How often do you want meta changes

Keledus
Keledus
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With all the complaints about the meta shifting so fast thought it would be good to see what people think by making a poll.
PC - EU

How often do you want meta changes 239 votes

Weekly
6%
aubrey.baconb16_ESOp_tsakirisb16_ESOrollingphoneseb17_ESOWingMarcus_ThraciusChunkyCatTyharVapirkoKiralyn2000ZatoxvgaborMartiniDanielsFrozen_Heart246r34lianrei91 15 votes
Monthly
1%
The_ShadowbornPapachicoDiarfchrightt 4 votes
Quarterly (Every 3 months)
10%
CasterialDominoidSarireDaviiid_ESOxenowarrior92eb17_ESOAraxleonsix2fallWaffennachtCadburyNumber_51BeardimussusmitdsProtossyderElwendryllmikemaconJierdanitCatagamiRaisinTzayadJobooAGS 25 votes
Half a year (6 months)
18%
BeolundAektannSkoomahstreetmagicRobo_HoboCorpierCalboyMartopod88kkmitchtheelderSTEVILRunefangBobby_V_RockitUrbanMonkblkjagInerarMCBIZZLE300Sotomaiormaster_vanargandsp_korshun 44 votes
Every year (12 months)
37%
SolarikenMisterBigglesworthDarcyMardinJahoelmartinhpb16_ESOSeraphaileNebthet78PudinGarpleyTanis-StormbinderbeckamayStreegaThe_AurorrobboliciousBergisMacBrideRi_Khanredspecter23adreeBalticBluesLady_Sleepless 89 votes
Other
25%
josh.lackey_ESOMojmirAzuryafreespiritZephiran23Alex_LexOlithKorah_EaglecryVandrilTavore1138kimaerilMasterSpatulaJeremyIluvrienAsysSilverwillowEdziukargen27FearlessOne_2014dtsharples 62 votes
  • redspecter23
    redspecter23
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    Every year (12 months)
    I'd like to keep the massive sweeping changes to one update per year. Minor balance tweaks can happen once a quarter. I'm sure this is totally subjective, but this would be my preference.
  • Elsonso
    Elsonso
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    The only good meta is a changing meta. :)
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Olupajmibanan
    Olupajmibanan
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    Every year (12 months)
    I'd like to keep the massive sweeping changes to one update per year. Minor balance tweaks can happen once a quarter. I'm sure this is totally subjective, but this would be my preference.

    I am on your boat.

    It is also easily applicable on current ZoS's pattern. One chapter, one zone DLC, two dungeon DLCs. Tie huge meta shift to Chapter update and all is well. Than minor balance tuning can happen within DLC updates.
    Edited by Olupajmibanan on September 4, 2019 8:08PM
  • Jeremy
    Jeremy
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    Other
    Belmara wrote: »
    With all the complaints about the meta shifting so fast thought it would be good to see what people think by making a poll.

    I don't concern myself with the "meta". Never have. Never will.

    I would suggest people just find a build they enjoy and have fun with it. Those who always chase after the most OP build every update are likely just going to be disappointed with a future nerf. Because basically all people do when they do this sort of thing is highlight imbalances in the game play and advertise to the developers that they need to be nerfed (which is usually exactly what happens).

  • rotaugen454
    rotaugen454
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    Each time Sheogorath transforms to his original self (Jyggalag).
    Edited by rotaugen454 on September 4, 2019 8:08PM
    "Get off my lawn!"
  • WrathOfInnos
    WrathOfInnos
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    Depends on the meta. I’m definitely ready for the Necro stacking meta to end. The balance right before Elsweyr release wasn’t bad, with a mix of classes being meta, and I wouldn’t mind several more months of that.
  • Gracous
    Gracous
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    Other
    I don't really follow the meta. I find a build that i like and use it. Even in pvp i can do alright with out the meta build and still have fun.
  • Araneae6537
    Araneae6537
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    Other
    Never, unless it’s because new options have been introduced. I’ve never liked huge nerfs or changing how a class fundamentally works in any game.
  • Kalik_Gold
    Kalik_Gold
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    Every year (12 months)
    I am fine with each major expansion the meta changes. Not quarterly.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed
    Two-Big-Horns an Argonian Arcanist (Sorcerer)
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvP: Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Tyrus Septim an Imperial Sorcerer (Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used for roleplay reasons.
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Nestor
    Nestor
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    The Meta is a Myth. With variations in Rotations and Timings and Lag that actual combat has, there are many ways to the Leaderboards and Victories. Just play the way that makes sense to you and how you play. You will find these changes have less of an impact than you would think.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Elsonso
    Elsonso
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    Nestor wrote: »
    The Meta is a Myth. With variations in Rotations and Timings and Lag that actual combat has, there are many ways to the Leaderboards and Victories. Just play the way that makes sense to you and how you play. You will find these changes have less of an impact than you would think.

    The meta isn't a myth. It exists. The myth is that it means something special. :)
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Other
    Never.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • Starlock
    Starlock
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    Other
    For a storyteller and a roleplayer, the most effective tactic available for someone like me is wildly different than what competitive gamers mean (that being the typical point of reference for some reason). I couldn't care less about competitive gaming "meta" in this game or in any other. And when your focus is on a character concept, changes to combat mechanics are not that impactful in most cases (there have been a few exceptions). In short, the best articulation of my character concepts doesn't change that much from patch to patch.

    In thinking about it, I would actually LOVE rapid shifts to 'most effective tactic available' from a creativity standpoint because of what that would imply. It would mean the abolishment of things like bind-on-pickup sets so I could actually consider using more of them in my character designs. It would mean adding in more systems to flesh out character backgrounds, like being able to select our starting location when making a new character. It would mean meaningful characterization tools might actually get taken out of the bloody cash shop and made more accessible.
  • red_emu
    red_emu
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    Other
    Every 30 seconds or so
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • kargen27
    kargen27
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    Random. Just from time to time all of a sudden everyone on top is scrambling for new gear.
    and then the parrot said, "must be the water mines green too."
  • Ogou
    Ogou
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    Other
    I don't mind it changing. As long as I can understand the overall direction the devs want the game to go.
  • Kagukan
    Kagukan
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    Other
    I don't chase the meta so I don't care. I play what I think is fun.
  • vgabor
    vgabor
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    Weekly
    weekly would be fun :D
  • max_only
    max_only
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    Don’t care about combat changes anymore. It doesn’t matter what I think so I don’t put energy into it anymore. Sure I’ll add my +1 to the relevant threads and that’s it.

    I only care about lore changes. As in throwing out 25 years of lore type changes. As in taking away something that’s been in THIS game after 5 years.


    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Araneae6537
    Araneae6537
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    Starlock wrote: »
    ...

    In thinking about it, I would actually LOVE rapid shifts to 'most effective tactic available' from a creativity standpoint because of what that would imply. It would mean the abolishment of things like bind-on-pickup sets so I could actually consider using more of them in my character designs. It would mean adding in more systems to flesh out character backgrounds, like being able to select our starting location when making a new character. It would mean meaningful characterization tools might actually get taken out of the bloody cash shop and made more accessible.

    Perhaps I’ve missed something but I don’t think that the kind of changes you’re talking about have anything at all to do with what is meta. I too am into my characters and love options for customization. For me, that is part of why I don’t want to have to completely change how I play them.
  • TheHsN
    TheHsN
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    Every year (12 months)
    that is a very important poll.
    which more people will joint with their answers.
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • idk
    idk
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    lol
  • Kel
    Kel
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    Every year (12 months)
    I think once a year would be fine.
    That won't stop players complaining about change, but let's be real...nothing will.

    But I digress...

    Change every three months is upsetting. Not the normal tweaking of abilities or fine tuning other games do, but completely changing or reworking abilities. Just when you get comfortable with a build, its turned on its head. The way Zos treats change is unfair to players, especially those dedicated to the game and wanting to get the most out of thier characters, or at least play to thier best abilities.

    This last patch, especially, seemed like change for change sake.
    This isn't about weither you love or hate the changes either. No one can argue the changes were quite drastic this patch.

    Remember when the changes were leaked? No one could believe they were true...and it turned out they ALL were. We thought they were crazy, yet here we are.

    Drastic seems like an understatement. 🤣
  • Keledus
    Keledus
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    Half a year (6 months)
    Nestor wrote: »
    The Meta is a Myth. With variations in Rotations and Timings and Lag that actual combat has, there are many ways to the Leaderboards and Victories. Just play the way that makes sense to you and how you play. You will find these changes have less of an impact than you would think.

    You as ''community ambassador'' must see that the community doesn't like the way it's going right now and there has to be a change.
    PC - EU
  • Katahdin
    Katahdin
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    Other
    They need to find a place where every class and both magicka and stamina are equally viable regardless of race.

    Stam necros are OP and are due for being toned back or other specs brought up to their level. The necro meta has had enough already.
    Beta tester November 2013
  • El_Borracho
    El_Borracho
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    Every year (12 months)
    Change is good, as long as you give a class something viable to replace it. It doesn't necessarily have to made someone more or equally powerful, but should keep the class useful.

    When there is not, its just change for the sake of change. For instance, Caltrops was nerfed, basically removing one of two AOEs for stamina PVE players, for reasons I can't understand. Soul Splitting Trap is not a decent alternative. Dark Shades is not a decent alternative. Its perplexing as to why the devs would do this
  • Vhozek
    Vhozek
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    The only good meta is a changing meta. :)

    I don't know. Smash Melee players would have something to say about that.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Aurie
    Aurie
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    Other
    I would rather see gradual adjustments to balance, rather than the drastic changes we have had recently.

    Changes like these are unsettling and expensive, and it's always a sad thing to make players feel that their class has been gutted.
  • Shinshadow
    Shinshadow
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    Other
    Kill the meta!!
  • DarcyMardin
    DarcyMardin
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    ✭✭✭
    Every year (12 months)
    I don’t care about the meta, but drastic changes are very disruptive to a lot of players. I’m not someone who particularly minds change, but once a year seems reasonable to me.
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