https://forums.elderscrollsonline.com/en/discussion/490765/pc-mac-patch-notes-v5-1-7
Sorcerer
Storm Calling
Overload: Reduced the damage dealt of this ability and its morphs’ Heavy Attack by approximately 25% per tick. The radius of these attacks will now properly respect their telegraphs, and have been reduced to the following;
Overload and Energy Overload: 4 x 6 meters, down from 4 x 15 meters
Power Overload: 6 x 8 meters, down from 6 x 15 meters
OP, judging from the number of threads you have started......most of which either complain about other peoples' classes' skills, or are just outright demands for nerfs on said classes......you really don't seem to be very happy with life.
Why don't you go and l2p a bit more instead of spending so much time on the forum whining. But while you are on the forum, you might care to read the latest current patch notes, so that you can keep abreast with what's happening.
Or find another game.https://forums.elderscrollsonline.com/en/discussion/490765/pc-mac-patch-notes-v5-1-7
Sorcerer
Storm Calling
Overload: Reduced the damage dealt of this ability and its morphs’ Heavy Attack by approximately 25% per tick. The radius of these attacks will now properly respect their telegraphs, and have been reduced to the following;
Overload and Energy Overload: 4 x 6 meters, down from 4 x 15 meters
Power Overload: 6 x 8 meters, down from 6 x 15 meters
This.
OP, judging from the number of threads you have started......most of which either complain about other peoples' classes' skills, or are just outright demands for nerfs on said classes......you really don't seem to be very happy with life.
Why don't you go and l2p a bit more instead of spending so much time on the forum whining. But while you are on the forum, you might care to read the latest current patch notes, so that you can keep abreast with what's happening.
Or find another game.https://forums.elderscrollsonline.com/en/discussion/490765/pc-mac-patch-notes-v5-1-7
Sorcerer
Storm Calling
Overload: Reduced the damage dealt of this ability and its morphs’ Heavy Attack by approximately 25% per tick. The radius of these attacks will now properly respect their telegraphs, and have been reduced to the following;
Overload and Energy Overload: 4 x 6 meters, down from 4 x 15 meters
Power Overload: 6 x 8 meters, down from 6 x 15 meters
This.
I play every class except Necro and avoid things that are too easy like last patch petsorc or magblade, I can see when 2 ticks of overload heavy attack hits my capped resistance character for 20k +
OP was a lie even before the nerf. You won't find any sorcs with "30k health and 12k shields" doing much Overload damage.
Will the nerf crying from ignorant babies who can't be bothered to keep up with the patch notes and hyperbolic LYING never cease in this game? Apparently not.
OP was a lie even before the nerf. You won't find any sorcs with "30k health and 12k shields" doing much Overload damage.
Will the nerf crying from ignorant babies who can't be bothered to keep up with the patch notes and hyperbolic LYING never cease in this game? Apparently not.
You can hit 60k+ Magica on a magsorc with ~28k health
Trinity_Is_My_Name wrote: »Ban the Nerfers.
I congratulate all people insulting the op but didn't even bother to think about whether the OP is playing on PC which got the overload balance patch, while console did not.
The fix might be included in the patch today that does include consoles(?) otherwise it might take longer.
I congratulate all people insulting the op but didn't even bother to think about whether the OP is playing on PC which got the overload balance patch, while console did not.
The fix might be included in the patch today that does include consoles(?) otherwise it might take longer.
This is essentially what everyone playing a necro bash build transitioned to and its the new ultra cheesy beyond easy plague of PvP build, the worst part is this was around last update and ZOS did nothing to stop it. Before the socrwagon come to defend it, it is cheese. The key to a bombing build is that its an all divines glass cannon, something a magsorc with 30k health and 12k hardened wards is not, midpatch fix for this would be much appreciated.[/quoteLook as the
LOOK people, witness as the Anti Sorc brigade will stop at nothing, 4 years later and the last thing sorc has to offer when it comes to a viable way of killing people. honestly disgusting!
m8 l2p
OP, judging from the number of threads you have started......most of which either complain about other peoples' classes' skills, or are just outright demands for nerfs on said classes......you really don't seem to be very happy with life.
Why don't you go and l2p a bit more instead of spending so much time on the forum whining. But while you are on the forum, you might care to read the latest current patch notes, so that you can keep abreast with what's happening.
Or find another game.https://forums.elderscrollsonline.com/en/discussion/490765/pc-mac-patch-notes-v5-1-7
Sorcerer
Storm Calling
Overload: Reduced the damage dealt of this ability and its morphs’ Heavy Attack by approximately 25% per tick. The radius of these attacks will now properly respect their telegraphs, and have been reduced to the following;
Overload and Energy Overload: 4 x 6 meters, down from 4 x 15 meters
Power Overload: 6 x 8 meters, down from 6 x 15 meters
This.
I play every class except Necro and avoid things that are too easy like last patch petsorc or magblade, I can see when 2 ticks of overload heavy attack hits my capped resistance character for 20k +
GhostofDatthaw wrote: »OP, judging from the number of threads you have started......most of which either complain about other peoples' classes' skills, or are just outright demands for nerfs on said classes......you really don't seem to be very happy with life.
Why don't you go and l2p a bit more instead of spending so much time on the forum whining. But while you are on the forum, you might care to read the latest current patch notes, so that you can keep abreast with what's happening.
Or find another game.https://forums.elderscrollsonline.com/en/discussion/490765/pc-mac-patch-notes-v5-1-7
Sorcerer
Storm Calling
Overload: Reduced the damage dealt of this ability and its morphs’ Heavy Attack by approximately 25% per tick. The radius of these attacks will now properly respect their telegraphs, and have been reduced to the following;
Overload and Energy Overload: 4 x 6 meters, down from 4 x 15 meters
Power Overload: 6 x 8 meters, down from 6 x 15 meters
This.
I play every class except Necro and avoid things that are too easy like last patch petsorc or magblade, I can see when 2 ticks of overload heavy attack hits my capped resistance character for 20k +
Lol he said magnb was too easy last patch... They were actually viable, hardly easy
L2p and stop crying
FearlessOne_2014 wrote: »SMH at people that are still crying about gimped Overload. When there are those of us running around with Onslaught deleting other players in 1 to 3 global cooldowns with little to no counterplay. OMEGALUL