OG_Kaveman wrote: »maybe play different game if this one is not to your liking? it is alright to play other games.
No gear, no weapons, no CP's....just punch everything to death.
Ah, but this is where someone will come in and say "Why shouldn't I use all my "op" skills and champion points with the best gear? I shouldn't have to do it, it should be on Zos"
Maybe try Dark Souls. I've yet to play any MMO that had a difficult overworld. (Maybe classic WoW, but other games that have tried have been spectacular failures.)
Is your issue that the overland is too easy or is it that you're fighting "epic" mobs too early on?
and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again.
Why do we have to accept our godhood at level 1?
No gear, no weapons, no CP's....just punch everything to death.
Ah, but this is where someone will come in and say "Why shouldn't I use all my "op" skills and champion points with the best gear? I shouldn't have to do it, it should be on Zos"
Maybe try Dark Souls. I've yet to play any MMO that had a difficult overworld. (Maybe classic WoW, but other games that have tried have been spectacular failures.)
Edit: Re-reading the op, I'm not quite sure what's going on here.
You delete your characters once you hit level 50? Why? There's 810 more champion levels to go. It's not like you need to get off the leveling train.
Believe me, you can take it as slow as you like to 810...

I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?
Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).
The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
Siohwenoeht wrote: »When I start a new toon and feel like wanting the experience of levelling for the first time, I never assign CP right off the bat and use dropped, often mismatched gear. I assign skill points as I would if it were my first toon ever. I end up feeling the thrill of pre 1t for a while, getting owned by mobs larger than 2, not able to kill bosses in public dungeons, not even attempting to tackle wb's...
It quickly fades, and I'm in full sets of crafted gear by level 16 and sometimes I'll assign CP, sometimes not.
Point being: think of overland in the context of a brand new player and you'll see the difficulty is there. It's still not on the order of some single player rpg titles, but it's there.
Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).
The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
But the point is to make early game a challenge to tell you that you should probably level up to get stronger.