https://www.youtube.com/watch?v=svUEENMmD-A
https://www.youtube.com/watch?v=EqpACubbi0Q
TL;DR of my video
Nightblades 2 out of 3 offensive skills are delayed and cannot be hit after a traditional stun.
Nightblade is also the only spec that without the help of the CP system
has to waste a GCD on a stun, yet after a stun the only skill that can be guaranteed hitting is their spammable...
This ironically makes the most combo focused burst spec the worst class to combo with cause all their burst abilities are delayed and never hit.
Even Magicka DKs have a much easier time landing their burst combo that has 0 counterplay.
Even when the cast time didnt exist people still managed to break free from a stun before getting incapped if they were fast enough.
And if you do not decide to stun ur opponent before trying to land an Incap youre gonna
reward your opponent with a free cc immunity because Silence only works when the target is unaware of the effect...

And lets not forget how that mechanic doesnt even work on Stamina specs.
Zenimax has to stop treating every class in the game equally when it comes to stuns and burst abilities cause specs who have delayed damage built into them like magsorc and wardens are fine with wasting a GCD to stun, they can time their stun with their delayed damage ability and follow up with something guaranteed resulting in huge burst, and again
Nightblades cannot do that.
There is a reason why Magblades have been running the stamina morph of Death Stroke when it still had a stun, its because Nightblades are crippled without at least 1 such ability/mechanic.
In the video im also talking about the Tactician CP perk and how the stamina spec will be crippled if Zenimax ever decides to remove or tweak it even slightly.
Is any of this healthy?
Soul Harvest and Incapacitating Strike dont even feel strong enough for the cast time to be necessary in comparison to ults like onslaught where the ult has a huge impact.
On top of that onslaught is not only in a better spot than incap because its more impactful, but it can also be a guaranteed hit after landing a dizzying swing because you cannot break free from dizzy before u get hit with an onslaught.
Dawnbreaker is in a better spot than incap because it has a stun tied to the skill which doesnt force a player to waste a GCD to stun his opponent and cannot be dodge rolled.
And why didnt Crescent Sweep receive a cast time? Is there possible Bias in the combat balance team?
Easiest solutions:
1.) Give Death Stroke(Both Morphs) its stun back(Could be silence at 70ult and stun at 120ult)
2.) Reduce the cast time by half or remove it completely
3.) Reduce the min. travel time of Grim Focus Proc