Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The Big List of Very Old ("Classic") Dungeon Bugs
After taking a break from ESO, I came back to play and mostly just pug vet dungeons. I was surprised to see several bugs I encountered in 2015 are still present and happening in a lot of the dungeons in the game. I'm going to list some that I'm facing every week and if anyone else remember others I'll try to add:
Wayrest Sewers I- If you aggro a crododile at the entrance, you can't use the door after Uulgarg
- Invertigator Garron will keep light attacking a random person even when taunted (it is not the mechanic that is supposed to target a random player, he will just keep light attacking someone else all the time)
- Uulgarg fears people into walls and boxes or under the map
- Varaine Pellingare will not come down from his platform
- Adds after Varaine will run inside the wall and stay there
- Allene Pellingare takes several seconds to come back after summoning the bats
Fungal Grotto II- Gamyne Bandu will take several seconds to come back after spawning the 4 shadows
Crypt of Hearts I- Death Leviathan gets stuck in the walls, trees and corners
- Melee Illambris heavy attack connects way off sync with the animation
Crypt of Hearts I- Chamber Guardian fears people inside walls and under the map
Banished Cells I- Angata the Clannfear Handler runs inside the wall
- Cutscene for Angata plays while the boss is still alive
- Can't use skills like Hail or Blockade on adds after Shadowrend, only after you go over the archway from the gate
Elden Hollow I- One Alit hides behind vines and cannot be targeted or hit right before last boss
Selene's Web- Mennir Many-Legs can sometimes run inside the tree roots and be unhittable
Direfrost Keep- Drodda will keep light attacking another player even when taunted (it is not the mechanic that is supposed to target a random player, she will just keep light attacking someone else all the time)
Arx Corinium- Adds and bosses will keep despawning and respawning a few times after you start the fight right after the lowered bridge
Tempest Island- Stormreeve Neidir will run straight into a wall in the corner of the area as soon as fight starts, making it hard to hit her
Volenfell- Quintus' Gargoyle animations out of sync (when he jumps, when players are knocked back, sometimes his cone aoe shows a different direction than the actual attack
Blackheart Haven- Harpies won't come down from trees and can't be chained or hit sometimes (have to leave them there)
- The Ogre boss will sometime run on top of the rocks and get stuck there
Falkreath Hold OBS: Not that old, but has been going on for a few patches already so, if the past shows anything, we should get used to it.
- Last boss "pull" mechanic won't actually pull people to the middle. You just start exploding where you are
Edited by Calm_Fury on September 11, 2019 8:31PM