OwnerOfSuccuby wrote: »I change my gear so many times - that i spend much more than 1000+transmutations, a lot of gold and i hate zos.
So may be it is more simple to play like imbecill with fluffy+dot, than make some thing unique.
They change sets, skills and even race skills.
No balance and no stability becouse of this stupid changes. I already tired to farm this shiit , and with each update want to change game more and more.
You make build? Spend 5000 hours on it, ok now we remake it.
Do all this garbage again.
Burn in hell *** !!!
Even lore master run away from ZOS, and i think a lot of programmists too.
Becouse they see garbage that game go to.
Each update - you think it is bad, but it is even worse than you think about it.
You don't need to follow the meta, as long as you perform as good as meta builds. You have posted builds that relay heavily on vMA daggers, which are considered to be best for single target damage right now. But that is actually not entirely true, they perform better than normal set only if you have access to more than 4 single target dots (example: stamina dk) or is class completely without identity (example: stamina sorc).kralskritek wrote: »How endgame builds works? Do you have to follow the best dps builds in order to be useful in trials? Or are the builds somehow different?
kralskritek wrote: »OwnerOfSuccuby wrote: »I change my gear so many times - that i spend much more than 1000+transmutations, a lot of gold and i hate zos.
So may be it is more simple to play like imbecill with fluffy+dot, than make some thing unique.
They change sets, skills and even race skills.
No balance and no stability becouse of this stupid changes. I already tired to farm this shiit , and with each update want to change game more and more.
You make build? Spend 5000 hours on it, ok now we remake it.
Do all this garbage again.
Burn in hell *** !!!
Even lore master run away from ZOS, and i think a lot of programmists too.
Becouse they see garbage that game go to.
Each update - you think it is bad, but it is even worse than you think about it.
So what you re basically saying is that the game is not worth playing right now? :O
Hallothiel wrote: »Depends if you take all the leaderboard stuff seriously.
If not bothered about it, could just look for a decent guild that enjoys running trials for the hell of it, and have some fun.
Yes, of course you would have to gave an idea about gear/rotation and mechs etc, but it would not be so rigid, and you could still do the content. Even vet.
I belong to a lovely guild and we do vet trials without much drama but lots of laughs.
kralskritek wrote: »
How endgame builds works? Do you have to follow the best dps builds in order to be useful in trials? Or are the builds somehow different?
Hallothiel wrote: »Depends if you take all the leaderboard stuff seriously.
If not bothered about it, could just look for a decent guild that enjoys running trials for the hell of it, and have some fun.
Yes, of course you would have to gave an idea about gear/rotation and mechs etc, but it would not be so rigid, and you could still do the content. Even vet.
I belong to a lovely guild and we do vet trials without much drama but lots of laughs.
No as you'll be unperformaning greatly compared to others.
I tank somethimes in dungeon for pledges and got in group some CP+810 that were doing 10-12k dps. They are maybe some pvp players doing pve or some pve players with bad skills, gear. very annoying to run with.
kralskritek wrote: »Hello,
I am fairly new player and I dont have any character max leveled. But I was interested in end-game builds so I decided to look up some.
My main is DPS stamplar, so I found this build:
https://alcasthq.com/eso-stamina-templar-build-pve/
There are only 3 class based skills (and all mostly buffs), which fairly sucks to be honest, I enjoy templar skills (like jabs).
Ok, so I tried another build - warden
https://alcasthq.com/eso-stamina-warden-build-pve/
Again, 4 skills and the other skills are almost identical as the skills in the templar build...
DK - https://alcasthq.com/eso-stamina-dragonknight-build-pve/
Again, 4 unique skilss and the rest very similar as all stamina builds...
I really enjoy the game because of the class diversity... I have 3 chars at lvl 30 magicka templar, stamina templar, and DK, warden.
I am using as much as possible of the class skills right now and that feels like you really play unique class and that is what I find extremely enjoyable.
But i am also interested in end game content (group content, not housing) and meta builds for raids/dungeons are awfuly similiar for stamina classes. I dont know how it is
for magicka, but... i am fairly dissapointed..
How endgame builds works? Do you have to follow the best dps builds in order to be useful in trials? Or are the builds somehow different?
If the game cannot offer me some kind of build diversity, I will not enjoy the end game and that means, i will not enjoy this game to carry on...
How is it with magicka based classes? Is is the same story? And pvp? Same meta builds without big diversity?
As I said, I enjoy most group-content and experimenting with all classes and builds... but this really scares me...
Do you enjoy playing the same skills all over? That is question for people who have been playing ESO for x years?
Would you recommend some classes and type (magicka x stamina) where the meta builds for PvE are diverse? I would definitely play them..
Thank you
Hallothiel wrote: »Depends if you take all the leaderboard stuff seriously.
If not bothered about it, could just look for a decent guild that enjoys running trials for the hell of it, and have some fun.
Yes, of course you would have to gave an idea about gear/rotation and mechs etc, but it would not be so rigid, and you could still do the content. Even vet.
I belong to a lovely guild and we do vet trials without much drama but lots of laughs.
No as you'll be unperformaning greatly compared to others.
I tank somethimes in dungeon for pledges and got in group some CP+810 that were doing 10-12k dps. They are maybe some pvp players doing pve or some pve players with bad skills, gear. very annoying to run with.
I'm no expert, in this game, but I believe in building according to how I think things should be, not how they are and I don't care if it's not, currently, optimal to do so.
If that means I don't do much high end stuff, then oh well.
In my opinion, a DPS in a 5 active skills (at a time) game, should have, on each bar:
1. A dot.
2. A spammable (ideally, a class specific one, for flavour).
3. A self heal.
4. An AOE (ranged, or melee).
5. An immobilise/slow (ranged), or gap closer (melee).
I know that isn't how this game is built to be, but it should be.
I realise not all of these skills would be necessary in every fight, but that is fine too.
Ironically, making people choose from a range of (equally viable) skills, with a certain function, each time (as opposed to allowing them complete freedom) would increase build diversity; not reduce it.
Also, ranged weapons should be equally viable, even when used in melee range.
Otherwise, you're basically ruling them out, as an optimal choice, in most situations.
Most MMOs figured all this out years ago, by the way...
kralskritek wrote: »Hello,
I am fairly new player and I dont have any character max leveled. But I was interested in end-game builds so I decided to look up some.
My main is DPS stamplar, so I found this build:
https://alcasthq.com/eso-stamina-templar-build-pve/
There are only 3 class based skills (and all mostly buffs), which fairly sucks to be honest, I enjoy templar skills (like jabs).
Ok, so I tried another build - warden
https://alcasthq.com/eso-stamina-warden-build-pve/
Again, 4 skills and the other skills are almost identical as the skills in the templar build...
DK - https://alcasthq.com/eso-stamina-dragonknight-build-pve/
Again, 4 unique skilss and the rest very similar as all stamina builds...
I really enjoy the game because of the class diversity... I have 3 chars at lvl 30 magicka templar, stamina templar, and DK, warden.
I am using as much as possible of the class skills right now and that feels like you really play unique class and that is what I find extremely enjoyable.
But i am also interested in end game content (group content, not housing) and meta builds for raids/dungeons are awfuly similiar for stamina classes. I dont know how it is
for magicka, but... i am fairly dissapointed..
How endgame builds works? Do you have to follow the best dps builds in order to be useful in trials? Or are the builds somehow different?
If the game cannot offer me some kind of build diversity, I will not enjoy the end game and that means, i will not enjoy this game to carry on...
How is it with magicka based classes? Is is the same story? And pvp? Same meta builds without big diversity?
As I said, I enjoy most group-content and experimenting with all classes and builds... but this really scares me...
Do you enjoy playing the same skills all over? That is question for people who have been playing ESO for x years?
Would you recommend some classes and type (magicka x stamina) where the meta builds for PvE are diverse? I would definitely play them..
Thank you
starkerealm wrote: »Since I'm sitting here waiting...kralskritek wrote: »
How endgame builds works? Do you have to follow the best dps builds in order to be useful in trials? Or are the builds somehow different?
Put bluntly, Alcast's builds are overkill. Some stuff like Beast Trap is very appealing, and can even show up in mag builds. But you're not going to get kicked from a competent prog group for deviating.
That said, there is a community issue. There are a lot of people who do espouse cookie cutter "best" builds. That's not something about the game itself.
Additionally, the recent changes have been pushing for further class identity. When you look at necro builds, you'll find a lot of the "auto-include" abilities are conspicuously absent.
All of this said, there are a few abilities you'll always see. Tanks will run pierce because they need a taunt, for example. But, as a whole, there is more potential diversity than you'll see from one source.
I'm no expert, in this game, but I believe in building according to how I think things should be, not how they are and I don't care if it's not, currently, optimal to do so.
In my opinion, a DPS in a 5 active skills (at a time) game, should have, on each bar:
1. A dot.
2. A spammable (ideally, a class specific one, for flavour).
3. A self heal.
4. An AOE (ranged, or melee).
5. An immobilise/slow (ranged), or gap closer (melee).
I know that isn't how this game is built to be, but it should be.
I think the fundamental problem is the ridiculous limit of 5 skills at a time, to accommodate console controllers.
Everybody is limited to just a handful of skills, and most people end up with the same ones. If you went magic, you are using a staff. So you have one or two staff skills. Maybe one or two class skills. Oops, that's all you get.
You went stamina? Ok, one or two weapon skills, and one or two class skills. Ooops, that's all you get.