This game is not meant to be taken slow.

Vhozek
Vhozek
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I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • OG_Kaveman
    OG_Kaveman
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    maybe play different game if this one is not to your liking? it is alright to play other games.
  • ChunkyCat
    ChunkyCat
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    Resistance is Futile.
  • Vhozek
    Vhozek
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    OG_Kaveman wrote: »
    maybe play different game if this one is not to your liking? it is alright to play other games.

    It is also alright to not rush players trying to make the most out of the game.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Kel
    Kel
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    No gear, no weapons, no CP's....just punch everything to death.

    Ah, but this is where someone will come in and say "Why shouldn't I use all my "op" skills and champion points with the best gear? I shouldn't have to do it, it should be on Zos"

    Maybe try Dark Souls. I've yet to play any MMO that had a difficult overworld. (Maybe classic WoW, but other games that have tried have been spectacular failures.)

    Edit: Re-reading the op, I'm not quite sure what's going on here.

    You delete your characters once you hit level 50? Why? There's 810 more champion levels to go. It's not like you need to get off the leveling train.
    Believe me, you can take it as slow as you like to 810...
    Edited by Kel on September 4, 2019 9:55PM
  • VaranisArano
    VaranisArano
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    I doubt it will give you the full "zero to hero" treatment you seem to want, but the original starter zones are considerably easier in terms of quests and mobs.

    Personally, I recommend roleplaying a competent character. I pretend that my main character was a captain in the Pact Army before she got captured and sacrificed by the Worm Cult, so that was always sufficient to explain for me why she knew which end of the sword was the business end well enough to kill her some Daedra.
  • Vhozek
    Vhozek
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    Kel wrote: »
    No gear, no weapons, no CP's....just punch everything to death.

    Ah, but this is where someone will come in and say "Why shouldn't I use all my "op" skills and champion points with the best gear? I shouldn't have to do it, it should be on Zos"

    Maybe try Dark Souls. I've yet to play any MMO that had a difficult overworld. (Maybe classic WoW, but other games that have tried have been spectacular failures.)

    I'm already doing this and finally crafted a dagger after hours of punching things with gloves on. I've tried it 4 times now and every quest I bump into requires me to kill like 2 epic mobs apart from the boss. They start out as very simple "go here and find this" quest that don't even talk about a grand evil behind the curtains.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Ogou
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    Is your issue that the overland is too easy or is it that you're fighting "epic" mobs too early on?
  • Keledus
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    Quite some time goes into listening to dialog and understanding the story, plus there are over 2000 quests in the game.
    Want to take it slow? listen to it all and take your time.
    overworld questing is supposed to be playable for everyone therefor they dont make it a pain in the ass for the casuals/less experienced players.

    And if that's not to your liking and you're a person that just rushes through everything and still says it's going to fast.
    Go for all achievements there you have a couple thousand more hours to play.
    PC - EU
  • Vhozek
    Vhozek
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    Ogou wrote: »
    Is your issue that the overland is too easy or is it that you're fighting "epic" mobs too early on?

    Honestly both.
    It's too easy and therefore my only goal is to kills giant bosses while everything else is just like annoying flies. I also get to fight epic mobs too early on during quests. Early levels are the levels where your character is learning, not a god.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Ozazz
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    the pvp was the only good quality in this game, 100% in 2019 it's completely regressed not even worth the time to get into!
    if you seek a pve experience you should go play another game that is meant for that.
  • Vhozek
    Vhozek
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    ZoS must be incredible up their own ass if they seriously and honestly BELIEVE they got level scaling and difficulty RIGHT the first time they changed it. Whatever gets a baby to buy the game I guess, even though literally every link to the official ESO site is always asking me for my age.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • martinhpb16_ESO
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    Yes its too easy.

    In the real world only dangerous mobs attack you.

    Mobs that you can smash easily, on the whole, tend to run away from you.

    Not so in ESO.

    That's the topsy-turvy, non immersive eso open world we have now. I don't bother with it anymore its boring imho.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Kiralyn2000
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    Vhozek wrote: »
    and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again.

    ...why? O_o


    Why do we have to accept our godhood at level 1?

    Actually, due to how they do the scaling? A gearless character is stronger at lv1 than at lv50 (low level characters get a boost to all three stats, which goes away as you level and add your leveling points just to specific stats). Of course, a lv50 character has active & passive skills and hopefully has some decently chosen gear, to counteract that loss of scaled stats.


    (but still - the actual "level cap" where you stop leveling & getting scaled is 50/160. Why would you delete at 50, when you're only partway to the cap?)
    Edited by Kiralyn2000 on September 4, 2019 11:09PM
  • Katahdin
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    Not every one shares your experience.

    I've seen new players struggle with overland mobs.
    I just did some world bosses on some new characters.

    Adding CP, crafted gear with runes, and food made a huge difference. Without those things, the difficulty was noticeably much greater.

    Had one new player that was killing bosses with me ask how I was doing so much DPS (which honestly wasn't great compared to what max level, geared characters do).

    I told him what he couldnt see. Even though I was on a low level character, I have max CP, gear and have been playing this game a long time. I know those boss encounters by heart now.

    The game is what you make of it. I've always felt it was more about the journey in ESO, not the destination.
    Edited by Katahdin on September 4, 2019 11:16PM
    Beta tester November 2013
  • MrGhosty
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    Honestly, the thing that I really enjoy about the ESO overland is the pace is largely determined by what you want to tackle and at what speed. The "epic" mobs thing doesn't really make sense to be if I'm being honest, the only thing I can think of that really does something like that would be the main quest but those are instances and not overland. I also personally enjoy the fact that each zone has its own story to tell, so as I roll new toons I plot a new path through various zones based on the story I would like this character to experience.

    sounds like you might enjoy playing survival games more than an mmo, if feeling helpless and overwhelmed is your thing. I would personally suggest Ark, it has some entertaining tech trees and it doesn't get much more helpless or overwhelmed by being eaten by literally everything for the first 20 levels :D
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Jhalin
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    Kel wrote: »
    No gear, no weapons, no CP's....just punch everything to death.

    Ah, but this is where someone will come in and say "Why shouldn't I use all my "op" skills and champion points with the best gear? I shouldn't have to do it, it should be on Zos"

    Maybe try Dark Souls. I've yet to play any MMO that had a difficult overworld. (Maybe classic WoW, but other games that have tried have been spectacular failures.)

    Edit: Re-reading the op, I'm not quite sure what's going on here.

    You delete your characters once you hit level 50? Why? There's 810 more champion levels to go. It's not like you need to get off the leveling train.
    Believe me, you can take it as slow as you like to 810...

    “Why shouldn’t I use *any gear* and *any buffs* with *any skills*”

    Sorry but i think everyone after an RPG, much less an MMORPG, all would like to have a more gradual incline to power both in the story and in gameplay.

    OP’s complaint is about being deemed some all powerful hero just from the first few levels.

    Even on the start islands, you outwit and slay an entire enemy squadron (EP). You defeat magical wraiths. (DC). You fight a Moarmer storm-god and all his summons. (AD)

    From level three your character is a god. They have probably four or five skills, crap gear, and likely no food, but an entire group of highly trained and magically skilled enemies? The game doesn’t even pretend they’re a threat via gameplay. In story it’s all just super lackluster because of having zero threat, on top of being a very poor decision on all fronts to have this random idiot that washed up on the beach start leading your faction by the nose one starter zone in.
  • Grandma
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    i mean if you start in elsweyr or a chapter expansion sure you get god-hood thrust upon you. but starting in base game starter zones is very slow paced and relaxing.

    granted, if you slot all your CP and know how to weave, literally nothing in the entire overworld is remotely challenging.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • RPGplayer13579
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    If you want this game to be harder to play then go as a Bosmer, Nightblade, Healer armed with only Light Armor and a Restoration Staff. That should make everything more difficult.
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • Noxavian
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    The overland can be much harder. Enough said.

    All of these people talking about how the "game is fine and couldn't use any changes" in this aspect are straight up stupid. I've literally died to fall damage more than I've died to mobs on my recent necromancer character. I have never seen an MMO with an easier overland than this game.

    I tried to get 4 different friends into it. All of them have been wanting to get into a big mmo-like game together for a while. Literally all 4 of them quit after I had to tell them that you start off with a crap ton of stats that gradually go away as you level just so you can fight anything at lvl 3. We tried to play for a bit, but didn't make it past lvl 10 before all 4 of them quit due to the world being WAY too easy. Where is the challenge? Why should I play this game if I can kill anything in the overworld at lvl 3?


    isn't the whole point of an mmo to eventually get very strong with enough work and dedication? If you started off with all skills maxed in Runescape and the ability to do any and every quest with little work, why would you play the game?

    WHY would I group with friends in the overland (the entire point of an mmo, you know, grouping and doing stuff with others) if I can do everything by myself at lvl 3?
  • Gahmerdohn
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    Tamriel in ESO feels like a flower garden, maybe if you are really unlucky and unaware of your surroundings you'll step in a pointed rock and hurt your feet a little bit, nothing alarming, you'd have forgotten this bad experience in 5 minutes.

    For the most part, it'll be just a pleasant afternoon while someone is telling you a story, a story without struggle, a story with polite and convenient enemies...so you can sleep well and if you are still scared well he will change all the enemies into rabbits in the story...

    Everybody knows that this is the way to create a memorable experience that we will talk around tables for ages even when the game doesn't exist anymore ^^
  • SirAndy
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    Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
    Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).

    The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
    bye1.gif

    post-2-1521308462.png

  • Darkenarlol
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    why a battle between molag bal pwner and a mudcrab should be *epic* or hard?

    if you want that kind of stuff it is your problems not the game's
  • Skoomah
    Skoomah
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    Vhozek wrote: »
    I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?

    Try playing naked.
  • Reistr_the_Unbroken
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    Don’t know how people say it’s easy, good for them I guess. I myself didn’t find it easy, and had a bit of trouble with some mobs in the overworld.
  • Siohwenoeht
    Siohwenoeht
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    When I start a new toon and feel like wanting the experience of levelling for the first time, I never assign CP right off the bat and use dropped, often mismatched gear. I assign skill points as I would if it were my first toon ever. I end up feeling the thrill of pre 1t for a while, getting owned by mobs larger than 2, not able to kill bosses in public dungeons, not even attempting to tackle wb's...

    It quickly fades, and I'm in full sets of crafted gear by level 16 and sometimes I'll assign CP, sometimes not.

    Point being: think of overland in the context of a brand new player and you'll see the difficulty is there. It's still not on the order of some single player rpg titles, but it's there.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • NyassaV
    NyassaV
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    Over 6k
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Vhozek
    Vhozek
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    SirAndy wrote: »
    Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
    Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).

    The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
    bye1.gif

    post-2-1521308462.png

    But the point is to make early game a challenge to tell you that you should probably level up to get stronger.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Vhozek
    Vhozek
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    When I start a new toon and feel like wanting the experience of levelling for the first time, I never assign CP right off the bat and use dropped, often mismatched gear. I assign skill points as I would if it were my first toon ever. I end up feeling the thrill of pre 1t for a while, getting owned by mobs larger than 2, not able to kill bosses in public dungeons, not even attempting to tackle wb's...

    It quickly fades, and I'm in full sets of crafted gear by level 16 and sometimes I'll assign CP, sometimes not.

    Point being: think of overland in the context of a brand new player and you'll see the difficulty is there. It's still not on the order of some single player rpg titles, but it's there.

    I play with no CP with these almost RP like characters and walk around with a dagger for ages. Still kill anything and when I can't it's because some super minor quest ended up with multiple epic mob fights before getting to the boss
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Juhasow
    Juhasow
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    Vhozek wrote: »
    SirAndy wrote: »
    Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
    Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).

    The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
    bye1.gif

    post-2-1521308462.png

    But the point is to make early game a challenge to tell you that you should probably level up to get stronger.

    Try to run solo in dungeons , trials or PvP at early game. Try to solo world boss atleast. That will tell You to level up to get stronger.
    Edited by Juhasow on September 5, 2019 3:55AM
  • Juhasow
    Juhasow
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    Vhozek wrote: »
    I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again.

    1*eguTLWLI9bcaRhPn1zME3w.gif

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