  • Ackwalan
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    I don't think it would work. Getting stuck in a zone you can't leave would mean people would not go there. It would be as empty as IC when there is no event going on.
    Edited by Ackwalan on September 9, 2019 5:54PM
  • DLM
    DLM
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    How about: no.
  • Radinyn
    Radinyn
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    Ackwalan wrote: »
    I don't think it would work. Getting stuck in a zone you can't leave would mean people would not go there. It would be as empty as IC when there is no event going on.

    Not if you can get some valuable items for Stalhrim Coins, also IC isn't empty after it was released as an independent campaign.

    Also because of the coins it could be the best node-farming location during the day.
    Edited by Radinyn on September 9, 2019 6:28PM
  • Katahdin
    Katahdin
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    I would not go to a zone that I can't leave when I choose to.

    I don't care what is offered there.
    Being a prisoner for x hours isn't fun.
    Edited by Katahdin on September 9, 2019 6:32PM
    Beta tester November 2013
  • Katahdin
    Katahdin
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    Radinyn wrote: »
    Ackwalan wrote: »
    I don't think it would work. Getting stuck in a zone you can't leave would mean people would not go there. It would be as empty as IC when there is no event going on.

    Not if you can get some valuable items for Stalhrim Coins, also IC isn't empty after it was released as an independent campaign.

    Also because of the coins it could be the best node-farming location during the day.

    IC isn't empty right now because a bunch of people just got it free and there is an event going on. As soon as the event is over, it will go back to being mostly dead.
    Beta tester November 2013
  • Radinyn
    Radinyn
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    Katahdin wrote: »
    Radinyn wrote: »
    Ackwalan wrote: »
    I don't think it would work. Getting stuck in a zone you can't leave would mean people would not go there. It would be as empty as IC when there is no event going on.

    Not if you can get some valuable items for Stalhrim Coins, also IC isn't empty after it was released as an independent campaign.

    Also because of the coins it could be the best node-farming location during the day.

    IC isn't empty right now because a bunch of people just got it free and there is an event going on. As soon as the event is over, it will go back to being mostly dead.

    I'm talking about before the event started, IC was alive and well after it became independent.
    Katahdin wrote: »
    I would not go to a zone that I can't leave when I choose to.

    I don't care what is offered there.
    Being a prisoner for x hours isn't fun.

    The point is, you can in a safehouse.
    Also I think we need some higher risk pvp.
    Edited by Radinyn on September 9, 2019 6:36PM
  • Ackwalan
    Ackwalan
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    Radinyn wrote: »
    Ackwalan wrote: »
    I don't think it would work. Getting stuck in a zone you can't leave would mean people would not go there. It would be as empty as IC when there is no event going on.

    Not if you can get some valuable items for Stalhrim Coins, also IC isn't empty after it was released as an independent campaign.

    Also because of the coins it could be the best node-farming location during the day.

    You can buy really good gear with tel var stones, yet IC is empty when no event is running. It doesn't matter how good the node farming is, PvE players are not going to be willing fodder, especially when they lose everything when they get killed. PvE mixed with PvP zones generally end up empty. PvE players leave when farmed, then the PvP players leave.

    Locking the zone during PvP hours, just mean people will go to the 'safe' zone and log out. Logging out is what gaming companies try to avoid.

  • Radinyn
    Radinyn
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    Ackwalan wrote: »
    Radinyn wrote: »
    Ackwalan wrote: »
    I don't think it would work. Getting stuck in a zone you can't leave would mean people would not go there. It would be as empty as IC when there is no event going on.

    Not if you can get some valuable items for Stalhrim Coins, also IC isn't empty after it was released as an independent campaign.

    Also because of the coins it could be the best node-farming location during the day.

    You can buy really good gear with tel var stones, yet IC is empty when no event is running. It doesn't matter how good the node farming is, PvE players are not going to be willing fodder, especially when they lose everything when they get killed. PvE mixed with PvP zones generally end up empty. PvE players leave when farmed, then the PvP players leave.

    Locking the zone during PvP hours, just mean people will go to the 'safe' zone and log out. Logging out is what gaming companies try to avoid.

    They don't lose everything, just a big chunk of it, also you can leave from the protected safehouses whenever you want, so if you are on time, you are free, however some people won't be, and some pvperes willl want to farm during the night when the drop is higher
  • Odovacar
    Odovacar
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    Pretty creative OP! I love reading fresh ESO related ideas.
  • TBois
    TBois
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    Sounds like a great idea to me, although I would tweak it a bit. Also I love all the, "IC is dead." comments. They probably hadn't stepped foot in IC after it became independent until this event. IC has had some great fights and action before the event when i went there with grps of 2 to 12. Here's some proof:

    https://youtu.be/WitX5TpIPG81

    Grps of the size in the IC clip and larger grps were a common occurance in iC before the event during US primetime.
    Edited by TBois on September 9, 2019 6:51PM
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Radinyn
    Radinyn
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    Also: You can leave the zone at any time by dying and losing at least 40% of your coins, not really much different from leaving in the middle of a dungeon and losing progress.
  • InvictusApollo
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    Sounds awesome. I wish I could see the fear in pve'ers eyes as the night starts falling and they race to the safehouse :D
  • Radinyn
    Radinyn
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    And those who were left outside slowly seeing pvpers aproaching from the bushes
  • Shadow_Akula
    Shadow_Akula
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    Another zone for me to avoid unless I want achievements locked behind it... if zenimax do it good for the PvP guys, but I’m not gonna be a target for them.
  • Katahdin
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    Radinyn wrote: »
    Katahdin wrote: »
    Radinyn wrote: »
    Ackwalan wrote: »
    I don't think it would work. Getting stuck in a zone you can't leave would mean people would not go there. It would be as empty as IC when there is no event going on.

    Not if you can get some valuable items for Stalhrim Coins, also IC isn't empty after it was released as an independent campaign.

    Also because of the coins it could be the best node-farming location during the day.

    IC isn't empty right now because a bunch of people just got it free and there is an event going on. As soon as the event is over, it will go back to being mostly dead.

    I'm talking about before the event started, IC was alive and well after it became independent.
    Katahdin wrote: »
    I would not go to a zone that I can't leave when I choose to.

    I don't care what is offered there.
    Being a prisoner for x hours isn't fun.

    The point is, you can in a safehouse.
    Also I think we need some higher risk pvp.

    Go to the safehouse and do what?
    Stare at the walls?

    "Sorry guys I can't do that trial right now because I'm locked in hell for another 6 hours"

    We have "high risk" pvp in IC now and if you think one bar population is "alive and well", you must enjoy pvping with nobody because that who is in IC most of the time. It was busy for a few days after they made it it's own campaign then it was empty again.

    So no, your idea will not work. No one is going to want to lock their character onto one zone for hours with no way or choice to LEAVE and do something else unless you die and lose your progress. People already avoid IC because of this.

    We dont need another dead zone no one goes to.

    For the record, IC is one of my favorite zones.

    We do need a good way for guilds to have guild vs guild battles of 8v8, 10 v10 or 12v12
    Edited by Katahdin on September 9, 2019 9:38PM
    Beta tester November 2013
  • Animus-ESO
    Animus-ESO
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    So much yes in this post.
    Dude Where's My Guar?
  • Ackwalan
    Ackwalan
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    Radinyn wrote: »
    Also: You can leave the zone at any time by dying and losing at least 40% of your coins, not really much different from leaving in the middle of a dungeon and losing progress.
    Radinyn wrote: »
    And those who were left outside slowly seeing pvpers aproaching from the bushes

    And that is why it would never work. Farming NPC's is one thing, farming other players just won't work. The players leave and never come back. It would be just a few (very few) people hiding in stealth waiting for hours for someone to wander by.
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