"Ultimate abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
I hope ZOS realise you can't cast more than 1 ability (barring flying blade morph) in a GCD. And if they are talking about weaving light attacks, DoTs, delayed attacks such as shulks, enchants or bash; you can still do all of the above with a cast time. The cast time on ultimates literally makes zero sense and feels awful to play with. And it seems the vast majority of players agree that cast times suck too.
"Ultimate abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
I hope ZOS realise you can't cast more than 1 ability (barring flying blade morph) in a GCD. And if they are talking about weaving light attacks, DoTs, delayed attacks such as shulks, enchants or bash; you can still do all of the above with a cast time. The cast time on ultimates literally makes zero sense and feels awful to play with. And it seems the vast majority of players agree that cast times suck too.
"Ultimate abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
I hope ZOS realise you can't cast more than 1 ability (barring flying blade morph) in a GCD. And if they are talking about weaving light attacks, DoTs, delayed attacks such as shulks, enchants or bash; you can still do all of the above with a cast time. The cast time on ultimates literally makes zero sense and feels awful to play with. And it seems the vast majority of players agree that cast times suck too.
Going to side with what ever ZoS employee made that quote.
Cast times on ultimate abilities were necessary. It was extremely chessy and stupid to have people just dump all their ultimate abilities on you for instant death kills. So I disagree with the OP about this - as well as that poll.
PvP generally has improved quite a bit since the update. It's still deadly. But there is less instant death and counter play actually exists now - where as before it was just death with no way to avoid it.
"Ultimate abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
I hope ZOS realise you can't cast more than 1 ability (barring flying blade morph) in a GCD. And if they are talking about weaving light attacks, DoTs, delayed attacks such as shulks, enchants or bash; you can still do all of the above with a cast time. The cast time on ultimates literally makes zero sense and feels awful to play with. And it seems the vast majority of players agree that cast times suck too.
Going to side with what ever ZoS employee made that quote.
Cast times on ultimate abilities were necessary. It was extremely chessy and stupid to have people just dump all their ultimate abilities on you for instant death kills. So I disagree with the OP about this - as well as that poll.
PvP generally has improved quite a bit since the update. It's still deadly. But there is less instant death and counter play actually exists now - where as before it was just death with no way to avoid it.
I disagree. The damage is worse in pvp. Im fighting people who I was fighting last night (as the update came out on console today) and it seems like they now hit twice as hard. Its unreal.
But to the point about ult dumping. This change will not stop that. All this change does is make it harder for players who want to utilize the great combat of this game to play strategically, quickly, and precisely. That is LITERALLY all its done.
If you cant survive one person hitting you with their ult then its your build. I survive getting ult dumped by multiple ultis on a daily basis. In medium. Its just about your reaction and what you do, its not about a 400ms cast time. The only thing I could begin to understand is someone ganking you with the 2h ult or something, since they stun you with a dswing and then insta kill you with the 2h ult (for most builds anyway).
But adding this cast time is not going to stop a group of people from ult dumping you. Its just going to make it take longer, feel more clunky, and hurt the player who is outnumbered or trying to play strategically since it will take them longer to react. This is an awful change.
"Ultimate abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
I hope ZOS realise you can't cast more than 1 ability (barring flying blade morph) in a GCD. And if they are talking about weaving light attacks, DoTs, delayed attacks such as shulks, enchants or bash; you can still do all of the above with a cast time. The cast time on ultimates literally makes zero sense and feels awful to play with. And it seems the vast majority of players agree that cast times suck too.
Going to side with what ever ZoS employee made that quote.
Cast times on ultimate abilities were necessary. It was extremely chessy and stupid to have people just dump all their ultimate abilities on you for instant death kills. So I disagree with the OP about this - as well as that poll.
PvP generally has improved quite a bit since the update. It's still deadly. But there is less instant death and counter play actually exists now - where as before it was just death with no way to avoid it.
I disagree. The damage is worse in pvp. Im fighting people who I was fighting last night (as the update came out on console today) and it seems like they now hit twice as hard. Its unreal.
But to the point about ult dumping. This change will not stop that. All this change does is make it harder for players who want to utilize the great combat of this game to play strategically, quickly, and precisely. That is LITERALLY all its done.
If you cant survive one person hitting you with their ult then its your build. I survive getting ult dumped by multiple ultis on a daily basis. In medium. Its just about your reaction and what you do, its not about a 400ms cast time. The only thing I could begin to understand is someone ganking you with the 2h ult or something, since they stun you with a dswing and then insta kill you with the 2h ult (for most builds anyway).
But adding this cast time is not going to stop a group of people from ult dumping you. Its just going to make it take longer, feel more clunky, and hurt the player who is outnumbered or trying to play strategically since it will take them longer to react. This is an awful change.
But this change has stopped that - along with some of the other changes. I haven't had a cheesy instant death in battlegrounds since the update. So we'll have to agree to disagree about this.
There is also nothing strategic or great about instantly slaughtering someone with some lame ultimate dump. That's just dumb. Players are going to have to deal with players who can actually fight back now. And that is a good thing.
you dont like the changes, but ...
personally i DO like this new patch and its changes, is for the better and makes the game more enjoyable for me.
right now the community is split on this new patch.
50% like it, 50% dont like it
you dont like the changes, but ...
personally i DO like this new patch and its changes, is for the better and makes the game more enjoyable for me.
right now the community is split on this new patch.
50% like it, 50% dont like it
you dont like the changes, but ...
personally i DO like this new patch and its changes, is for the better and makes the game more enjoyable for me.
right now the community is split on this new patch.
50% like it, 50% dont like it
There you go again pulling numbers out of thin air. Scroll up a bit and you'll see that out of a sample size on the forum, more than 80% of people were against cast times on ults.
One of the biggest draws of ESO's combat system is how fluid and fast-paced it is when everything works as intended. Nearly everyone who is against cast times agrees that slowing down combat is not a good direction to take the game.
Furthermore, ZOS' reasoning that there was "no counterplay" to combos is exactly what's wrong with today's developers. They're willing to dumb down gameplay and make it as forgiving as possible, all in the name of raking in money from casuals. It's a poisonous trend that ends up hurting games in the long run. Putting effort into learning the intricacies of a game should be rewarded, not looked down upon.
This is all on ZOS' end, because they provide little to no information about core gameplay mechanics in any way, shape, or form. Their tutorials are bare-bones as can be, and don't provide adequate information for newer players to succeed. This leads to said players getting frustrated, and rushing to the forums calling out for nerfs or the removal of core mechanics like weaving.
Smooth combat I think people don’t quite comprehend what that means because animation canceling actually takes away from smooth combat sure it feels cool when 3-5 skills go off in 1 go. Has anyone actually realized animation canceling is the biggest cause for lag and performance issues in this game?
brandonv516 wrote: »Smooth combat I think people don’t quite comprehend what that means because animation canceling actually takes away from smooth combat sure it feels cool when 3-5 skills go off in 1 go. Has anyone actually realized animation canceling is the biggest cause for lag and performance issues in this game?
Well clearly removing it from a few ultimates hasn't improved performance one bit. Dare we try to add a cast time to every skill and see how "good" the game will play? I think you'll put your foot in your mouth.