Today i thought about this quite a time. Will it be better if we can craft monster sets ? Only heads maybe.
The system goes like this, when a player completed veteran dungeon that character gains the ability of crafting dungeon's monster helm. This might be achived via completing hard mode or some higher achivments like no death challanges. After that you need to learn traits of that monster set. But you can only research the trait by using that monster set. After some specific number of traits learned you can create the helm. For example to create blood spawn you need to learn 4 traits but for sellistrix you need 5 etc. etc.
I thought it will be fun and challenging for end game players also selling these helms will help new players and grants money to crafter.
What's your thoughts on this ? (System can be changed or redesigned).
No, Monster helms are already easy enough to acquire.
You do the Vet dungeon you get the helm, you don't do the Vet dungeon you don't get the helm.
Perfectly sound system as is.
I'd like the idea of 2 piece craft-able sets that require 9 traits of research but all the in game monster sets are relatively easy to get.
No, Monster helms are already easy enough to acquire.
You do the Vet dungeon you get the helm, you don't do the Vet dungeon you don't get the helm.
Perfectly sound system as is.
you easiliy acquire them
not every player can easily acquire monster sets
also i didnt mention about completely remowing the monster helm drops. you can still do vet dungeons and get the helms
Kalik_Gold wrote: »Just introduce new 2-piece craft-able sets. That way a crafter can avoid Monster sets or Arena weapons sets completely if they desire.
How about instead of crafting monster sets, we can deconstruct the monster gear piece to learn its style and then we can apply it to our costumes XD i really want to integrate the look of valkyn skoria into my outfit