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This game didnt have a wizard's tower... so I made one in ColdHarbour :)

  • Nerhesi
    Nerhesi
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    I will update and re-upload a better video. Thank you all for the positive feedback as I've gotten some inspiration from you guys... It is hitting 9 levels tall now, with some significant internal changes.

    Should be more impressive.

    Currently under construction ... @Nerhesi

    Edited by Nerhesi on August 21, 2019 1:17AM
  • sueblue
    sueblue
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    Nerhesi wrote: »
    I will update and re-upload a better video. Thank you all for the positive feedback as I've gotten some inspiration from you guys... It is hitting 9 levels tall now, with some significant internal changes.

    Should be more impressive.

    Currently under construction ... @Nerhesi

    I was thinking about this house all day!

    Maybe add floors for Alchemy and Enchanting? Have the stations and complimentary accoutrements. A wizard needs a workspace :)
    Awake/Asleep, I dream.
  • Nerhesi
    Nerhesi
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    That’s exactly it actually.

    I’m moving bedroom to where it makes sense (upper floors).

    I’m also adding two levels so I can have a garden (with alchemy table) and to put traditional crafting (wood,cloth,metals) on its own floor or subfloor.

    The library got a significant overhaul since I’ve finally decided against a previous decision and included an empty shelf - the massive alinor timeworn wall- and I’ve populated it.

    This may take a week or so but I’ll update ASAP!

  • Delphinia
    Delphinia
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    This is truly amazing! Love what you've done here!
  • Nerhesi
    Nerhesi
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    https://youtu.be/aFeX3HzZx1o

    Updated! Thank you all for your feedback!

    Massive changes and finalised with commentary!

    Nearly 650 / 700 furnishings. I can now relax and just update furniture from time to time like a normal home owner!
  • bluebird
    bluebird
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    Nerhesi wrote: »
    Updated! Thank you all for your feedback!

    Massive changes and finalised with commentary!

    Nearly 650 / 700 furnishings. I can now relax and just update furniture from time to time like a normal home owner!
    Woo, it looks even more impressive now :smile:! The extra detail and finishing touches you put into it, and the finalized version of the wonderfully themed floors in the tower really sell this as a perfect mages' house!

    Now ZOS only needs to copy this and sell it to me :grin: pls, ZOS... It's such a great concept and execution, I'd love to copy it for my Sorc... but I'm afraid I'd go bankrupt halfway through with all those Alinor style items, lol.
  • Kalik_Gold
    Kalik_Gold
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    Love the tower, but dislike Coldharbour backdrop. Can this be done in other zones?
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Elara_Northwind
    Elara_Northwind
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    It's beautiful <3 Amazing job! :)
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Savina
    Savina
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    Looks great Nerhesi!
  • Eirinin
    Eirinin
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    This is great!
  • Nerhesi
    Nerhesi
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    Kalik_Gold wrote: »
    Love the tower, but dislike Coldharbour backdrop. Can this be done in other zones?

    Can be done in any zone with 700 furniture allowance.

    The problem was nothing seemed to fit thematically... it’s a big white tower. I originally tried to build it on the shore/partially in the water in hundings palace but my buddy said it was ugly and to get it out of there!


  • Zypheran
    Zypheran
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    Only just noticed the updated video.
    Great job. I like the changes.
    As somebody that likes custom builds I can really appreciate the effort you have put into building this structure. I love the way you put as much detail into the outside of the structure as inside. I can imagine the difficulty of lining up those Alinor walls as you got higher, particularly the ones you turned sideways.
    Great job. I look forward to your future projects
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • R_K
    R_K
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    @Nerhesi

    Thought of one extra suggestion - a Passage of Return portal on the top floor. Wizards can’t be bothered to descend so many levels the traditional way, and after all... a tasteful - and instantaneous - teleportation passage is much less pedestrian, wouldn’t you agree? ;)
  • Elsonso
    Elsonso
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    R_K wrote: »
    @Nerhesi

    Thought of one extra suggestion - a Passage of Return portal on the top floor. Wizards can’t be bothered to descend so many levels the traditional way, and after all... a tasteful - and instantaneous - teleportation passage is much less pedestrian, wouldn’t you agree? ;)

    Isn't that just jumping out the window? :)
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Eirinin
    Eirinin
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    R_K wrote: »
    @Nerhesi

    Thought of one extra suggestion - a Passage of Return portal on the top floor. Wizards can’t be bothered to descend so many levels the traditional way, and after all... a tasteful - and instantaneous - teleportation passage is much less pedestrian, wouldn’t you agree? ;)

    Isn't that just jumping out the window? :)

    The magic of defenestration!
  • Nerhesi
    Nerhesi
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    R_K wrote: »
    @Nerhesi

    Thought of one extra suggestion - a Passage of Return portal on the top floor. Wizards can’t be bothered to descend so many levels the traditional way, and after all... a tasteful - and instantaneous - teleportation passage is much less pedestrian, wouldn’t you agree? ;)

    Agreed and I feel it every time I have to go tweak my upper floors! The release of cold-harbour pack meant I could finally get the bookshelves I have been missing. You'll notice I have placed all non-empty bookshelves in the game are now in the tower! :)

    You actually had me look up Passage or Return as I thought I missed some luxury piece of furniture! Oh well... we can dream about portals until that happens then.

  • Nerhesi
    Nerhesi
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    Zypheran wrote: »
    Great job. I look forward to your future projects

    Future projects? No I'm a one-hit wonder.

    Although now I'm wondering, what would be the best wild-like area for a small werewolf cove... a private retreat dedicate to Hircine or so... :) Any ideas?
  • R_K
    R_K
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    Nerhesi wrote: »
    R_K wrote: »
    @Nerhesi

    Thought of one extra suggestion - a Passage of Return portal on the top floor. Wizards can’t be bothered to descend so many levels the traditional way, and after all... a tasteful - and instantaneous - teleportation passage is much less pedestrian, wouldn’t you agree? ;)

    Agreed and I feel it every time I have to go tweak my upper floors! The release of cold-harbour pack meant I could finally get the bookshelves I have been missing. You'll notice I have placed all non-empty bookshelves in the game are now in the tower! :)

    You actually had me look up Passage or Return as I thought I missed some luxury piece of furniture! Oh well... we can dream about portals until that happens then.

    Oh, sorry - it's one of EHT's FX -- under the Portals category.
  • Nerhesi
    Nerhesi
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    That shows my noobness :) this wouldn’t be possible without eht but the only i used it for was precise positioning by entering in coordinates to ensure symmetry. I’m sure I missed out on a lot of quality of life issues...

    I’ll try portals tonight. It’d only work for me correct?
  • R_K
    R_K
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    Good news ;-)

    Other players with EHT can also see (and use) those Portals, provided that you share your FX with them.

    You may share your FX data from the FX menu's "Share" tab using either Chat messages, Email, Guild-wide or the preferred Publish to Community method that shares your FX with all EHT users that install the Community app. <3

    Installing the Community App (Windows)

    https://www.youtube.com/watch?v=hJJdbJB8HVM

    Publishing FX to the Community

    https://www.youtube.com/watch?v=2vAo4XQAzz4&amp;t=6s
  • Araneae6537
    Araneae6537
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    Nerhesi wrote: »
    Zypheran wrote: »
    Great job. I look forward to your future projects

    Future projects? No I'm a one-hit wonder.

    Although now I'm wondering, what would be the best wild-like area for a small werewolf cove... a private retreat dedicate to Hircine or so... :) Any ideas?

    I think Moon Sugar Meadow could be great for that! :)
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