VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
StabbityDoom wrote: »Let's assume the finder looks at builds, determines which you are, and puts you in that role. I realize some people have experimental roles but let's pretend like Zos can tell based on your selected abilities, cp & gear. That way no more fake tanks or fake heals and dps feeling entitled to queue as such?
Lol, you are overlooking the obvious thing: no matter what gear and skill loadout someone has, and no matter if they are locked into it after the dungeon starts or not... there's still nothing preventing them from just standing way out in the bushes and spamming light attack without using any abilities whatsoeverStabbityDoom wrote: »Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
Lol, you are overlooking the obvious thing: no matter what gear and skill loadout someone has, and no matter if they are locked into it after the dungeon starts or not... there's still nothing preventing them from just standing way out in the bushes and spamming light attack without using any abilities whatsoeverStabbityDoom wrote: »Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
And good luck if that kind of player queues in with their friend, because then you won't even be able to kick them.
VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
Well it is already implemented into the group finder. With the role check, sadly to have the group finder enforce the roll check would be a complete rework to ensure those that are "fake tanks / healers" would already pro long the queue timer much more.StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
This would be the most horrid choice one could make. It means if a group is failing on a boss they are not permitted to change any skills and have to abandon the entire instance as a result.
So not very well thought out.
Well it is already implemented into the group finder. With the role check, sadly to have the group finder enforce the roll check would be a complete rework to ensure those that are "fake tanks / healers" would already pro long the queue timer much more.StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
This would be the most horrid choice one could make. It means if a group is failing on a boss they are not permitted to change any skills and have to abandon the entire instance as a result.
So not very well thought out.
Most who wish for the idea or similar, have the concept of everyone queues equally using desired / required role; if player doesn't match requirements under specific roles (i.e: tank/healer) they remain in queue forever until appropriate skills are placed onto both bars and weapons equipped - and when in said dungeon(s) players are locked into their role until completion / group disbands.
While i am for this concept, realistically it would be a massive overhaul, and as you said most likely a horrid due to misinterpretations on developer side and possible abuse player side (queue up and sit afk while in combat locking them from a kick as petty revenge.)
Unfortunately, best course of action is vote kick and possible report if it becomes more and more apparent when similar names appear doing the same thing over and over again.
This would be the most horrid choice one could make. It means if a group is failing on a boss they are not permitted to change any skills and have to abandon the entire instance as a result.
...
So not very well thought out.
The reason fake tanks are so prevalent is because people chose to not vote kick them very often from the start. They rather enable those players in game and complain in the forums.
Well it is already implemented into the group finder. With the role check, sadly to have the group finder enforce the roll check would be a complete rework to ensure those that are "fake tanks / healers" would already pro long the queue timer much more.StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
This would be the most horrid choice one could make. It means if a group is failing on a boss they are not permitted to change any skills and have to abandon the entire instance as a result.
So not very well thought out.
Most who wish for the idea or similar, have the concept of everyone queues equally using desired / required role; if player doesn't match requirements under specific roles (i.e: tank/healer) they remain in queue forever until appropriate skills are placed onto both bars and weapons equipped - and when in said dungeon(s) players are locked into their role until completion / group disbands.
While i am for this concept, realistically it would be a massive overhaul, and as you said most likely a horrid due to misinterpretations on developer side and possible abuse player side (queue up and sit afk while in combat locking them from a kick as petty revenge.)
Unfortunately, best course of action is vote kick and possible report if it becomes more and more apparent when similar names appear doing the same thing over and over again.
The statement you quoted was in reply to something that is not already implemented into the group finder. Please make accurate statements. The role selector is not an actual role check. If it is merely the role we select and it would be horrible if we could not change gear or skills once we were in a dungeon via the GF.
The reason fake tanks are so prevalent is because people chose to not vote kick them very often from the start. They rather enable those players in game and complain in the forums.
The only thing Zos can do is make sure one taunt is unlocked in their skills. Nothing can guarantee they will actually try to tank. There is nothing Zos can reasonably do otherwise since the only thing that defines a tank in this game is having a taunt.
Edit: I can heal or tank on all my DPS characters and some of them can do all three roles. Empower yourself. Kick the fank and tank for the group. That is a win/win scenario that solves all issues.
StabbityDoom wrote: »
Fake tanks are so prevalent because people rarely vote kick them.
If you're gonna put a check for fake tanks, then there better be a test for dps. If you pull anything lower than 65k for vet dungeons, then you are considered fake dps and cannot join the queue
Dusk_Coven wrote: »Fake tanks are so prevalent because people rarely vote kick them.
And the reason for this?
Sometimes you don't know because the dps are so good that you don't really see the tanking, or lack thereof. Fake tanks and fake heals really only show up when the group is in trouble, and then I'm sure people will kick because they have no choice except to either abandon the run or get proper role replacements.
Well it is already implemented into the group finder. With the role check, sadly to have the group finder enforce the roll check would be a complete rework to ensure those that are "fake tanks / healers" would already pro long the queue timer much more.StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
This would be the most horrid choice one could make. It means if a group is failing on a boss they are not permitted to change any skills and have to abandon the entire instance as a result.
So not very well thought out.
Most who wish for the idea or similar, have the concept of everyone queues equally using desired / required role; if player doesn't match requirements under specific roles (i.e: tank/healer) they remain in queue forever until appropriate skills are placed onto both bars and weapons equipped - and when in said dungeon(s) players are locked into their role until completion / group disbands.
While i am for this concept, realistically it would be a massive overhaul, and as you said most likely a horrid due to misinterpretations on developer side and possible abuse player side (queue up and sit afk while in combat locking them from a kick as petty revenge.)
Unfortunately, best course of action is vote kick and possible report if it becomes more and more apparent when similar names appear doing the same thing over and over again.
The statement you quoted was in reply to something that is not already implemented into the group finder. Please make accurate statements. The role selector is not an actual role check. If it is merely the role we select and it would be horrible if we could not change gear or skills once we were in a dungeon via the GF.
The reason fake tanks are so prevalent is because people chose to not vote kick them very often from the start. They rather enable those players in game and complain in the forums.
The only thing Zos can do is make sure one taunt is unlocked in their skills. Nothing can guarantee they will actually try to tank. There is nothing Zos can reasonably do otherwise since the only thing that defines a tank in this game is having a taunt.
Edit: I can heal or tank on all my DPS characters and some of them can do all three roles. Empower yourself. Kick the fank and tank for the group. That is a win/win scenario that solves all issues.
Calm down there killer, not suggested, nor aimed shade at you. As well my statement is accurate, and as such. A statement. Despite if you agree with it or not.
StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
But then, what if we decide as a group that we need other strategies? Other skills, other buffs, or, say.. An off healer or off tank? You gotta have a chance to adapt after a wipe, or even before if you already know the fights... Wouldn't you agree?
StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
But then, what if we decide as a group that we need other strategies? Other skills, other buffs, or, say.. An off healer or off tank? You gotta have a chance to adapt after a wipe, or even before if you already know the fights... Wouldn't you agree?
Exactly and good you brought that point up again.
I pointed that out earlier and got a response that it is already implemented into the group finder which I found odd since I have always been able to change skills and gear after entering a dudgeon via GF. Heck, back when I solo queued as a tank to help GF I often had to change my setup depending on how good or bad the group was.
I've fake tanked tons of dungeons and simply equipped an ice staff to taunt.
StabbityDoom wrote: »VaranisArano wrote: »Because there's no way to make sure someone stays using that build, especially on PC with gear swap add-ons.
ZOS could probably do it, but that's a lot of effort for something that can be easily worked around. For tanking, just equip a taunt to queue and then remove it in the dungeon type easy.
Oh i'm sure they could do it, and ensure no gear change etc. They already do it for in combat.
But then, what if we decide as a group that we need other strategies? Other skills, other buffs, or, say.. An off healer or off tank? You gotta have a chance to adapt after a wipe, or even before if you already know the fights... Wouldn't you agree?
Exactly and good you brought that point up again.
I pointed that out earlier and got a response that it is already implemented into the group finder which I found odd since I have always been able to change skills and gear after entering a dudgeon via GF. Heck, back when I solo queued as a tank to help GF I often had to change my setup depending on how good or bad the group was.
And I'm not saying I'm opposed to some solution, fanks are indeed ruining it for lots of people. Just don't think that's the one.
And again.. If it was easy, it would have been done already.
StabbityDoom wrote: »Let's assume the finder looks at builds, determines which you are, and puts you in that role. I realize some people have experimental roles but let's pretend like Zos can tell based on your selected abilities, cp & gear. That way no more fake tanks or fake heals and dps feeling entitled to queue as such?
StabbityDoom wrote: »Let's assume the finder looks at builds, determines which you are, and puts you in that role. I realize some people have experimental roles but let's pretend like Zos can tell based on your selected abilities, cp & gear. That way no more fake tanks or fake heals and dps feeling entitled to queue as such?
Thats silly... My sorc sometimes does vFV as a tank, his cp is dd cp, his gear ebon+jorvulds. And at vault protector, the pug killer, he many times swaps to dd. That's the extreme example i have for the need to swap gear in dungeons, other than that there are many gear changes in dungeons people like to do... Skill changes even more... You cant determine fake tanks. Stop trying to. Just kick those fake tanks at last boss as a community, and they will stop.