FrancisCrawford wrote: »When they announced the Nord changes, they added a warning that they'd monitor things to see if a nerf would be needed. And I doubt the overall difference in strength is significant one way or the other.
The main reason to switch would be if you think it would be fun to use gear loadouts that are more appropriate for the Nord's set of passives than the Imperial's.
.The imperial passives are a little weird because the stat bonuses (HP and Stam) and XP on sword and shield scream “tank”, but the cost reduction and regen is on all stats which to me says “hybrid”
My main is an Imperial, and has been so since the release of Morrowind (he is a Warden). I tend to focus mainly on Normal/Veteran Dungeons and Solo content. My builds rarely follow meta, and I tend to build them in a way that I sacrifice some DPS for survivability, which lets me solo most dungeons, even some on veteran. With the changes to racials, I feel that taking into consideration the way that I play, Nord would be optimal for me. I sacrifice some health and stamina, but I gain armor and ult generation. While this wouldn't be a good trade if I was purely DPS, it is a wonderful trade for the builds I run.
My problem is that I'm very fond of my Imperial, both when it comes to name and appearance, but I just can't help but notice that the Nord racials would be perfect for the way I tend to play this character. So, what are your opinions? Is it worth changing?
MartiniDaniels wrote: »Nords are great choice now, but overall difference with imperial will be barely noticeable after you'll compensate for lose of sustain, that I won't bother changing if it's your main and so you value "backstory" of your character.
And ultimate generation is mostly useful for group content, i.e. a lot of people will benefit from your horn, but in solo content impact of ulti to dps is very small. Still somewhat pays off on DK due to battleroar, but on Warden.. no point to race change in my opinion.
oh boy I know what you mean, that ~5k resistances is just so darn solid no matter what your doing.
I would like to point out that as long as its a stat bonus (+2000 stamina, etc. ) and not a damage bonus (+200 weapon damage, etc.) that it will still work out solid no matter if your magicka or stamina, as either spec can always benefit from having a decent sized off resource pool.
my main gripe with nord is the inability to make a pretty one to be honest. mechanics have to be pretty amazing for me to chose a race whose culture or appearance I hate.
for instance I hate dunmer (especially after playing the morrowind expansion) and no amount of racial bonuses could get me to play that race.
on the flip side I love khajiit, their lore is amazing, their attitude is amazing, they literally invented both sweets and drugs. just got lucky their racial bonuses are good to.
my end all question would be. is mechanics that important to you, and if not: What race would you play, if racial bonuses did not exist?
Grianasteri wrote: »My main is an Imperial, and has been so since the release of Morrowind (he is a Warden). I tend to focus mainly on Normal/Veteran Dungeons and Solo content. My builds rarely follow meta, and I tend to build them in a way that I sacrifice some DPS for survivability, which lets me solo most dungeons, even some on veteran. With the changes to racials, I feel that taking into consideration the way that I play, Nord would be optimal for me. I sacrifice some health and stamina, but I gain armor and ult generation. While this wouldn't be a good trade if I was purely DPS, it is a wonderful trade for the builds I run.
My problem is that I'm very fond of my Imperial, both when it comes to name and appearance, but I just can't help but notice that the Nord racials would be perfect for the way I tend to play this character. So, what are your opinions? Is it worth changing?
Make a new character! 100% xp buff, you can be up to lvl 50 inside a week no problem.
I would like to point out that as long as its a stat bonus (+2000 stamina, etc. ) and not a damage bonus (+200 weapon damage, etc.) that it will still work out solid no matter if your magicka or stamina, as either spec can always benefit from having a decent sized off resource pool.
The imperial passives are a little weird because the stat bonuses (HP and Stam) and XP on sword and shield scream “tank”, but the cost reduction and regen is on all stats which to me says “hybrid”
If they changed the 2k stam bonus of Imperial Mettle to 1250 stam and magicka, then my next character would be imperial because I would have a niche for them.
Currently Nords make better tanks and Dunmers make better hybrids. So imperial’s are caught a bit in no mans land.
The imperial passives are a little weird because the stat bonuses (HP and Stam) and XP on sword and shield scream “tank”, but the cost reduction and regen is on all stats which to me says “hybrid”
If they changed the 2k stam bonus of Imperial Mettle to 1250 stam and magicka, then my next character would be imperial because I would have a niche for them.
Currently Nords make better tanks and Dunmers make better hybrids. So imperial’s are caught a bit in no mans land.