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Two almost necessary skill lines.

Vhozek
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Bound Weapons or Blade & Orb/Tome.
Unarmed.

I think Magicka DPS need one more type of weapon type because staves are not interesting at all. Would be cool if we had Bound Weapons that summoned themselves in your hands as you sheathe them and their damage scaled with your max Magicka but cannot be enchanted (maybe).
Unarmed? Well, who doesn't wanna be an asskicking monk? Could possibly even add a taunt to it in the form of a slap or something.
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • mairwen85
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    In the scope of this game, they can't be necessary if they don't exist or have a valid requirement. They are 'requested', 'missing', 'nice to have', etc. Having no numbers to verify necessity, and the fact the game has existed long enough without is a statement to requirement. They become a feature to be added from a wishlist, hardly necessary by any means, just a new flavour to what is already in place.

    Oh, and while I'm being pedantic, necessary is an absolute. Something being almost necessary voids its necessity - - partially needed is the same as not really needed at all - - which moots your requirement.
    Edited by mairwen85 on September 5, 2019 6:20AM
  • Sergykid
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    u can already play unarmed. And this is just some roleplay stuff that doesn't have any real substance. And not sure where but i've read that they don't intend in implementing a new weapon line any time soon. Would take too much work with outfit styles.

    would be nice tho to have an alternative to magic weapons aside staves, like rune or bound weapon or the other schools of magic like alteration or illusion
    -PC EU- / battlegrounds on my youtube
  • mairwen85
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    Sergykid wrote: »
    u can already play unarmed. And this is just some roleplay stuff that doesn't have any real substance. And not sure where but i've read that they don't intend in implementing a new weapon line any time soon. Would take too much work with outfit styles.

    would be nice tho to have an alternative to magic weapons aside staves, like rune or bound weapon or the other schools of magic like alteration or illusion

    A reskin would be nice for aesthetics.

    Lore wise the schools of magic haven't been fully established yet. The mages guild is still in its infancy.

    https://en.uesp.net/wiki/Lore:Magic
    Edited by mairwen85 on September 5, 2019 6:24AM
  • kind_hero
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    I wish for some cosmetic change for the nightbladestaff :) To have the staff hidden and conjured as a dark weapon similar to the execute blade when you are in combat. Maybe a passive?
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • TheShadowScout
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    Vhozek wrote: »
    I think Magicka DPS need one more type of weapon type because staves are not interesting at all.
    Interesting enough, but... well, without any choice, its boredom pure.

    Me, I would want way more options for magica characters!

    I would want some mid-range magica skill line, and perhaps even a close range skill line! One-handed and magic (orb, rune, wand, whatever) seems logical an addition, and once we have an offhand magical weapon, there is no reason not to let people dual-wield those too for two-fisted magic "gunslingers" (wandslingers? runeslingers?)...

    I would want more choice in weapon selection when it comes to the existing destruction and restoration skill lines... like have a choice between "staff" and "spell focus" where the latter maybe gets a bit more power while trading off a bit of range? Such spell foci could be ornate spellbooks, holy symbols, meditation crystals, shamans rattles, gemmed skulls, gilded rods, whatever, depending on racial style...

    I would want more choice in damage type selection, tho that stems from a great deal of envy when I see NPCs with "coldfire" staves, or "purple magic" staves, or "reddish-black power" staves...

    But all that are things I posted before, complete with some ideas as to what could be added: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
    Vhozek wrote: »
    Would be cool if we had Bound Weapons that summoned themselves in your hands as you sheathe them and their damage scaled with your max Magicka but cannot be enchanted (maybe).
    Nah.
    That is not what "Bound Weapons" would be... bound weapons in prior TES games just were normal weapons that were conjured by magic, using the normal weapon skills to function...
    ...and ESO represents that thing by skills that "magic up a weapon for one attack". GD lava whip. Nightblade red daggers/bow. Templar spears. Necro scythe. FG dawnbreaker.

    I would however like to see "bound weapons" as a weapon motiv. Like "invisible when sheathed, and 'conjured up weapon looks' when drawn" - that's the thing I would really love to see...
    Vhozek wrote: »
    Unarmed? Well, who doesn't wanna be an asskicking monk? Could possibly even add a taunt to it in the form of a slap or something.
    Really?
    53b4cbc193cb40a70764cfe5a60c2ecc.png
    :p;)

    The thing is, the elder scrolls universe does not have D&D "monk" abilities like chi-hardened iron skin for blocking weapons or punching through armor... so that might be a tad lacking compared to picking up a weapon...
    Still, doesn't mean it should not be possible!
    And, elder scrolls lore does have magic, so... it could be done as a "martial arts magic" thing (which would fit well with any akaviri themed expansion someday?)

    But as i said all that are things I posted before: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
    mairwen85 wrote: »
    In the scope of this game, they can't be necessary if they don't exist or have a valid requirement. They are 'requested', 'missing', 'nice to have', etc.
    YES!
    Thank you!
    People always misuse "need" or "neccessary" in their arguments.
    None of those would be "needed" or "neccessary"...
    ...but a lot of things would be really "nice to have"!!!
  • mague
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    Vhozek wrote: »
    Unarmed? Well, who doesn't wanna be an asskicking monk? Could possibly even add a taunt to it in the form of a slap or something.

    All polls had two favorites. Necromancer and Monk.

    Necromancer is here and i hope for a monk guild skill tree soon(ish). Like a 4 point passive that increases mag and weapon damage by 400 per point if unarmed. And maybe unarmed jabs, a kick, a gap closer and ...

    The Khajiit already have Katas. So maybe they are at work :)

  • vilio11
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    I would prefer ZOS adding more class skill lines.
  • idk
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    mairwen85 wrote: »
    In the scope of this game, they can't be necessary if they don't exist or have a valid requirement. They are 'requested', 'missing', 'nice to have', etc. Having no numbers to verify necessity, and the fact the game has existed long enough without is a statement to requirement. They become a feature to be added from a wishlist, hardly necessary by any means, just a new flavour to what is already in place.

    Oh, and while I'm being pedantic, necessary is an absolute. Something being almost necessary voids its necessity - - partially needed is the same as not really needed at all - - which moots your requirement.

    I do like this reply as they clearly just a requested skill line.
  • redlink1979
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    I'd prefer that ZOS improved the game's performance seriously asap instead of adding more content.
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  • Starlock
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    This has been asked for a lot. We all want to see a magicka-melee weapon line because of the changes the developers made to how restoring resources work. As someone who has a magicka-melee character, I'm pretty familiar with the unique challenges associated with doing so. You have to watch your magicka like a hawk and your light/heavy attacks are going to be pretty pathetic (you used to be able to offset this pretty well with infused weapons before the gutted the effectiveness of 1-handed enchants). It's still very doable... probably for some classes more than others. But the day a magicka-melee weapon line drops my ashlander will instantly switch to it for one if not both of his bars.
  • mairwen85
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    idk wrote: »
    mairwen85 wrote: »
    In the scope of this game, they can't be necessary if they don't exist or have a valid requirement. They are 'requested', 'missing', 'nice to have', etc. Having no numbers to verify necessity, and the fact the game has existed long enough without is a statement to requirement. They become a feature to be added from a wishlist, hardly necessary by any means, just a new flavour to what is already in place.

    Oh, and while I'm being pedantic, necessary is an absolute. Something being almost necessary voids its necessity - - partially needed is the same as not really needed at all - - which moots your requirement.

    I do like this reply as they clearly just a requested skill line.

    That they did. Would be a nice new skill line to have, but I don't feel we can equate want to need as per the title.
  • Vhozek
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    "almost necessary"
    Everyone: Stop saying we NEED it
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • mairwen85
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    Vhozek wrote: »
    "almost necessary"
    Everyone: Stop saying we NEED it

    Stop saying we almost need it.
  • Vhozek
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    mairwen85 wrote: »
    Vhozek wrote: »
    "almost necessary"
    Everyone: Stop saying we NEED it

    Stop saying we almost need it.

    A ton of people want unarmed and staves only isn't very diverse for something like a mage.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • AbysmalGhul
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    I would love to have orbs and other items instead of always having a destro staff equipped. That why I like using necromancer abilities because you barely see the destro staff being used in the animations.
  • mairwen85
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    Vhozek wrote: »
    mairwen85 wrote: »
    Vhozek wrote: »
    "almost necessary"
    Everyone: Stop saying we NEED it

    Stop saying we almost need it.

    A ton of people want unarmed and staves only isn't very diverse for something like a mage.

    Exactly. As I said further up, it would be nice to have more options. Most players would like, or want that.
    Vhozek wrote: »
    Suggestion: two new weapon skill lines for magicka

    That's where this conversation starts. Not with how you frame it... You're saying with your thread title either that without them, magicka cannot function, because these missing skill lines are a necessity. Or rather, almost one, which is the same as not at all.

    I'll leave it with you: nice to have, but not game breaking to not have.
    Edited by mairwen85 on September 6, 2019 5:56AM
  • Mayrael
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    Make it bracelets, knucklebusters, wolverine claws or a freaking frying pan I don't care, magicka needs more diversity when it goes to weapon selection.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
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  • lucky_Sage
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    Sergykid wrote: »
    u can already play unarmed. And this is just some roleplay stuff that doesn't have any real substance. And not sure where but i've read that they don't intend in implementing a new weapon line any time soon. Would take too much work with outfit styles.

    would be nice tho to have an alternative to magic weapons aside staves, like rune or bound weapon or the other schools of magic like alteration or illusion

    They could do a spell sword skill line and they could come out with 4 new enchants that paired with a passive in the skill line converted to a Magicka weapon but they would sacrifice using poisons and other enchants so the skill line would need a a unique passive to make up for it as well but could be done with making the art team great 50+ to weapons at ounce
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