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[Suggestion] The Future (Evolution) of gear sets. (part 1)

Maggi12
Maggi12
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Problems:
  • Large amount of sets in game.
  • The will to wear and test almost all of them, play with their bonuses.

How to solve:
  1. Make all sets as collectibles.
  2. Special gear inventory (wardrobe? maybe it could become new home interactible special gear-only storage).

We need to think about evolution of "gear set" concepts...

Current state of gear sets:
  • obtain N pieces and wear them to get some bonuses. There is no attention to certain gear piece. Just obtain ANY pieces.
  • Also, remember that all gear stats are equal (for ex: all light shoulders of certain quality/trait have the same armor value)

Concept of "new sets":
  • Remove the term "set gear".
  • Lets think abstractly. Imagine we have new special "dynamic bonuses" window. That window have 3 slots.
  • Imagine we select 1-st bonus. Let it be "Old-Spell-Power-Cure-Set-Bonus".
  • After selecting, we are able to adjust bonus power (slider gui control?). From 2 to 5 (to simulate "old" set bonuses).
  • Selecting bonus power = 2 or 3, gives us "+1096 Max MP". power = 4 gives (+129 SP) and power = 5 gives final SPC set bonus.
  • The same procedure goes for 2-nd and 3-rd bonus slots.
  • Main rule: the sum of bonus powers shouldn't exceed 12.
  • Upgrading the bonus will become - collecting "the collectibles". No need to farm the gear as before, each time we need it.
  • It is very easy to use that bonuses. Just select them and thats all. All you need is to unlock them and upgrade.

What to do with old items?:
  • Good question...

PS: I wrote this post in notepad++, using tabs to indent blocks and it looked cool. But this forum dont understand tabs (or spaces as indent tool). So i decided to use unordered lists as indent tool.
Edited by Maggi12 on September 5, 2019 12:09PM
  • Sergykid
    Sergykid
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    specific 5p bonuses have the 1-4 bonuses with a reason. Changing the values would overwhelm people with the combinations and further imbalance things.

    about too many sets, they could change the sets drop areas. One set can drop in two maps instead of one, and the set that was before to be moved on the new map or dlc, but this will remove the fake sensation of something new.
    -PC EU- / battlegrounds on my youtube
  • InvictusApollo
    InvictusApollo
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    It would be nice if we didn't have to farm sets and instead had somethi9ng like Build Editor in game to create our builds - at least for PvP. Just add some costs to it and maybe OPs idea of unlocking sets and we would have more real pvp players instead of all those puny players who drop like flies and contribute nothing because they are in pve builds.
  • ChunkyCat
    ChunkyCat
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    Puny players puking puns like a bunch of punks.
  • Maggi12
    Maggi12
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    It would be nice if we didn't have to farm sets and instead had somethi9ng like Build Editor in game to create our builds - at least for PvP. Just add some costs to it and maybe OPs idea of unlocking sets and we would have more real pvp players instead of all those puny players who drop like flies and contribute nothing because they are in pve builds.

    The main problem is space, even if you have eso+. Thats why ppl dont want to bother with PvP sets, etc.
    Lets see which sets we can have. Depends on activity. Lets take healer role for ex.

    PvE overland default content (quests, skyshards...) as Damage dealer - i usually dont change gear, because such content is very easy,
    PvE group dungeon.
    PvE trial. (few builds)
    PvP cyro.
    PvP bg.
    Specific:
    vDA some stages.
    If you have (and play) the only 1 character, then:
    vMA (some builds for certain arenas) - not necessary.
    Edited by Maggi12 on September 5, 2019 6:45PM
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Maggi12 wrote: »
    Problems:
    • Large amount of sets in game.
    • The will to wear and test almost all of them, play with their bonuses.

    How to solve:
    1. Make all sets as collectibles.
    2. Special gear inventory (wardrobe? maybe it could become new home interactible special gear-only storage).

    We need to think about evolution of "gear set" concepts...

    Current state of gear sets:
    • obtain N pieces and wear them to get some bonuses. There is no attention to certain gear piece. Just obtain ANY pieces.
    • Also, remember that all gear stats are equal (for ex: all light shoulders of certain quality/trait have the same armor value)

    Concept of "new sets":
    • Remove the term "set gear".
    • Lets think abstractly. Imagine we have new special "dynamic bonuses" window. That window have 3 slots.
    • Imagine we select 1-st bonus. Let it be "Old-Spell-Power-Cure-Set-Bonus".
    • After selecting, we are able to adjust bonus power (slider gui control?). From 2 to 5 (to simulate "old" set bonuses).
    • Selecting bonus power = 2 or 3, gives us "+1096 Max MP". power = 4 gives (+129 SP) and power = 5 gives final SPC set bonus.
    • The same procedure goes for 2-nd and 3-rd bonus slots.
    • Main rule: the sum of bonus powers shouldn't exceed 12.
    • Upgrading the bonus will become - collecting "the collectibles". No need to farm the gear as before, each time we need it.
    • It is very easy to use that bonuses. Just select them and thats all. All you need is to unlock them and upgrade.

    What to do with old items?:
    • Good question...

    PS: I wrote this post in notepad++, using tabs to indent blocks and it looked cool. But this forum dont understand tabs (or spaces as indent tool). So i decided to use unordered lists as indent tool.

    Simple NO and go back to WOW.
  • Maggi12
    Maggi12
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    Simple NO and go back to WOW.

    1) i hate ppl who quotes whole large post instead of quoting partially.
    2) i never played YOUR wow.
    3) try to get the ability to talk argumentally.
    4) Why no? try to explain.
    Edited by Maggi12 on September 5, 2019 9:42PM
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Maggi12 wrote: »
    Simple NO and go back to WOW.

    1) i hate ppl who quotes whole large post instead of quoting partially.
    2) i never played YOUR wow.
    3) try to get the ability to talk argumentally.
    4) Why no? try to explain.

    Never touched WoW :) even if started playing UO to this day 22 years ago (1997).

    And again my answer to your whole proposal is NO.
    It won't work and it would break the game. There is a balance now and you need to stop looking at the "meta" copy gear Alcast is using and use what suits you, at your play style.

    And FYI this game isn't about trials and dungeons. As all of these getting boring and repetitive. Is about play the game in the overland content and Cyrodiil.
    BGs was a late date afterthought because too many were crying about it.
    Edited by p_tsakirisb16_ESO on September 5, 2019 11:07PM
  • idk
    idk
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    Problem making sets collectibles. For each piece of gear with one set that adds 9 items to the collections. With a full set that adds 108 items and all this is for sets that drop in only one weight.

    In other words, it adds a lot of coding and could very easily be a serous load to the servers.

    If it does add much to server load as I expect it will be a deal breaker.

    As for the armory suggestion, Zos already answered this with the furnishings bag. They said it would add to much load to the servers due to all the unique items compared to crafting. The armory (wardrobe) is not different.

    Not suggesting they are bad ideas. I just do not think they will fly for the reason I have mentioned.
  • Maggi12
    Maggi12
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    I've got a great idea while playing today.
    System somehow tracks the first acquiring of set item. If you dont need it now (key moment) you can just sell/decon it.
    Later you can reacquire it, using some new game mechanic. (something similar is used in destiny2 for legendary items).
    This is very important for undaunted sets. For now, something similar to my idea is already present (for shoulders). For helms, i have to store them...
    Edited by Maggi12 on September 14, 2019 10:40AM
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